• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 **********************************************************************
3 *   Copyright (C) 1999-2011, International Business Machines
4 *   Corporation and others.  All Rights Reserved.
5 **********************************************************************
6 *
7 * File USC_IMPL.H
8 *
9 * Modification History:
10 *
11 *   Date        Name        Description
12 *   07/08/2002  Eric Mader  Creation.
13 ******************************************************************************
14 */
15 
16 #ifndef USC_IMPL_H
17 #define USC_IMPL_H
18 #include "unicode/utypes.h"
19 #include "unicode/uscript.h"
20 
21 /**
22  * <code>UScriptRun</code> is used to find runs of characters in
23  * the same script. It implements a simple iterator over an array
24  * of characters. The iterator will resolve script-neutral characters
25  * like punctuation into the script of the surrounding characters.
26  *
27  * The iterator will try to match paired punctuation. If it sees an
28  * opening punctuation character, it will remember the script that
29  * was assigned to that character, and assign the same script to the
30  * matching closing punctuation.
31  *
32  * Scripts are chosen based on the <code>UScriptCode</code> enumeration.
33  * No attempt is made to combine related scripts into a single run. In
34  * particular, Hiragana, Katakana, and Han characters will appear in seperate
35  * runs.
36 
37  * Here is an example of how to iterate over script runs:
38  * <pre>
39  * \code
40  * void printScriptRuns(const UChar *text, int32_t length)
41  * {
42  *     UErrorCode error = U_ZERO_ERROR;
43  *     UScriptRun *scriptRun = uscript_openRun(text, testLength, &error);
44  *     int32_t start = 0, limit = 0;
45  *     UScriptCode code = USCRIPT_INVALID_CODE;
46  *
47  *     while (uscript_nextRun(&start, &limit, &code)) {
48  *         printf("Script '%s' from %d to %d.\n", uscript_getName(code), start, limit);
49  *     }
50  *
51  *     uscript_closeRun(scriptRun);
52  *  }
53  * </pre>
54  */
55 struct UScriptRun;
56 
57 typedef struct UScriptRun UScriptRun;
58 
59 /**
60  * Create a <code>UScriptRun</code> object for iterating over the given text. This object must
61  * be freed using <code>uscript_closeRun()</code>. Note that this object does not copy the source text,
62  * only the pointer to it. You must make sure that the pointer remains valid until you call
63  * <code>uscript_closeRun()</code> or <code>uscript_setRunText()</code>.
64  *
65  * @param src is the address of the array of characters over which to iterate.
66  *        if <code>src == NULL</code> and <code>length == 0</code>,
67  *        an empty <code>UScriptRun</code> object will be returned.
68  *
69  * @param length is the number of characters over which to iterate.
70  *
71  * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value
72  *        indicates a failure on entry, the function will immediately return.
73  *        On exit the value will indicate the success of the operation.
74  *
75  * @return the address of <code>UScriptRun</code> object which will iterate over the text,
76  *         or <code>NULL</code> if the operation failed.
77  */
78 U_CAPI UScriptRun * U_EXPORT2
79 uscript_openRun(const UChar *src, int32_t length, UErrorCode *pErrorCode);
80 
81 /**
82  * Frees the given <code>UScriptRun</code> object and any storage associated with it.
83  * On return, scriptRun no longer points to a valid <code>UScriptRun</code> object.
84  *
85  * @param scriptRun is the <code>UScriptRun</code> object which will be freed.
86  */
87 U_CAPI void U_EXPORT2
88 uscript_closeRun(UScriptRun *scriptRun);
89 
90 /**
91  * Reset the <code>UScriptRun</code> object so that it will start iterating from
92  * the beginning.
93  *
94  * @param scriptRun is the address of the <code>UScriptRun</code> object to be reset.
95  */
96 U_CAPI void U_EXPORT2
97 uscript_resetRun(UScriptRun *scriptRun);
98 
99 /**
100  * Change the text over which the given <code>UScriptRun</code> object iterates.
101  *
102  * @param scriptRun is the <code>UScriptRun</code> object which will be changed.
103  *
104  * @param src is the address of the new array of characters over which to iterate.
105  *        If <code>src == NULL</code> and <code>length == 0</code>,
106  *        the <code>UScriptRun</code> object will become empty.
107  *
108  * @param length is the new number of characters over which to iterate
109  *
110  * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value
111  *        indicates a failure on entry, the function will immediately return.
112  *        On exit the value will indicate the success of the operation.
113  */
114 U_CAPI void U_EXPORT2
115 uscript_setRunText(UScriptRun *scriptRun, const UChar *src, int32_t length, UErrorCode *pErrorCode);
116 
117 /**
118  * Advance the <code>UScriptRun</code> object to the next script run, return the start and limit
119  * offsets, and the script of the run.
120  *
121  * @param scriptRun is the address of the <code>UScriptRun</code> object.
122  *
123  * @param pRunStart is a pointer to the variable to receive the starting offset of the next run.
124  *        This pointer can be <code>NULL</code> if the value is not needed.
125  *
126  * @param pRunLimit is a pointer to the variable to receive the limit offset of the next run.
127  *        This pointer can be <code>NULL</code> if the value is not needed.
128  *
129  * @param pRunScript is a pointer to the variable to receive the UScriptCode for the
130  *        script of the current run. This pointer can be <code>NULL</code> if the value is not needed.
131  *
132  * @return true if there was another script run.
133  */
134 U_CAPI UBool U_EXPORT2
135 uscript_nextRun(UScriptRun *scriptRun, int32_t *pRunStart, int32_t *pRunLimit, UScriptCode *pRunScript);
136 
137 #endif
138