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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.export;
34 
35 import com.jme3.animation.AnimChannel;
36 import com.jme3.animation.AnimControl;
37 import com.jme3.app.SimpleApplication;
38 import com.jme3.export.binary.BinaryExporter;
39 import com.jme3.export.binary.BinaryImporter;
40 import com.jme3.light.DirectionalLight;
41 import com.jme3.math.ColorRGBA;
42 import com.jme3.math.Vector3f;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import java.io.ByteArrayInputStream;
46 import java.io.ByteArrayOutputStream;
47 import java.io.IOException;
48 
49 public class TestOgreConvert extends SimpleApplication {
50 
main(String[] args)51     public static void main(String[] args){
52         TestOgreConvert app = new TestOgreConvert();
53         app.start();
54     }
55 
56     @Override
simpleInitApp()57     public void simpleInitApp() {
58         Spatial ogreModel = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
59 
60         DirectionalLight dl = new DirectionalLight();
61         dl.setColor(ColorRGBA.White);
62         dl.setDirection(new Vector3f(0,-1,-1).normalizeLocal());
63         rootNode.addLight(dl);
64 
65         try {
66             ByteArrayOutputStream baos = new ByteArrayOutputStream();
67             BinaryExporter exp = new BinaryExporter();
68             exp.save(ogreModel, baos);
69 
70             ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray());
71             BinaryImporter imp = new BinaryImporter();
72             imp.setAssetManager(assetManager);
73             Node ogreModelReloaded = (Node) imp.load(bais, null, null);
74 
75             AnimControl control = ogreModelReloaded.getControl(AnimControl.class);
76             AnimChannel chan = control.createChannel();
77             chan.setAnim("Walk");
78 
79             rootNode.attachChild(ogreModelReloaded);
80         } catch (IOException ex){
81             ex.printStackTrace();
82         }
83     }
84 }
85