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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
3  * <p/>
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * * Redistributions of source code must retain the above copyright notice,
8  * this list of conditions and the following disclaimer.
9  * <p/>
10  * * Redistributions in binary form must reproduce the above copyright
11  * notice, this list of conditions and the following disclaimer in the
12  * documentation and/or other materials provided with the distribution.
13  * <p/>
14  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
15  * may be used to endorse or promote products derived from this software
16  * without specific prior written permission.
17  * <p/>
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28  * POSSIBILITY OF SUCH DAMAGE.
29  */
30 package jme3test.input;
31 
32 import com.jme3.app.SimpleApplication;
33 import com.jme3.input.MouseInput;
34 import com.jme3.input.controls.*;
35 import com.jme3.material.Material;
36 import com.jme3.math.FastMath;
37 import com.jme3.math.Quaternion;
38 import com.jme3.math.Vector3f;
39 import com.jme3.scene.CameraNode;
40 import com.jme3.scene.Geometry;
41 import com.jme3.scene.Node;
42 import com.jme3.scene.control.CameraControl.ControlDirection;
43 import com.jme3.scene.shape.Quad;
44 import com.jme3.system.AppSettings;
45 
46 /**
47  * A 3rd-person camera node follows a target (teapot).  Follow the teapot with
48  * WASD keys, rotate by dragging the mouse.
49  */
50 public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener {
51 
52   private Geometry teaGeom;
53   private Node teaNode;
54   CameraNode camNode;
55   boolean rotate = false;
56   Vector3f direction = new Vector3f();
57 
main(String[] args)58   public static void main(String[] args) {
59     TestCameraNode app = new TestCameraNode();
60     AppSettings s = new AppSettings(true);
61     s.setFrameRate(100);
62     app.setSettings(s);
63     app.start();
64   }
65 
simpleInitApp()66   public void simpleInitApp() {
67     // load a teapot model
68     teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
69     Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
70     teaGeom.setMaterial(mat);
71     //create a node to attach the geometry and the camera node
72     teaNode = new Node("teaNode");
73     teaNode.attachChild(teaGeom);
74     rootNode.attachChild(teaNode);
75     // create a floor
76     mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
77     mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
78     Geometry ground = new Geometry("ground", new Quad(50, 50));
79     ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
80     ground.setLocalTranslation(-25, -1, 25);
81     ground.setMaterial(mat);
82     rootNode.attachChild(ground);
83 
84     //creating the camera Node
85     camNode = new CameraNode("CamNode", cam);
86     //Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node
87     camNode.setControlDir(ControlDirection.SpatialToCamera);
88     //attaching the camNode to the teaNode
89     teaNode.attachChild(camNode);
90     //setting the local translation of the cam node to move it away from the teanNode a bit
91     camNode.setLocalTranslation(new Vector3f(-10, 0, 0));
92     //setting the camNode to look at the teaNode
93     camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
94 
95     //disable the default 1st-person flyCam (don't forget this!!)
96     flyCam.setEnabled(false);
97 
98     registerInput();
99   }
100 
registerInput()101   public void registerInput() {
102     inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
103     inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
104     inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
105     inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
106     inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
107     inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true));
108     inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false));
109     inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
110     inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate");
111   }
112 
onAnalog(String name, float value, float tpf)113   public void onAnalog(String name, float value, float tpf) {
114     //computing the normalized direction of the cam to move the teaNode
115     direction.set(cam.getDirection()).normalizeLocal();
116     if (name.equals("moveForward")) {
117       direction.multLocal(5 * tpf);
118       teaNode.move(direction);
119     }
120     if (name.equals("moveBackward")) {
121       direction.multLocal(-5 * tpf);
122       teaNode.move(direction);
123     }
124     if (name.equals("moveRight")) {
125       direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf);
126       teaNode.move(direction);
127     }
128     if (name.equals("moveLeft")) {
129       direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf);
130       teaNode.move(direction);
131     }
132     if (name.equals("rotateRight") && rotate) {
133       teaNode.rotate(0, 5 * tpf, 0);
134     }
135     if (name.equals("rotateLeft") && rotate) {
136       teaNode.rotate(0, -5 * tpf, 0);
137     }
138 
139   }
140 
onAction(String name, boolean keyPressed, float tpf)141   public void onAction(String name, boolean keyPressed, float tpf) {
142     //toggling rotation on or off
143     if (name.equals("toggleRotate") && keyPressed) {
144       rotate = true;
145       inputManager.setCursorVisible(false);
146     }
147     if (name.equals("toggleRotate") && !keyPressed) {
148       rotate = false;
149       inputManager.setCursorVisible(true);
150     }
151 
152   }
153 }
154