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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime.Debug
34 {
35     using Obsolete = System.ObsoleteAttribute;
36     using ITreeAdaptor = Antlr.Runtime.Tree.ITreeAdaptor;
37     using ITreeNodeStream = Antlr.Runtime.Tree.ITreeNodeStream;
38 
39     /** <summary>
40      *  Debug any tree node stream.  The constructor accepts the stream
41      *  and a debug listener.  As node stream calls come in, debug events
42      *  are triggered.
43      *  </summary>
44      */
45     public class DebugTreeNodeStream : ITreeNodeStream
46     {
47         protected IDebugEventListener dbg;
48         protected ITreeAdaptor adaptor;
49         protected ITreeNodeStream input;
50         protected bool initialStreamState = true;
51 
52         /** <summary>Track the last mark() call result value for use in rewind().</summary> */
53         protected int lastMarker;
54 
DebugTreeNodeStream( ITreeNodeStream input, IDebugEventListener dbg )55         public DebugTreeNodeStream( ITreeNodeStream input,
56                                    IDebugEventListener dbg )
57         {
58             this.input = input;
59             this.adaptor = input.TreeAdaptor;
60             this.input.UniqueNavigationNodes = true;
61             DebugListener = dbg;
62         }
63 
64         #region Properties
65         public virtual IDebugEventListener DebugListener
66         {
67             get
68             {
69                 return dbg;
70             }
71             set
72             {
73                 dbg = value;
74             }
75         }
76         public virtual int Index
77         {
78             get
79             {
80                 return input.Index;
81             }
82         }
83         public virtual ITokenStream TokenStream
84         {
85             get
86             {
87                 return input.TokenStream;
88             }
89         }
90         public virtual ITreeAdaptor TreeAdaptor
91         {
92             get
93             {
94                 return adaptor;
95             }
96         }
97         public virtual object TreeSource
98         {
99             get
100             {
101                 return input;
102             }
103         }
104         /** <summary>
105          *  It is normally this object that instructs the node stream to
106          *  create unique nav nodes, but to satisfy interface, we have to
107          *  define it.  It might be better to ignore the parameter but
108          *  there might be a use for it later, so I'll leave.
109          *  </summary>
110          */
111         public bool UniqueNavigationNodes
112         {
113             get
114             {
115                 return input.UniqueNavigationNodes;
116             }
117             set
118             {
119                 input.UniqueNavigationNodes = value;
120             }
121         }
122 
123         #endregion
124 
Consume()125         public virtual void Consume()
126         {
127             object node = input.LT( 1 );
128             input.Consume();
129             dbg.ConsumeNode( node );
130         }
131 
132         public virtual object this[int i]
133         {
134             get
135             {
136                 return input[i];
137             }
138         }
139 
LT( int i )140         public virtual object LT( int i )
141         {
142             object node = input.LT( i );
143             int ID = adaptor.GetUniqueID( node );
144             string text = adaptor.GetText( node );
145             int type = adaptor.GetType( node );
146             dbg.LT( i, node );
147             return node;
148         }
149 
LA( int i )150         public virtual int LA( int i )
151         {
152             object node = input.LT( i );
153             int ID = adaptor.GetUniqueID( node );
154             string text = adaptor.GetText( node );
155             int type = adaptor.GetType( node );
156             dbg.LT( i, node );
157             return type;
158         }
159 
Mark()160         public virtual int Mark()
161         {
162             lastMarker = input.Mark();
163             dbg.Mark( lastMarker );
164             return lastMarker;
165         }
166 
Rewind( int marker )167         public virtual void Rewind( int marker )
168         {
169             dbg.Rewind( marker );
170             input.Rewind( marker );
171         }
172 
Rewind()173         public virtual void Rewind()
174         {
175             dbg.Rewind();
176             input.Rewind( lastMarker );
177         }
178 
Release( int marker )179         public virtual void Release( int marker )
180         {
181         }
182 
Seek( int index )183         public virtual void Seek( int index )
184         {
185             // TODO: implement seek in dbg interface
186             // db.seek(index);
187             input.Seek( index );
188         }
189 
190         public virtual int Count
191         {
192             get
193             {
194                 return input.Count;
195             }
196         }
197 
198         public virtual string SourceName
199         {
200             get
201             {
202                 return TokenStream.SourceName;
203             }
204         }
205 
ReplaceChildren( object parent, int startChildIndex, int stopChildIndex, object t )206         public virtual void ReplaceChildren( object parent, int startChildIndex, int stopChildIndex, object t )
207         {
208             input.ReplaceChildren( parent, startChildIndex, stopChildIndex, t );
209         }
210 
ToString( object start, object stop )211         public virtual string ToString( object start, object stop )
212         {
213             return input.ToString( start, stop );
214         }
215     }
216 }
217