Searched refs:glActiveTexture (Results 1 – 15 of 15) sorted by relevance
57 LOAD_GL_FUNC(glActiveTexture); in dispatchFuncs()
34 void (GLAPIENTRY *glActiveTexture) ( GLenum texture );
265 GL_API void GL_APIENTRY glActiveTexture( GLenum texture) { in glActiveTexture() function269 ctx->dispatcher().glActiveTexture(texture); in glActiveTexture()
61 glActiveTexture_t glActiveTexture; member
78 s_gl.glActiveTexture = (glActiveTexture_t) s_gles_lib->findSymbol("glActiveTexture"); in init_gl_dispatch()
71 void (GLAPIENTRY *GLDispatch::glActiveTexture)(GLenum) = NULL;306 LOAD_GL_FUNC(glActiveTexture); in dispatchFuncs()
474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
633 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
36 static void (GLAPIENTRY *glActiveTexture) ( GLenum texture );
1 GL_ENTRY(void, glActiveTexture, GLenum texture)
31 glActiveTexture(0, 0), enumConstant524 case 0: return glActiveTexture; in valueOf()
39 GL_ENTRY(void, glActiveTexture, GLenum texture)
143 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture){ in glActiveTexture() function147 ctx->dispatcher().glActiveTexture(texture); in glActiveTexture()
122 case glActiveTexture: in getTransformsFor()
9 void, glActiveTexture, GLenum texture