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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3tools.converters.model;
34 
35 import com.jme3.scene.Mesh.Mode;
36 import com.jme3.scene.*;
37 import com.jme3.scene.VertexBuffer.Format;
38 import com.jme3.scene.VertexBuffer.Type;
39 import com.jme3.scene.mesh.IndexBuffer;
40 import com.jme3.util.IntMap;
41 import com.jme3.util.IntMap.Entry;
42 import java.nio.Buffer;
43 import java.util.Arrays;
44 import java.util.Comparator;
45 import jme3tools.converters.model.strip.PrimitiveGroup;
46 import jme3tools.converters.model.strip.TriStrip;
47 
48 public class ModelConverter {
49 
50     private static final class PrimComparator
51             implements Comparator<PrimitiveGroup> {
52 
compare(PrimitiveGroup g1, PrimitiveGroup g2)53         public int compare(PrimitiveGroup g1, PrimitiveGroup g2) {
54             if (g1.type < g2.type)
55                 return -1;
56             else if (g1.type > g2.type)
57                 return 1;
58             else
59                 return 0;
60         }
61     }
62 
63     private static final PrimComparator primComp = new PrimComparator();
64 
generateStrips(Mesh mesh, boolean stitch, boolean listOnly, int cacheSize, int minStripSize)65     public static void generateStrips(Mesh mesh, boolean stitch, boolean listOnly, int cacheSize, int minStripSize){
66         TriStrip ts = new TriStrip();
67         ts.setStitchStrips(stitch);
68         ts.setCacheSize(cacheSize);
69         ts.setListsOnly(listOnly);
70         ts.setMinStripSize(minStripSize);
71 
72         IndexBuffer ib = mesh.getIndicesAsList();
73         int[] indices = new int[ib.size()];
74         for (int i = 0; i < indices.length; i++)
75             indices[i] = ib.get(i);
76 
77         PrimitiveGroup[] groups = ts.generateStrips(indices);
78         Arrays.sort(groups, primComp);
79 
80         int numElements = 0;
81         for (PrimitiveGroup group : groups)
82             numElements += group.numIndices;
83 
84         VertexBuffer original = mesh.getBuffer(Type.Index);
85         Buffer buf = VertexBuffer.createBuffer(original.getFormat(),
86                                                original.getNumComponents(),
87                                                numElements);
88         original.updateData(buf);
89         ib = mesh.getIndexBuffer();
90 
91         int curIndex = 0;
92         int[] modeStart = new int[]{ -1, -1, -1 };
93         int[] elementLengths = new int[groups.length];
94         for (int i = 0; i < groups.length; i++){
95             PrimitiveGroup group = groups[i];
96             elementLengths[i] = group.numIndices;
97 
98             if (modeStart[group.type] == -1){
99                 modeStart[group.type] = i;
100             }
101 
102             int[] trimmedIndices = group.getTrimmedIndices();
103             for (int j = 0; j < trimmedIndices.length; j++){
104                 ib.put(curIndex + j, trimmedIndices[j]);
105             }
106 
107             curIndex += group.numIndices;
108         }
109 
110         if (modeStart[0] == -1 && modeStart[1] == 0 && modeStart[2] == -1 &&
111                 elementLengths.length == 1){
112             original.compact(elementLengths[0]);
113             mesh.setMode(Mode.TriangleStrip);
114         }else{
115             mesh.setElementLengths(elementLengths);
116             mesh.setModeStart(modeStart);
117             mesh.setMode(Mode.Hybrid);
118         }
119 
120         mesh.updateCounts();
121     }
122 
optimize(Mesh mesh, boolean toFixed)123     public static void optimize(Mesh mesh, boolean toFixed){
124         // update any data that need updating
125         mesh.updateBound();
126         mesh.updateCounts();
127 
128         // set all buffers into STATIC_DRAW mode
129         mesh.setStatic();
130 
131         if (mesh.getBuffer(Type.Index) != null){
132             // compress index buffer from UShort to UByte (if possible)
133             FloatToFixed.compressIndexBuffer(mesh);
134 
135             // generate triangle strips stitched with degenerate tris
136             generateStrips(mesh, false, false, 16, 0);
137         }
138 
139         IntMap<VertexBuffer> bufs = mesh.getBuffers();
140         for (Entry<VertexBuffer> entry : bufs){
141             VertexBuffer vb = entry.getValue();
142             if (vb == null || vb.getBufferType() == Type.Index)
143                 continue;
144 
145              if (vb.getFormat() == Format.Float){
146                 if (vb.getBufferType() == Type.Color){
147                     // convert the color buffer to UByte
148                     vb = FloatToFixed.convertToUByte(vb);
149                     vb.setNormalized(true);
150                 }else if (toFixed){
151                     // convert normals, positions, and texcoords
152                     // to fixed-point (16.16)
153                     vb = FloatToFixed.convertToFixed(vb);
154 //                    vb = FloatToFixed.convertToFloat(vb);
155                 }
156                 mesh.clearBuffer(vb.getBufferType());
157                 mesh.setBuffer(vb);
158             }
159         }
160         //mesh.setInterleaved();
161     }
162 
optimizeScene(Spatial source, boolean toFixed)163     private static void optimizeScene(Spatial source, boolean toFixed){
164         if (source instanceof Geometry){
165             Geometry geom = (Geometry) source;
166             Mesh mesh = geom.getMesh();
167             optimize(mesh, toFixed);
168         }else if (source instanceof Node){
169             Node node = (Node) source;
170             for (int i = node.getQuantity() - 1; i >= 0; i--){
171                 Spatial child = node.getChild(i);
172                 optimizeScene(child, toFixed);
173             }
174         }
175     }
176 
optimize(Spatial source, boolean toFixed)177     public static void optimize(Spatial source, boolean toFixed){
178         optimizeScene(source, toFixed);
179         source.updateLogicalState(0);
180         source.updateGeometricState();
181     }
182 
183 }
184