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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_BASE_MESSAGEQUEUE_H_
29 #define TALK_BASE_MESSAGEQUEUE_H_
30 
31 #include <algorithm>
32 #include <cstring>
33 #include <list>
34 #include <queue>
35 #include <vector>
36 
37 #include "talk/base/basictypes.h"
38 #include "talk/base/criticalsection.h"
39 #include "talk/base/messagehandler.h"
40 #include "talk/base/scoped_ptr.h"
41 #include "talk/base/sigslot.h"
42 #include "talk/base/socketserver.h"
43 #include "talk/base/time.h"
44 
45 namespace talk_base {
46 
47 struct Message;
48 class MessageQueue;
49 
50 // MessageQueueManager does cleanup of of message queues
51 
52 class MessageQueueManager {
53  public:
54   static MessageQueueManager* Instance();
55 
56   void Add(MessageQueue *message_queue);
57   void Remove(MessageQueue *message_queue);
58   void Clear(MessageHandler *handler);
59 
60  private:
61   MessageQueueManager();
62   ~MessageQueueManager();
63 
64   static MessageQueueManager* instance_;
65   // This list contains 'active' MessageQueues.
66   std::vector<MessageQueue *> message_queues_;
67   CriticalSection crit_;
68 };
69 
70 // Derive from this for specialized data
71 // App manages lifetime, except when messages are purged
72 
73 class MessageData {
74  public:
MessageData()75   MessageData() {}
~MessageData()76   virtual ~MessageData() {}
77 };
78 
79 template <class T>
80 class TypedMessageData : public MessageData {
81  public:
TypedMessageData(const T & data)82   explicit TypedMessageData(const T& data) : data_(data) { }
data()83   const T& data() const { return data_; }
data()84   T& data() { return data_; }
85  private:
86   T data_;
87 };
88 
89 // Like TypedMessageData, but for pointers that require a delete.
90 template <class T>
91 class ScopedMessageData : public MessageData {
92  public:
ScopedMessageData(T * data)93   explicit ScopedMessageData(T* data) : data_(data) { }
data()94   const scoped_ptr<T>& data() const { return data_; }
data()95   scoped_ptr<T>& data() { return data_; }
96  private:
97   scoped_ptr<T> data_;
98 };
99 
100 template<class T>
WrapMessageData(const T & data)101 inline MessageData* WrapMessageData(const T& data) {
102   return new TypedMessageData<T>(data);
103 }
104 
105 template<class T>
UseMessageData(MessageData * data)106 inline const T& UseMessageData(MessageData* data) {
107   return static_cast< TypedMessageData<T>* >(data)->data();
108 }
109 
110 template<class T>
111 class DisposeData : public MessageData {
112  public:
DisposeData(T * data)113   explicit DisposeData(T* data) : data_(data) { }
~DisposeData()114   virtual ~DisposeData() { delete data_; }
115  private:
116   T* data_;
117 };
118 
119 const uint32 MQID_ANY = static_cast<uint32>(-1);
120 const uint32 MQID_DISPOSE = static_cast<uint32>(-2);
121 
122 // No destructor
123 
124 struct Message {
MessageMessage125   Message() {
126     memset(this, 0, sizeof(*this));
127   }
MatchMessage128   inline bool Match(MessageHandler* handler, uint32 id) const {
129     return (handler == NULL || handler == phandler)
130            && (id == MQID_ANY || id == message_id);
131   }
132   MessageHandler *phandler;
133   uint32 message_id;
134   MessageData *pdata;
135   uint32 ts_sensitive;
136 };
137 
138 typedef std::list<Message> MessageList;
139 
140 // DelayedMessage goes into a priority queue, sorted by trigger time.  Messages
141 // with the same trigger time are processed in num_ (FIFO) order.
142 
143 class DelayedMessage {
144  public:
DelayedMessage(int delay,uint32 trigger,uint32 num,const Message & msg)145   DelayedMessage(int delay, uint32 trigger, uint32 num, const Message& msg)
146   : cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) { }
147 
148   bool operator< (const DelayedMessage& dmsg) const {
149     return (dmsg.msTrigger_ < msTrigger_)
150            || ((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_));
151   }
152 
153   int cmsDelay_;  // for debugging
154   uint32 msTrigger_;
155   uint32 num_;
156   Message msg_;
157 };
158 
159 class MessageQueue {
160  public:
161   explicit MessageQueue(SocketServer* ss = NULL);
162   virtual ~MessageQueue();
163 
socketserver()164   SocketServer* socketserver() { return ss_; }
165   void set_socketserver(SocketServer* ss);
166 
167   // Note: The behavior of MessageQueue has changed.  When a MQ is stopped,
168   // futher Posts and Sends will fail.  However, any pending Sends and *ready*
169   // Posts (as opposed to unexpired delayed Posts) will be delivered before
170   // Get (or Peek) returns false.  By guaranteeing delivery of those messages,
171   // we eliminate the race condition when an MessageHandler and MessageQueue
172   // may be destroyed independently of each other.
173   virtual void Quit();
174   virtual bool IsQuitting();
175   virtual void Restart();
176 
177   // Get() will process I/O until:
178   //  1) A message is available (returns true)
179   //  2) cmsWait seconds have elapsed (returns false)
180   //  3) Stop() is called (returns false)
181   virtual bool Get(Message *pmsg, int cmsWait = kForever,
182                    bool process_io = true);
183   virtual bool Peek(Message *pmsg, int cmsWait = 0);
184   virtual void Post(MessageHandler *phandler, uint32 id = 0,
185                     MessageData *pdata = NULL, bool time_sensitive = false);
186   virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,
187                            uint32 id = 0, MessageData *pdata = NULL) {
188     return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata);
189   }
190   virtual void PostAt(uint32 tstamp, MessageHandler *phandler,
191                       uint32 id = 0, MessageData *pdata = NULL) {
192     return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata);
193   }
194   virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
195                      MessageList* removed = NULL);
196   virtual void Dispatch(Message *pmsg);
197   virtual void ReceiveSends();
198 
199   // Amount of time until the next message can be retrieved
200   virtual int GetDelay();
201 
empty()202   bool empty() const { return msgq_.empty() && dmsgq_.empty() && !fPeekKeep_; }
size()203   size_t size() const { return msgq_.size() + dmsgq_.size() + fPeekKeep_; }
204 
205   // Internally posts a message which causes the doomed object to be deleted
Dispose(T * doomed)206   template<class T> void Dispose(T* doomed) {
207     if (doomed) {
208       Post(NULL, MQID_DISPOSE, new DisposeData<T>(doomed));
209     }
210   }
211 
212   // When this signal is sent out, any references to this queue should
213   // no longer be used.
214   sigslot::signal0<> SignalQueueDestroyed;
215 
216  protected:
217   class PriorityQueue : public std::priority_queue<DelayedMessage> {
218    public:
container()219     container_type& container() { return c; }
reheap()220     void reheap() { make_heap(c.begin(), c.end(), comp); }
221   };
222 
223   void EnsureActive();
224   void DoDelayPost(int cmsDelay, uint32 tstamp, MessageHandler *phandler,
225                    uint32 id, MessageData* pdata);
226 
227   // The SocketServer is not owned by MessageQueue.
228   SocketServer* ss_;
229   // If a server isn't supplied in the constructor, use this one.
230   scoped_ptr<SocketServer> default_ss_;
231   bool fStop_;
232   bool fPeekKeep_;
233   Message msgPeek_;
234   // A message queue is active if it has ever had a message posted to it.
235   // This also corresponds to being in MessageQueueManager's global list.
236   bool active_;
237   MessageList msgq_;
238   PriorityQueue dmsgq_;
239   uint32 dmsgq_next_num_;
240   CriticalSection crit_;
241 };
242 
243 }  // namespace talk_base
244 
245 #endif  // TALK_BASE_MESSAGEQUEUE_H_
246