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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.helloworld;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.material.Material;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.math.Vector3f;
39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.shape.Box;
41 
42 /** Sample 4 - how to trigger repeating actions from the main event loop.
43  * In this example, you use the loop to make the player character
44  * rotate continuously. */
45 public class HelloLoop extends SimpleApplication {
46 
main(String[] args)47     public static void main(String[] args){
48         HelloLoop app = new HelloLoop();
49         app.start();
50     }
51 
52     protected Geometry player;
53 
54     @Override
simpleInitApp()55     public void simpleInitApp() {
56         /** this blue box is our player character */
57         Box b = new Box(Vector3f.ZERO, 1, 1, 1);
58         player = new Geometry("blue cube", b);
59         Material mat = new Material(assetManager,
60           "Common/MatDefs/Misc/Unshaded.j3md");
61         mat.setColor("Color", ColorRGBA.Blue);
62         player.setMaterial(mat);
63         rootNode.attachChild(player);
64     }
65 
66     /* Use the main event loop to trigger repeating actions. */
67     @Override
simpleUpdate(float tpf)68     public void simpleUpdate(float tpf) {
69         // make the player rotate:
70         player.rotate(0, 2*tpf, 0);
71     }
72 }