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1/* PASS */
2
3vec4 foo(in float x, in float y, float z, float w)
4{
5  vec4 v;
6  v.x = x;
7  v.y = y;
8  v.z = z;
9  v.w = w;
10  return v;
11}
12
13void main()
14{
15  gl_Position = foo(1.0, 1.0, 1.0, 0.0);
16}
17