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Searched refs:glDepthMask (Results 1 – 14 of 14) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLDispatch.cpp86 LOAD_GL_FUNC(glDepthMask); in dispatchFuncs()
DGLDispatch.h63 void (GLAPIENTRY *glDepthMask) (GLboolean flag);
DGLEScmImp.cpp517 GL_API void GL_APIENTRY glDepthMask( GLboolean flag) { in glDepthMask() function
519 ctx->dispatcher().glDepthMask(flag); in glDepthMask()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DGLDispatch.h86 glDepthMask_t glDepthMask; member
DGLDispatch.cpp103 s_gl.glDepthMask = (glDepthMask_t) s_gles_lib->findSymbol("glDepthMask"); in init_gl_dispatch()
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLDispatch.cpp92 void (GLAPIENTRY *GLDispatch::glDepthMask)(GLboolean) = NULL;
328 LOAD_GL_FUNC(glDepthMask); in dispatchFuncs()
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
/sdk/emulator/opengl/host/libs/Translator/include/GLES/
Dgl.h658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h57 static void (GLAPIENTRY *glDepthMask) (GLboolean flag);
/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.in36 GL_ENTRY(void, glDepthMask, GLboolean flag)
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLProtoBuf.java105 glDepthMask(74, 74), enumConstant
598 case 74: return glDepthMask; in valueOf()
/sdk/emulator/opengl/host/libs/GLESv1_dec/
Dgl.in63 GL_ENTRY(void, glDepthMask, GLboolean flag)
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp516 GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag){ in glDepthMask() function
518 ctx->dispatcher().glDepthMask(flag); in glDepthMask()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in90 void, glDepthMask, GLboolean flag