Searched refs:depth (Results 1 – 11 of 11) sorted by relevance
/system/core/libpixelflinger/ |
D | clear.cpp | 30 static void ggl_clearDepthx(void* c, GGLclampx depth); 45 c->state.clear.depth = FIXED_ONE; in ggl_init_clear() 111 if (c->state.buffers.depth.format == 0) in ggl_clear() 136 uint32_t depth = fixedToZ(c->state.clear.depth); in ggl_clear() local 137 c->state.clear.depthPacked = (depth<<16)|depth; in ggl_clear() 140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h); in ggl_clear() 157 static void ggl_clearDepthx(void* con, GGLclampx depth) in ggl_clearDepthx() argument 160 c->state.clear.depth = gglClampx(depth); in ggl_clearDepthx()
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D | pixelflinger.cpp | 139 ggl_set_surface(c, &(c->state.buffers.depth), surface); in ggl_depthBuffer() 141 c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; in ggl_depthBuffer() 532 if (c->state.mask.depth != flag?1:0) { in ggl_depthMask() 533 c->state.mask.depth = flag?1:0; in ggl_depthMask() 671 if (c->state.buffers.depth.format == 0) in ggl_enable_depth_test() 799 c->state.mask.depth = 0; in ggl_init_context()
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D | picker.cpp | 122 p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z); in ggl_pick()
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D | scanline.cpp | 856 if (c->state.buffers.depth.format) { in scanline() 858 surface_t* cb = &(c->state.buffers.depth); in scanline() 861 uint16_t depth = *p; in scanline() local 864 case GGL_LESS: if (zz<depth) break; goto discard; in scanline() 865 case GGL_EQUAL: if (zz==depth) break; goto discard; in scanline() 866 case GGL_LEQUAL: if (zz<=depth) break; goto discard; in scanline() 867 case GGL_GREATER: if (zz>depth) break; goto discard; in scanline() 868 case GGL_NOTEQUAL: if (zz!=depth) break; goto discard; in scanline() 869 case GGL_GEQUAL: if (zz>=depth) break; goto discard; in scanline() 880 if (c->state.mask.depth) { in scanline()
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/system/core/toolbox/ |
D | du.c | 78 int depth; in du_main() local 85 depth = INT_MAX; in du_main() 107 depth = atoi(optarg); in du_main() 108 if (depth < 0 || depth > SHRT_MAX) { in du_main() 168 depth = 0; in du_main() 198 if (p->fts_level <= depth in du_main()
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/system/extras/tests/sdcard/ |
D | sdcard_perf_test.cpp | 614 size_t depth = testCase->treeDepth(); in testTraverse() local 615 for (size_t i = 0; i < depth; i++) { in testTraverse() 624 for (size_t j = 0; j < depth; j++) { in testTraverse() 663 int expectedDirs = depth + 1; in testTraverse() 669 int expectedFiles = depth * depth; in testTraverse()
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/system/core/include/private/pixelflinger/ |
D | ggl_context.h | 290 uint8_t depth; 299 GGLclampx depth; 431 surface_t depth;
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/system/core/libpixelflinger/codeflinger/ |
D | GGLAssembler.cpp | 430 CONTEXT_LOAD(Rs, state.buffers.depth.stride); in build_scanline_prolog() 431 CONTEXT_LOAD(zbase, state.buffers.depth.data); in build_scanline_prolog() 765 int depth = scratches.obtain(); in build_depth_test() local 773 LDRH(AL, depth, zbase); // stall in build_depth_test() 774 CMP(AL, depth, reg_imm(z, LSR, 16)); in build_depth_test() 782 MOV(AL, 0, depth, reg_imm(z, LSR, 16)); in build_depth_test() 783 STRH(ic, depth, zbase); in build_depth_test()
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/system/core/adb/ |
D | SERVICES.TXT | 186 depth: uint32_t: framebuffer depth 191 With the current implementation, depth is always 16, and
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/system/core/include/pixelflinger/ |
D | pixelflinger.h | 298 void (*clearDepthx)(void* c, GGLclampx depth);
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/system/core/sh/ |
D | TOUR | 61 MKINIT int funcnest; /* depth of function calls */
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