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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/browser/ui/views/dropdown_bar_host.h"
6 
7 #include <algorithm>
8 
9 #include "chrome/browser/ui/view_ids.h"
10 #include "chrome/browser/ui/views/dropdown_bar_view.h"
11 #include "chrome/browser/ui/views/frame/browser_view.h"
12 #include "ui/base/animation/slide_animation.h"
13 #include "ui/base/keycodes/keyboard_codes.h"
14 #include "ui/gfx/path.h"
15 #include "ui/gfx/scrollbar_size.h"
16 #include "views/focus/external_focus_tracker.h"
17 #include "views/focus/view_storage.h"
18 #include "views/widget/widget.h"
19 
20 #if defined(OS_WIN)
21 #include "base/win/scoped_gdi_object.h"
22 #elif defined(OS_LINUX)
23 #include "ui/base/gtk/scoped_handle_gtk.h"
24 #endif
25 
26 namespace {
27 
28 #if defined(OS_WIN)
29 typedef base::win::ScopedRegion ScopedPlatformRegion;
30 #elif defined(OS_LINUX)
31 typedef ui::ScopedRegion ScopedPlatformRegion;
32 #endif
33 
34 }  // namespace
35 
36 using gfx::Path;
37 
38 // static
39 bool DropdownBarHost::disable_animations_during_testing_ = false;
40 
41 ////////////////////////////////////////////////////////////////////////////////
42 // DropdownBarHost, public:
43 
DropdownBarHost(BrowserView * browser_view)44 DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
45     : browser_view_(browser_view),
46       view_(NULL),
47       animation_offset_(0),
48       focus_manager_(NULL),
49       esc_accel_target_registered_(false),
50       is_visible_(false) {
51 }
52 
Init(DropdownBarView * view)53 void DropdownBarHost::Init(DropdownBarView* view) {
54   view_ = view;
55 
56   // Initialize the host.
57   host_.reset(CreateHost());
58   host_->InitWithWidget(browser_view_->GetWidget(), gfx::Rect());
59   host_->SetContentsView(view_);
60 
61   // Start listening to focus changes, so we can register and unregister our
62   // own handler for Escape.
63   focus_manager_ =
64       views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView());
65   if (focus_manager_) {
66     focus_manager_->AddFocusChangeListener(this);
67   } else {
68     // In some cases (see bug http://crbug.com/17056) it seems we may not have
69     // a focus manager.  Please reopen the bug if you hit this.
70     NOTREACHED();
71   }
72 
73   // Start the process of animating the opening of the widget.
74   animation_.reset(new ui::SlideAnimation(this));
75 }
76 
~DropdownBarHost()77 DropdownBarHost::~DropdownBarHost() {
78   focus_manager_->RemoveFocusChangeListener(this);
79   focus_tracker_.reset(NULL);
80 }
81 
Show(bool animate)82 void DropdownBarHost::Show(bool animate) {
83   // Stores the currently focused view, and tracks focus changes so that we can
84   // restore focus when the dropdown widget is closed.
85   focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_));
86 
87   if (!animate || disable_animations_during_testing_) {
88     is_visible_ = true;
89     animation_->Reset(1);
90     AnimationProgressed(animation_.get());
91   } else {
92     if (!is_visible_) {
93       // Don't re-start the animation.
94       is_visible_ = true;
95       animation_->Reset();
96       animation_->Show();
97     }
98   }
99 }
100 
SetFocusAndSelection()101 void DropdownBarHost::SetFocusAndSelection() {
102   view_->SetFocusAndSelection(true);
103 }
104 
IsAnimating() const105 bool DropdownBarHost::IsAnimating() const {
106   return animation_->is_animating();
107 }
108 
Hide(bool animate)109 void DropdownBarHost::Hide(bool animate) {
110   if (!IsVisible())
111     return;
112   if (animate && !disable_animations_during_testing_) {
113     animation_->Reset(1.0);
114     animation_->Hide();
115   } else {
116     StopAnimation();
117     is_visible_ = false;
118     host_->Hide();
119   }
120 }
121 
StopAnimation()122 void DropdownBarHost::StopAnimation() {
123   animation_->End();
124 }
125 
IsVisible() const126 bool DropdownBarHost::IsVisible() const {
127   return is_visible_;
128 }
129 
130 ////////////////////////////////////////////////////////////////////////////////
131 // DropdownBarHost, views::FocusChangeListener implementation:
FocusWillChange(views::View * focused_before,views::View * focused_now)132 void DropdownBarHost::FocusWillChange(views::View* focused_before,
133                                       views::View* focused_now) {
134   // First we need to determine if one or both of the views passed in are child
135   // views of our view.
136   bool our_view_before = focused_before && view_->Contains(focused_before);
137   bool our_view_now = focused_now && view_->Contains(focused_now);
138 
139   // When both our_view_before and our_view_now are false, it means focus is
140   // changing hands elsewhere in the application (and we shouldn't do anything).
141   // Similarly, when both are true, focus is changing hands within the dropdown
142   // widget (and again, we should not do anything). We therefore only need to
143   // look at when we gain initial focus and when we loose it.
144   if (!our_view_before && our_view_now) {
145     // We are gaining focus from outside the dropdown widget so we must register
146     // a handler for Escape.
147     RegisterAccelerators();
148   } else if (our_view_before && !our_view_now) {
149     // We are losing focus to something outside our widget so we restore the
150     // original handler for Escape.
151     UnregisterAccelerators();
152   }
153 }
154 
155 ////////////////////////////////////////////////////////////////////////////////
156 // DropdownBarHost, ui::AnimationDelegate implementation:
157 
AnimationProgressed(const ui::Animation * animation)158 void DropdownBarHost::AnimationProgressed(const ui::Animation* animation) {
159   // First, we calculate how many pixels to slide the widget.
160   gfx::Size pref_size = view_->GetPreferredSize();
161   animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) *
162                                        pref_size.height());
163 
164   // This call makes sure it appears in the right location, the size and shape
165   // is correct and that it slides in the right direction.
166   gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect());
167   SetDialogPosition(dlg_rect, false);
168 
169   // Let the view know if we are animating, and at which offset to draw the
170   // edges.
171   view_->set_animation_offset(animation_offset_);
172   view_->SchedulePaint();
173 }
174 
AnimationEnded(const ui::Animation * animation)175 void DropdownBarHost::AnimationEnded(const ui::Animation* animation) {
176   // Place the dropdown widget in its fully opened state.
177   animation_offset_ = 0;
178 
179   if (!animation_->IsShowing()) {
180     // Animation has finished closing.
181     host_->Hide();
182     is_visible_ = false;
183   } else {
184     // Animation has finished opening.
185   }
186 }
187 
188 ////////////////////////////////////////////////////////////////////////////////
189 // DropdownBarHost protected:
190 
ResetFocusTracker()191 void DropdownBarHost::ResetFocusTracker() {
192   focus_tracker_.reset(NULL);
193 }
194 
GetWidgetBounds(gfx::Rect * bounds)195 void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
196   DCHECK(bounds);
197   *bounds = browser_view_->bounds();
198 }
199 
UpdateWindowEdges(const gfx::Rect & new_pos)200 void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) {
201   // |w| is used to make it easier to create the part of the polygon that curves
202   // the right side of the Find window. It essentially keeps track of the
203   // x-pixel position of the right-most background image inside the view.
204   // TODO(finnur): Let the view tell us how to draw the curves or convert
205   // this to a CustomFrameWindow.
206   int w = new_pos.width() - 6;  // -6 positions us at the left edge of the
207                                 // rightmost background image of the view.
208   int h = new_pos.height();
209 
210   // This polygon array represents the outline of the background image for the
211   // window. Basically, it encompasses only the visible pixels of the
212   // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
213   const Path::Point polygon[] = {
214       {0, 0}, {0, 1}, {2, 3}, {2, h - 3}, {4, h - 1},
215         {4, h}, {w+0, h},
216       {w+0, h - 1}, {w+1, h - 1}, {w+3, h - 3}, {w+3, 3}, {w+6, 0}
217   };
218 
219   // Find the largest x and y value in the polygon.
220   int max_x = 0, max_y = 0;
221   for (size_t i = 0; i < arraysize(polygon); i++) {
222     max_x = std::max(max_x, static_cast<int>(polygon[i].x));
223     max_y = std::max(max_y, static_cast<int>(polygon[i].y));
224   }
225 
226   // We then create the polygon and use SetWindowRgn to force the window to draw
227   // only within that area. This region may get reduced in size below.
228   Path path(polygon, arraysize(polygon));
229   ScopedPlatformRegion region(path.CreateNativeRegion());
230   // Are we animating?
231   if (animation_offset() > 0) {
232     // The animation happens in two steps: First, we clip the window and then in
233     // GetWidgetPosition we offset the window position so that it still looks
234     // attached to the toolbar as it grows. We clip the window by creating a
235     // rectangle region (that gradually increases as the animation progresses)
236     // and find the intersection between the two regions using CombineRgn.
237 
238     // |y| shrinks as the animation progresses from the height of the view down
239     // to 0 (and reverses when closing).
240     int y = animation_offset();
241     // |y| shrinking means the animation (visible) region gets larger. In other
242     // words: the rectangle grows upward (when the widget is opening).
243     Path animation_path;
244     SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y),
245                               SkIntToScalar(max_x), SkIntToScalar(max_y) };
246     animation_path.addRect(animation_rect);
247     ScopedPlatformRegion animation_region(
248         animation_path.CreateNativeRegion());
249     region.Set(Path::IntersectRegions(animation_region.Get(), region.Get()));
250 
251     // Next, we need to increase the region a little bit to account for the
252     // curved edges that the view will draw to make it look like grows out of
253     // the toolbar.
254     Path::Point left_curve[] = {
255       {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0}
256     };
257     Path::Point right_curve[] = {
258       {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3}
259     };
260 
261     // Combine the region for the curve on the left with our main region.
262     Path left_path(left_curve, arraysize(left_curve));
263     ScopedPlatformRegion r(left_path.CreateNativeRegion());
264     region.Set(Path::CombineRegions(r.Get(), region.Get()));
265 
266     // Combine the region for the curve on the right with our main region.
267     Path right_path(right_curve, arraysize(right_curve));
268     region.Set(Path::CombineRegions(r.Get(), region.Get()));
269   }
270 
271   // Now see if we need to truncate the region because parts of it obscures
272   // the main window border.
273   gfx::Rect widget_bounds;
274   GetWidgetBounds(&widget_bounds);
275 
276   // Calculate how much our current position overlaps our boundaries. If we
277   // overlap, it means we have too little space to draw the whole widget and
278   // we allow overwriting the scrollbar before we start truncating our widget.
279   //
280   // TODO(brettw) this constant is evil. This is the amount of room we've added
281   // to the window size, when we set the region, it can change the size.
282   static const int kAddedWidth = 7;
283   int difference = new_pos.right() - kAddedWidth - widget_bounds.right() -
284       gfx::scrollbar_size() + 1;
285   if (difference > 0) {
286     Path::Point exclude[4];
287     exclude[0].x = max_x - difference;  // Top left corner.
288     exclude[0].y = 0;
289 
290     exclude[1].x = max_x;               // Top right corner.
291     exclude[1].y = 0;
292 
293     exclude[2].x = max_x;               // Bottom right corner.
294     exclude[2].y = max_y;
295 
296     exclude[3].x = max_x - difference;  // Bottom left corner.
297     exclude[3].y = max_y;
298 
299     // Subtract this region from the original region.
300     gfx::Path exclude_path(exclude, arraysize(exclude));
301     ScopedPlatformRegion exclude_region(exclude_path.CreateNativeRegion());
302     region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get()));
303   }
304 
305   // Window takes ownership of the region.
306   host()->SetShape(region.release());
307 }
308 
RegisterAccelerators()309 void DropdownBarHost::RegisterAccelerators() {
310   DCHECK(!esc_accel_target_registered_);
311   views::Accelerator escape(ui::VKEY_ESCAPE, false, false, false);
312   focus_manager_->RegisterAccelerator(escape, this);
313   esc_accel_target_registered_ = true;
314 }
315 
UnregisterAccelerators()316 void DropdownBarHost::UnregisterAccelerators() {
317   DCHECK(esc_accel_target_registered_);
318   views::Accelerator escape(ui::VKEY_ESCAPE, false, false, false);
319   focus_manager_->UnregisterAccelerator(escape, this);
320   esc_accel_target_registered_ = false;
321 }
322