/system/core/libpixelflinger/codeflinger/ |
D | blending.cpp | 40 integer_t fragment(temp.reg, temp.h, temp.flags); in build_fog() local 59 build_blendFOneMinusF(temp, factor, fragment, fogColor); in build_fog() 142 integer_t fragment(temp.reg, temp.size(), temp.flags); in build_blending() local 147 fragment.reg = scratches.obtain(); in build_blending() 148 MOV(AL, 0, fragment.reg, reg_imm(temp.reg, LSR, temp.l)); in build_blending() 149 fragment.flags |= CORRUPTIBLE; in build_blending() 157 fragment.flags &= ~CORRUPTIBLE; in build_blending() 163 fragment.flags &= ~CORRUPTIBLE; in build_blending() 171 component, pixel, fragment, fb, scratches); in build_blending() 174 build_blendFOneMinusF(temp, factor, fragment, fb); in build_blending() [all …]
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D | GGLAssembler.cpp | 532 component_t fragment; in build_incoming_component() local 535 build_iterated_color(fragment, parts, component, regs); in build_incoming_component() 538 build_texture_environment(fragment, parts, component, regs); in build_incoming_component() 541 if (need_expander && (fragment.size() < dst_size)) { in build_incoming_component() 544 expand(fragment, fragment, dst_size); in build_incoming_component() 549 (mInfo[component].needed || fragment.size()<dst_size)) in build_incoming_component() 553 if (fragment.l) { in build_incoming_component() 554 component_t incoming(fragment); in build_incoming_component() 555 modify(fragment, regs); in build_incoming_component() 556 MOV(AL, 0, fragment.reg, reg_imm(incoming.reg, LSR, incoming.l)); in build_incoming_component() [all …]
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D | texturing.cpp | 181 component_t& fragment, in build_iterated_color() argument 186 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE); in build_iterated_color() 193 extract(fragment, parts.iterated, component); in build_iterated_color() 195 fragment.h = GGL_COLOR_BITS; in build_iterated_color() 196 fragment.l = GGL_COLOR_BITS - 8; in build_iterated_color() 197 fragment.flags |= CLEAR_LO; in build_iterated_color() 204 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); in build_iterated_color() 206 ADD(AL, 0, dx, fragment.reg, dx); in build_iterated_color() 209 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); in build_iterated_color() 214 regs.recycle(fragment.reg); in build_iterated_color() [all …]
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D | GGLAssembler.h | 422 void build_iterated_color( component_t& fragment, 458 void build_texture_environment( component_t& fragment, 479 integer_t& fragment, 485 const integer_t& fragment, 490 const integer_t& fragment, 493 void build_coverage_application(component_t& fragment, 497 void build_alpha_test(component_t& fragment, const fragment_parts_t& parts);
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/system/core/libpixelflinger/ |
D | scanline.cpp | 446 static void blending(context_t* c, pixel_t* fragment, pixel_t* fb); 473 void blending(context_t* c, pixel_t* fragment, pixel_t* fb) in blending() argument 475 rescale(fragment->c[0], fragment->s[0], fb->c[0], fb->s[0]); in blending() 476 rescale(fragment->c[1], fragment->s[1], fb->c[1], fb->s[1]); in blending() 477 rescale(fragment->c[2], fragment->s[2], fb->c[2], fb->s[2]); in blending() 478 rescale(fragment->c[3], fragment->s[3], fb->c[3], fb->s[3]); in blending() 481 blend_factor(c, &sf, c->state.blend.src, fragment, fb); in blending() 482 blend_factor(c, &df, c->state.blend.dst, fragment, fb); in blending() 484 fragment->c[1] = in blending() 485 gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1])); in blending() [all …]
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/system/bluetooth/bluez-clean-headers/bluetooth/ |
D | hci.h | 1446 uint8_t fragment[248]; member 1456 uint8_t fragment[248]; member
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