1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.material; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.PointLight; 38 import com.jme3.material.Material; 39 import com.jme3.math.ColorRGBA; 40 import com.jme3.math.FastMath; 41 import com.jme3.math.Vector3f; 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Spatial; 44 import com.jme3.scene.plugins.ogre.OgreMeshKey; 45 import com.jme3.scene.shape.Sphere; 46 import com.jme3.util.TangentBinormalGenerator; 47 48 public class TestBumpModel extends SimpleApplication { 49 50 float angle; 51 PointLight pl; 52 Spatial lightMdl; 53 main(String[] args)54 public static void main(String[] args){ 55 TestBumpModel app = new TestBumpModel(); 56 app.start(); 57 } 58 59 @Override simpleInitApp()60 public void simpleInitApp() { 61 Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml")); 62 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m")); 63 TangentBinormalGenerator.generate(signpost); 64 rootNode.attachChild(signpost); 65 66 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 67 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m")); 68 rootNode.attachChild(lightMdl); 69 70 // flourescent main light 71 pl = new PointLight(); 72 pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); 73 rootNode.addLight(pl); 74 75 // sunset light 76 DirectionalLight dl = new DirectionalLight(); 77 dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal()); 78 dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f)); 79 rootNode.addLight(dl); 80 81 // skylight 82 dl = new DirectionalLight(); 83 dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal()); 84 dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f)); 85 rootNode.addLight(dl); 86 87 // white ambient light 88 dl = new DirectionalLight(); 89 dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal()); 90 dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f)); 91 rootNode.addLight(dl); 92 } 93 94 @Override simpleUpdate(float tpf)95 public void simpleUpdate(float tpf){ 96 angle += tpf * 0.25f; 97 angle %= FastMath.TWO_PI; 98 99 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f)); 100 lightMdl.setLocalTranslation(pl.getPosition()); 101 } 102 103 } 104