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Searched refs:surfaceTextureID (Results 1 – 5 of 5) sorted by relevance

/frameworks/compile/libbcc/lib/Renderscript/runtime/
Drs_structs.h43 int32_t surfaceTextureID; member
/frameworks/support/renderscript/v8/rs_support/
DrsAllocation.h62 int32_t surfaceTextureID; member
/frameworks/rs/
DrsAllocation.h65 int32_t surfaceTextureID; member
DrsAllocation.cpp442 mHal.state.surfaceTextureID = id; in getSurfaceTextureID()
/frameworks/rs/driver/
DrsdShader.cpp85 if (a && a->mHal.state.surfaceTextureID) { in getExistingState()
196 if (a && a->mHal.state.surfaceTextureID) { in appendTextures()