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1/*!\page usage Usage
2
3    The vpx Multi-Format codec SDK provides a unified interface amongst its
4    supported codecs. This abstraction allows applications using this SDK to
5    easily support multiple video formats with minimal code duplication or
6    "special casing." This section describes the interface common to all codecs.
7    For codec-specific details, see the \ref codecs page.
8
9    The following sections are common to all codecs:
10    - \ref usage_types
11    - \ref usage_features
12    - \ref usage_init
13    - \ref usage_errors
14
15    Fore more information on decoder and encoder specific usage, see the
16    following pages:
17    \if decoder - \subpage usage_decode \endif
18    \if decoder - \subpage usage_encode \endif
19
20    \section usage_types Important Data Types
21    There are two important data structures to consider in this interface.
22
23    \subsection usage_ctxs Contexts
24    A context is a storage area allocated by the calling application that the
25    codec may write into to store details about a single instance of that codec.
26    Most of the context is implementation specific, and thus opaque to the
27    application. The context structure as seen by the application is of fixed
28    size, and thus can be allocated with automatic storage or dynamically
29    on the heap.
30
31    Most operations require an initialized codec context. Codec context
32    instances are codec specific. That is, the codec to be used for the encoded
33    video must be known at initialization time. See #vpx_codec_ctx_t for further
34    information.
35
36    \subsection usage_ifaces Interfaces
37    A codec interface is an opaque structure that controls how function calls
38    into the generic interface are dispatched to their codec-specific
39    implementations. Applications \ref MUSTNOT attempt to examine or override
40    this storage, as it contains internal implementation details likely to
41    change from release to release.
42
43    Each supported codec will expose an interface structure to the application
44    as an <code>extern</code> reference to a structure of the incomplete type
45    #vpx_codec_iface_t.
46
47    \section usage_features Features
48    Several "features" are defined that are optionally implemented by codec
49    algorithms. Indeed, the same algorithm may support different features on
50    different platforms. The purpose of defining these features is that when
51    they are implemented, they conform to a common interface. The features, or
52    capabilities, of an algorithm can be queried from it's interface by using
53    the vpx_codec_get_caps() method. Attempts to invoke features not supported
54    by an algorithm will generally result in #VPX_CODEC_INCAPABLE.
55
56    Currently defined features available in both encoders and decoders include:
57    - \subpage usage_xma
58
59    \if decoder
60    Currently defined decoder features include:
61    - \ref usage_cb
62    - \ref usage_postproc
63    \endif
64
65    \section usage_init Initialization
66    To initialize a codec instance, the address of the codec context
67    and interface structures are passed to an initialization function. Depending
68    on the \ref usage_features that the codec supports, the codec could be
69    initialized in different modes. Most notably, the application may choose to
70    use \ref usage_xma mode to gain fine grained control over how and where
71    memory is allocated for the codec.
72
73    To prevent cases of confusion where the ABI of the library changes,
74    the ABI is versioned. The ABI version number must be passed at
75    initialization time to ensure the application is using a header file that
76    matches the library. The current ABI version number is stored in the
77    preprocessor macros #VPX_CODEC_ABI_VERSION, #VPX_ENCODER_ABI_VERSION, and
78    #VPX_DECODER_ABI_VERSION. For convenience, each initialization function has
79    a wrapper macro that inserts the correct version number. These macros are
80    named like the initialization methods, but without the _ver suffix.
81
82
83    The available initialization methods are:
84    \if encoder - #vpx_codec_enc_init (calls vpx_codec_enc_init_ver()) \endif
85    \if decoder - #vpx_codec_dec_init (calls vpx_codec_dec_init_ver()) \endif
86
87
88
89    \section usage_errors Error Handling
90    Almost all codec functions return an error status of type #vpx_codec_err_t.
91    The semantics of how each error condition should be processed is clearly
92    defined in the definitions of each enumerated value. Error values can be
93    converted into ASCII strings with the vpx_codec_error() and
94    vpx_codec_err_to_string() methods. The difference between these two methods is
95    that vpx_codec_error() returns the error state from an initialized context,
96    whereas vpx_codec_err_to_string() can be used in cases where an error occurs
97    outside any context. The enumerated value returned from the last call can be
98    retrieved from the <code>err</code> member of the decoder context as well.
99    Finally, more detailed error information may be able to be obtained by using
100    the vpx_codec_error_detail() method. Not all errors produce detailed error
101    information.
102
103    In addition to error information, the codec library's build configuration
104    is available at runtime on some platforms. This information can be returned
105    by calling vpx_codec_build_config(), and is formatted as a base64 coded string
106    (comprised of characters in the set [a-z_a-Z0-9+/]). This information is not
107    useful to an application at runtime, but may be of use to vpx for support.
108
109
110    \section usage_deadline Deadline
111    Both the encoding and decoding functions have a <code>deadline</code>
112    parameter. This parameter indicates the amount of time, in microseconds
113    (us), that the application wants the codec to spend processing before
114    returning. This is a soft deadline -- that is, the semantics of the
115    requested operation take precedence over meeting the deadline. If, for
116    example, an application sets a <code>deadline</code> of 1000us, and the
117    frame takes 2000us to decode, the call to vpx_codec_decode() will return
118    after 2000us. In this case the deadline is not met, but the semantics of the
119    function are preserved. If, for the same frame, an application instead sets
120    a <code>deadline</code> of 5000us, the decoder will see that it has 3000us
121    remaining in its time slice when decoding completes. It could then choose to
122    run a set of \ref usage_postproc filters, and perhaps would return after
123    4000us (instead of the allocated 5000us). In this case the deadline is met,
124    and the semantics of the call are preserved, as before.
125
126    The special value <code>0</code> is reserved to represent an infinite
127    deadline. In this case, the codec will perform as much processing as
128    possible to yield the highest quality frame.
129
130    By convention, the value <code>1</code> is used to mean "return as fast as
131    possible."
132
133*/
134
135
136/*! \page usage_xma External Memory Allocation
137    Applications that wish to have fine grained control over how and where
138    decoders allocate memory \ref MAY make use of the eXternal Memory Allocation
139    (XMA) interface. Not all codecs support the XMA \ref usage_features.
140
141    To use a decoder in XMA mode, the decoder \ref MUST be initialized with the
142    vpx_codec_xma_init_ver() function. The amount of memory a decoder needs to
143    allocate is heavily dependent on the size of the encoded video frames. The
144    size of the video must be known before requesting the decoder's memory map.
145    This stream information can be obtained with the vpx_codec_peek_stream_info()
146    function, which does not require a constructed decoder context. If the exact
147    stream is not known, a stream info structure can be created that reflects
148    the maximum size that the decoder instance is required to support.
149
150    Once the decoder instance has been initialized and the stream information
151    determined, the application calls the vpx_codec_get_mem_map() iterator
152    repeatedly to get a list of the memory segments requested by the decoder.
153    The iterator value should be initialized to NULL to request the first
154    element, and the function will return #VPX_CODEC_LIST_END to signal the end of
155    the list.
156
157    After each segment is identified, it must be passed to the codec through the
158    vpx_codec_set_mem_map() function. Segments \ref MUST be passed in the same
159    order as they are returned from vpx_codec_get_mem_map(), but there is no
160    requirement that vpx_codec_get_mem_map() must finish iterating before
161    vpx_codec_set_mem_map() is called. For instance, some applications may choose
162    to get a list of all requests, construct an optimal heap, and then set all
163    maps at once with one call. Other applications may set one map at a time,
164    allocating it immediately after it is returned from vpx_codec_get_mem_map().
165
166    After all segments have been set using vpx_codec_set_mem_map(), the codec may
167    be used as it would be in normal internal allocation mode.
168
169    \section usage_xma_seg_id Segment Identifiers
170    Each requested segment is identified by an identifier unique to
171    that decoder type. Some of these identifiers are private, while others are
172    enumerated for application use. Identifiers not enumerated publicly are
173    subject to change. Identifiers are non-consecutive.
174
175    \section usage_xma_seg_szalign Segment Size and Alignment
176    The sz (size) and align (alignment) parameters describe the required size
177    and alignment of the requested segment. Alignment will always be a power of
178    two. Applications \ref MUST honor the alignment requested. Failure to do so
179    could result in program crashes or may incur a speed penalty.
180
181    \section usage_xma_seg_flags Segment Flags
182    The flags member of the segment structure indicates any requirements or
183    desires of the codec for the particular segment. The #VPX_CODEC_MEM_ZERO flag
184    indicates that the segment \ref MUST be zeroed by the application prior to
185    passing it to the application. The #VPX_CODEC_MEM_WRONLY flag indicates that
186    the segment will only be written into by the decoder, not read. If this flag
187    is not set, the application \ref MUST insure that the memory segment is
188    readable. On some platforms, framebuffer memory is writable but not
189    readable, for example. The #VPX_CODEC_MEM_FAST flag indicates that the segment
190    will be frequently accessed, and that it should be placed into fast memory,
191    if any is available. The application \ref MAY choose to place other segments
192    in fast memory as well, but the most critical segments will be identified by
193    this flag.
194
195    \section usage_xma_seg_basedtor Segment Base Address and Destructor
196    For each requested memory segment, the application must determine the
197    address of a memory segment that meets the requirements of the codec. This
198    address is set in the <code>base</code> member of the #vpx_codec_mmap
199    structure. If the application requires processing when the segment is no
200    longer used by the codec (for instance to deallocate it or close an
201    associated file descriptor) the <code>dtor</code> and <code>priv</code>
202    members can be set.
203*/
204