Searched refs:GGL_CLAMP (Results 1 – 5 of 5) sorted by relevance
185 c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP); in gglBitBlit()186 c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP); in gglBitBlit()
400 param = GGL_CLAMP; in ggl_texParameteri()405 if ((param == GGL_CLAMP) || in ggl_texParameteri()411 if ((param == GGL_CLAMP) || in ggl_texParameteri()
600 } else if (tx_wrap == GGL_CLAMP) { // CLAMP_TO_EDGE semantics in wrapping()1682 const int adjustSWrap = ((t.s_wrap==GGL_CLAMP)?0:16); in init_y()1683 const int adjustTWrap = ((t.t_wrap==GGL_CLAMP)?0:16); in init_y()
103 GGL_CLAMP = 0x2900, enumerator
183 case GGL_CLAMP: return GGL_NEEDS_WRAP_CLAMP_TO_EDGE;