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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.material;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.FastMath;
41 import com.jme3.math.Vector3f;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.plugins.ogre.OgreMeshKey;
45 import com.jme3.scene.shape.Sphere;
46 import com.jme3.util.TangentBinormalGenerator;
47 
48 public class TestBumpModel extends SimpleApplication {
49 
50     float angle;
51     PointLight pl;
52     Spatial lightMdl;
53 
main(String[] args)54     public static void main(String[] args){
55         TestBumpModel app = new TestBumpModel();
56         app.start();
57     }
58 
59     @Override
simpleInitApp()60     public void simpleInitApp() {
61         Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
62         signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
63         TangentBinormalGenerator.generate(signpost);
64         rootNode.attachChild(signpost);
65 
66         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
67         lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
68         rootNode.attachChild(lightMdl);
69 
70         // flourescent main light
71         pl = new PointLight();
72         pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
73         rootNode.addLight(pl);
74 
75         // sunset light
76         DirectionalLight dl = new DirectionalLight();
77         dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
78         dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
79         rootNode.addLight(dl);
80 
81         // skylight
82         dl = new DirectionalLight();
83         dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
84         dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
85         rootNode.addLight(dl);
86 
87         // white ambient light
88         dl = new DirectionalLight();
89         dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
90         dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
91         rootNode.addLight(dl);
92     }
93 
94     @Override
simpleUpdate(float tpf)95     public void simpleUpdate(float tpf){
96         angle += tpf * 0.25f;
97         angle %= FastMath.TWO_PI;
98 
99         pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
100         lightMdl.setLocalTranslation(pl.getPosition());
101     }
102 
103 }
104