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Searched refs:glClear (Results 1 – 17 of 17) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLDispatch.cpp65 LOAD_GL_FUNC(glClear); in dispatchFuncs()
DGLDispatch.h42 void (GLAPIENTRY *glClear) (GLbitfield mask);
DGLEScmImp.cpp351 GL_API void GL_APIENTRY glClear( GLbitfield mask) { in glClear() function
355 ctx->dispatcher().glClear(mask); in glClear()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DGLDispatch.h68 glClear_t glClear; member
DFrameBuffer.cpp827 s_gl.glClear(GL_COLOR_BUFFER_BIT); in post()
DGLDispatch.cpp85 s_gl.glClear = (glClear_t) s_gles_lib->findSymbol("glClear"); in init_gl_dispatch()
/sdk/emulator/opengl/tests/translator_tests/GLES_CM/
DtriangleCM.cpp382 glClear(GL_COLOR_BUFFER_BIT); in WinMain()
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp258 glClear(GL_COLOR_BUFFER_BIT); in Draw()
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLDispatch.cpp80 void (GLAPIENTRY *GLDispatch::glClear)(GLbitfield) = NULL;
315 LOAD_GL_FUNC(glClear); in dispatchFuncs()
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
/sdk/emulator/opengl/host/libs/Translator/include/GLES/
Dgl.h640 GL_API void GL_APIENTRY glClear (GLbitfield mask);
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h45 static void (GLAPIENTRY *glClear) (GLbitfield mask);
/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.in16 GL_ENTRY(void, glClear, GLbitfield mask)
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLProtoBuf.java64 glClear(33, 33), enumConstant
557 case 33: return glClear; in valueOf()
/sdk/emulator/opengl/host/libs/GLESv1_dec/
Dgl.in46 GL_ENTRY(void, glClear, GLbitfield mask)
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp324 GL_APICALL void GL_APIENTRY glClear(GLbitfield mask){ in glClear() function
328 ctx->dispatcher().glClear(mask); in glClear()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in39 void, glClear, GLbitfield mask