/frameworks/compile/libbcc/lib/Renderscript/runtime/arch/ |
D | generic.c | 87 extern float __attribute__((overloadable)) fmax(float v1, float v2) { in fmax() argument 88 return v1 > v2 ? v1 : v2; in fmax() 91 extern float2 __attribute__((overloadable)) fmax(float2 v1, float2 v2) { in fmax() argument 93 r.x = v1.x > v2.x ? v1.x : v2.x; in fmax() 94 r.y = v1.y > v2.y ? v1.y : v2.y; in fmax() 98 extern float3 __attribute__((overloadable)) fmax(float3 v1, float3 v2) { in fmax() argument 100 r.x = v1.x > v2.x ? v1.x : v2.x; in fmax() 101 r.y = v1.y > v2.y ? v1.y : v2.y; in fmax() 102 r.z = v1.z > v2.z ? v1.z : v2.z; in fmax() 106 extern float4 __attribute__((overloadable)) fmax(float4 v1, float4 v2) { in fmax() argument [all …]
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D | neon.ll | 131 define <4 x float> @_Z4fmaxDv4_fS_(<4 x float> %v1, <4 x float> %v2) nounwind readonly { 132 …%1 = tail call <4 x float> @llvm.arm.neon.vmaxs.v4f32(<4 x float> %v1, <4 x float> %v2) nounwind r… 136 define <4 x float> @_Z4fmaxDv4_ff(<4 x float> %v1, float %v2) nounwind readonly { 137 %1 = tail call <4 x float> @smear_4f(float %v2) nounwind readnone 142 define <3 x float> @_Z4fmaxDv3_fS_(<3 x float> %v1, <3 x float> %v2) nounwind readonly { 144 %2 = shufflevector <3 x float> %v2, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 150 define <3 x float> @_Z4fmaxDv3_ff(<3 x float> %v1, float %v2) nounwind readonly { 152 %2 = tail call <4 x float> @smear_4f(float %v2) nounwind readnone 158 define <2 x float> @_Z4fmaxDv2_fS_(<2 x float> %v1, <2 x float> %v2) nounwind readonly { 159 …%1 = tail call <2 x float> @llvm.arm.neon.vmaxs.v2f32(<2 x float> %v1, <2 x float> %v2) nounwind r… [all …]
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/frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/ |
D | UT_math_agree.java | 149 private float min(float v1, float v2) { in min() argument 150 return v1 < v2 ? v1 : v2; in min() 152 private float[] min(float[] v1, float[] v2) { in min() argument 153 assert v1.length == v2.length; in min() 156 rv[i] = min(v1[i], v2[i]); in min() 159 private byte min(byte v1, byte v2) { in min() argument 160 return v1 < v2 ? v1 : v2; in min() 162 private byte[] min(byte[] v1, byte[] v2) { in min() argument 163 assert v1.length == v2.length; in min() 166 rv[i] = min(v1[i], v2[i]); in min() [all …]
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D | UT_bug_char.java | 40 private byte min(byte v1, byte v2) { in min() argument 41 return v1 < v2 ? v1 : v2; in min() 43 private byte[] min(byte[] v1, byte[] v2) { in min() argument 44 assert v1.length == v2.length; in min() 47 rv[i] = min(v1[i], v2[i]); in min()
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D | math_agree.rs | 58 static void fail_f1(float v1, float v2, float actual, float expected, char *op_name) { 62 rsDebug("v2", v2); 68 static void fail_f2(float2 v1, float2 v2, float2 actual, float2 expected, char *op_name) { 75 rsDebug("v2.x", v2.x); 76 rsDebug("v2.y", v2.y); 85 static void fail_f3(float3 v1, float3 v2, float3 actual, float3 expected, char *op_name) { 94 rsDebug("v2.x", v2.x); 95 rsDebug("v2.y", v2.y); 96 rsDebug("v2.z", v2.z); 108 static void fail_f4(float4 v1, float4 v2, float4 actual, float4 expected, char *op_name) { [all …]
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/frameworks/compile/libbcc/lib/Renderscript/runtime/ |
D | rs_cl.c | 56 extern float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2) { \ 58 r.x = fnc(v1.x, v2.x); \ 59 r.y = fnc(v1.y, v2.y); \ 62 extern float3 __attribute__((overloadable)) fnc(float3 v1, float3 v2) { \ 64 r.x = fnc(v1.x, v2.x); \ 65 r.y = fnc(v1.y, v2.y); \ 66 r.z = fnc(v1.z, v2.z); \ 69 extern float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2) { \ 71 r.x = fnc(v1.x, v2.x); \ 72 r.y = fnc(v1.y, v2.y); \ [all …]
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D | math.ll | 12 define float @_Z3powf(float %v1, float %v2) { 13 %1 = tail call float @llvm.pow.f32(float %v1, float %v2)
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D | pixel_packing.ll | 15 %v2 = fadd <4 x float> %f05, %v1 16 %v3 = tail call <4 x i8> @_Z14convert_uchar4Dv4_f(<4 x float> %v2) nounwind readnone
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/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 40 vertex_t* v0, vertex_t* v1, vertex_t* v2); 45 vertex_t* v0, vertex_t* v1, vertex_t* v2); 48 vertex_t* v0, vertex_t* v1, vertex_t* v2); 51 vertex_t* v0, vertex_t* v1, vertex_t* v2); 54 vertex_t* v0, vertex_t* v1, vertex_t* v2); 57 vertex_t* v0, vertex_t* v1, vertex_t* v2); 60 vertex_t* v0, vertex_t* v1, vertex_t* v2); 63 vertex_t* v0, vertex_t* v1, vertex_t* v2); 74 vertex_t* v0, vertex_t* v1, vertex_t* v2) in lightTriangleDarkSmooth() argument 88 if(!(v2->flags & vertex_t::LIT)) { in lightTriangleDarkSmooth() [all …]
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D | array.cpp | 655 vertex_t *v, *v0, *v1, *v2; in drawPrimitivesTriangleFanOrStrip() local 679 v2 = v++; in drawPrimitivesTriangleFanOrStrip() 680 const uint32_t cc = v0->flags & v1->flags & v2->flags; in drawPrimitivesTriangleFanOrStrip() 682 c->prims.renderTriangle(c, v0, v1, v2); in drawPrimitivesTriangleFanOrStrip() 683 swap(((winding^=1) ? v1 : v0), v2); in drawPrimitivesTriangleFanOrStrip() 868 vertex_t* v2; in drawIndexedPrimitivesTriangleFanOrStrip() local 879 v2 = fetch_vertex(c, read_index(type, indices)); in drawIndexedPrimitivesTriangleFanOrStrip() 880 const uint32_t cc = v0->flags & v1->flags & v2->flags; in drawIndexedPrimitivesTriangleFanOrStrip() 882 c->prims.renderTriangle(c, v0, v1, v2); in drawIndexedPrimitivesTriangleFanOrStrip() 885 consumed = v2; in drawIndexedPrimitivesTriangleFanOrStrip() [all …]
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/frameworks/rs/driver/ |
D | rsdRuntimeMath.cpp | 86 static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);} in SC_max_u32() argument 87 static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);} in SC_max_u16() argument 88 static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);} in SC_max_u8() argument 89 static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);} in SC_max_i32() argument 90 static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);} in SC_max_i16() argument 91 static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);} in SC_max_i8() argument 93 static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);} in SC_min_u32() argument 94 static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);} in SC_min_u16() argument 95 static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);} in SC_min_u8() argument 96 static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);} in SC_min_i32() argument [all …]
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/frameworks/support/renderscript/v8/rs_support/driver/ |
D | rsdRuntimeMath.cpp | 89 static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);} in SC_max_u32() argument 90 static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);} in SC_max_u16() argument 91 static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);} in SC_max_u8() argument 92 static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);} in SC_max_i32() argument 93 static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);} in SC_max_i16() argument 94 static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);} in SC_max_i8() argument 96 static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);} in SC_min_u32() argument 97 static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);} in SC_min_u16() argument 98 static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);} in SC_min_u8() argument 99 static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);} in SC_min_i32() argument [all …]
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/frameworks/base/libs/hwui/ |
D | Patch.cpp | 172 float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight; in updateVertices() local 180 generateRow(vertex, y1, y2, v1, v2, stretchX, rescaleX, right - left, in updateVertices() 220 void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, in generateRow() argument 248 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow() 266 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow() 271 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument 285 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2); in generateQuad() 299 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad() 302 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad() 304 TextureVertex::set(vertex++, x2, y2, u2, v2); in generateQuad() [all …]
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D | Patch.h | 78 float v1, float v2, float stretchX, float rescaleX, 82 float u1, float v1, float u2, float v2,
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D | FontRenderer.h | 127 float x2, float y2, float u2, float v2, 131 float x2, float y2, float u2, float v2, 135 float x2, float y2, float u2, float v2,
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/frameworks/support/renderscript/v8/rs_support/scriptc/ |
D | rs_cl.rsh | 111 _RS_RUNTIME float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2); \ 112 _RS_RUNTIME float3 __attribute__((overloadable)) fnc(float3 v1, float3 v2); \ 113 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2); 116 _RS_RUNTIME float __attribute__((overloadable)) fnc(float2 v1, float2 v2); \ 117 _RS_RUNTIME float __attribute__((overloadable)) fnc(float3 v1, float3 v2); \ 118 _RS_RUNTIME float __attribute__((overloadable)) fnc(float4 v1, float4 v2); 121 _RS_RUNTIME float2 __attribute__((overloadable)) fnc(float2 v1, float v2); \ 122 _RS_RUNTIME float3 __attribute__((overloadable)) fnc(float3 v1, float v2); \ 123 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, float v2); 126 _RS_RUNTIME float2 __attribute__((overloadable)) fnc(float2 v1, int2 v2); \ [all …]
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/frameworks/rs/scriptc/ |
D | rs_cl.rsh | 111 _RS_RUNTIME float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2); \ 112 _RS_RUNTIME float3 __attribute__((overloadable)) fnc(float3 v1, float3 v2); \ 113 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2); 116 _RS_RUNTIME float __attribute__((overloadable)) fnc(float2 v1, float2 v2); \ 117 _RS_RUNTIME float __attribute__((overloadable)) fnc(float3 v1, float3 v2); \ 118 _RS_RUNTIME float __attribute__((overloadable)) fnc(float4 v1, float4 v2); 121 _RS_RUNTIME float2 __attribute__((overloadable)) fnc(float2 v1, float v2); \ 122 _RS_RUNTIME float3 __attribute__((overloadable)) fnc(float3 v1, float v2); \ 123 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, float v2); 126 _RS_RUNTIME float2 __attribute__((overloadable)) fnc(float2 v1, int2 v2); \ [all …]
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/frameworks/base/tools/layoutlib/bridge/tests/src/android/graphics/ |
D | Matrix_DelegateTest.java | 50 float[] v2 = new float[9]; in testCopyConstructor() local 52 m2.getValues(v2); in testCopyConstructor() 55 assertEquals(v1[i], v2[i]); in testCopyConstructor()
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local 159 v2 = prevFrame + size + (size >> 2) + chrstart; in CopyVopMB() 182 oscl_memcpy(v1, v2, B_SIZE); in CopyVopMB() 184 v2 += width_C; in CopyVopMB() 185 oscl_memcpy(v1, v2, B_SIZE); in CopyVopMB() 187 v2 += width_C; in CopyVopMB()
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 169 static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2) in vector3Sub() argument 171 dest->x = v1->x - v2->x; in vector3Sub() 172 dest->y = v1->y - v2->y; in vector3Sub() 173 dest->z = v1->z - v2->z; in vector3Sub() 244 VECTOR3 v1, v2, n; in createSuperShape() local 259 vector3Sub(&v2, &pd, &pa); in createSuperShape() 267 n.x = v1.y * v2.z - v1.z * v2.y; in createSuperShape() 268 n.y = v1.z * v2.x - v1.x * v2.z; in createSuperShape() 269 n.z = v1.x * v2.y - v1.y * v2.x; in createSuperShape()
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/frameworks/compile/libbcc/tests/data/src/ |
D | addressOf.c | 14 float *v2 = &s[index].x; in testStruct() local 15 printf("testStruct: %g %g %g\n",base.x, *v, *v2); in testStruct()
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/frameworks/av/services/camera/tests/CameraServiceTest/ |
D | CameraServiceTest.cpp | 192 bool test(OP op, int v1, int v2); 193 void assertTest(OP op, int v1, int v2); 205 bool MCameraClient::test(OP op, int v1, int v2) { in test() argument 207 case EQ: return v1 == v2; in test() 208 case GT: return v1 > v2; in test() 209 case LT: return v1 < v2; in test() 210 case GE: return v1 >= v2; in test() 211 case LE: return v1 <= v2; in test() 217 void MCameraClient::assertTest(OP op, int v1, int v2) { in assertTest() argument 218 if (!test(op, v1, v2)) { in assertTest() [all …]
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/frameworks/compile/mclinker/unittests/ |
D | GCFactoryListTraitsTest.cpp | 65 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) do { \ argument 68 CHECK_NODE_VALUE(v2); \
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/frameworks/native/services/surfaceflinger/ |
D | Transform.cpp | 73 const float v2 = A[2][i]; in operator *() local 74 D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2]; in operator *() 75 D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2]; in operator *() 76 D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2]; in operator *()
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/frameworks/base/libs/hwui/font/ |
D | Font.cpp | 92 float v2 = glyph->mBitmapMaxV; in drawCachedGlyph() local 97 mState->appendMeshQuad(nPenX, nPenY, u1, v2, in drawCachedGlyph() 98 nPenX + width, nPenY, u2, v2, in drawCachedGlyph() 154 const float v2 = glyph->mBitmapMaxV; in drawCachedGlyph() local 158 position->fY + destination[0].fY, u1, v2, in drawCachedGlyph() 160 position->fY + destination[1].fY, u2, v2, in drawCachedGlyph()
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