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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.light;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.Vector3f;
41 import com.jme3.scene.Geometry;
42 import com.jme3.scene.Mesh;
43 import com.jme3.scene.Mesh.Mode;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.VertexBuffer.Type;
46 import com.jme3.scene.shape.Quad;
47 import com.jme3.scene.shape.Sphere;
48 import com.jme3.util.BufferUtils;
49 import com.jme3.util.TangentBinormalGenerator;
50 import java.nio.FloatBuffer;
51 import java.nio.IntBuffer;
52 
53 
54 public class TestTangentGen extends SimpleApplication {
55 
56     float angle;
57     PointLight pl;
58     Geometry lightMdl;
59 
main(String[] args)60     public static void main(String[] args){
61         TestTangentGen app = new TestTangentGen();
62         app.start();
63     }
64 
65     @Override
simpleInitApp()66     public void simpleInitApp() {
67         flyCam.setMoveSpeed(20);
68         Sphere sphereMesh = new Sphere(32, 32, 1);
69         sphereMesh.setTextureMode(Sphere.TextureMode.Projected);
70         sphereMesh.updateGeometry(32, 32, 1, false, false);
71         addMesh("Sphere", sphereMesh, new Vector3f(-1, 0, 0));
72 
73         Quad quadMesh = new Quad(1, 1);
74         quadMesh.updateGeometry(1, 1);
75         addMesh("Quad", quadMesh, new Vector3f(1, 0, 0));
76 
77         Mesh strip = createTriangleStripMesh();
78         addMesh("strip", strip, new Vector3f(0, -3, 0));
79 
80         DirectionalLight dl = new DirectionalLight();
81         dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
82         dl.setColor(ColorRGBA.White);
83         rootNode.addLight(dl);
84     }
85 
addMesh(String name, Mesh mesh, Vector3f translation)86     private void addMesh(String name, Mesh mesh, Vector3f translation) {
87         TangentBinormalGenerator.generate(mesh);
88 
89         Geometry testGeom = new Geometry(name, mesh);
90         Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
91         testGeom.setMaterial(mat);
92         testGeom.getLocalTranslation().set(translation);
93         rootNode.attachChild(testGeom);
94 
95         Geometry debug = new Geometry(
96                 "Debug " + name,
97                 TangentBinormalGenerator.genTbnLines(mesh, 0.08f)
98         );
99         Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
100         debug.setMaterial(debugMat);
101         debug.setCullHint(Spatial.CullHint.Never);
102         debug.getLocalTranslation().set(translation);
103         rootNode.attachChild(debug);
104     }
105 
106     @Override
simpleUpdate(float tpf)107     public void simpleUpdate(float tpf){
108     }
109 
createTriangleStripMesh()110     private Mesh createTriangleStripMesh() {
111         Mesh strip = new Mesh();
112         strip.setMode(Mode.TriangleStrip);
113         FloatBuffer vb = BufferUtils.createFloatBuffer(3*3*3); // 3 rows * 3 columns * 3 floats
114         vb.rewind();
115         vb.put(new float[]{0,2,0}); vb.put(new float[]{1,2,0}); vb.put(new float[]{2,2,0});
116         vb.put(new float[]{0,1,0}); vb.put(new float[]{1,1,0}); vb.put(new float[]{2,1,0});
117         vb.put(new float[]{0,0,0}); vb.put(new float[]{1,0,0}); vb.put(new float[]{2,0,0});
118         FloatBuffer nb = BufferUtils.createFloatBuffer(3*3*3);
119         nb.rewind();
120         nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1});
121         nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1});
122         nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1}); nb.put(new float[]{0,0,1});
123         FloatBuffer tb = BufferUtils.createFloatBuffer(3*3*2);
124         tb.rewind();
125         tb.put(new float[]{0,0}); tb.put(new float[]{0.5f,0}); tb.put(new float[]{1,0});
126         tb.put(new float[]{0,0.5f}); tb.put(new float[]{0.5f,0.5f}); tb.put(new float[]{1,0.5f});
127         tb.put(new float[]{0,1}); tb.put(new float[]{0.5f,1}); tb.put(new float[]{1,1});
128         int[] indexes = new int[]{0,3,1,4,2,5, 5,3, 3,6,4,7,5,8};
129         IntBuffer ib = BufferUtils.createIntBuffer(indexes.length);
130         ib.put(indexes);
131         strip.setBuffer(Type.Position, 3, vb);
132 		strip.setBuffer(Type.Normal, 3, nb);
133 		strip.setBuffer(Type.TexCoord, 2, tb);
134 		strip.setBuffer(Type.Index, 3, ib);
135         strip.updateBound();
136         return strip;
137     }
138 
139 }
140