Searched refs:w0 (Results 1 – 3 of 3) sorted by relevance
1631 ci.ydwdy = interpolate(ys, c->shade.w0, c->shade.dwdx, c->shade.dwdy); in init_y()1900 int32_t w0 = (xs * c->shade.dwdx) + ci.ydwdy; in scanline_perspective() local1901 int32_t q0 = gglRecipQ(w0, 30); in scanline_perspective()1929 w1 = w0 + dwdx; in scanline_perspective()1934 w1 = (c->shade.dwdx * span) + w0; in scanline_perspective()1972 w0 = w1; in scanline_perspective()
263 c->shade.w0 = grad[0]; in ggl_wGrad3xv()805 c->shade.w0 = FIXED_ONE; in ggl_init_context()
468 GGLfixed w0;