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1ifneq ($(filter true% %true,$(BUILD_EMULATOR)$(BUILD_STANDALONE_EMULATOR)),)
2
3ifneq (,$(filter $(TARGET_ARCH),arm x86 mips))
4LOCAL_PATH:= $(call my-dir)
5
6# determine the target cpu
7ifeq ($(TARGET_ARCH),arm)
8EMULATOR_TARGET_CPU := target-arm
9endif
10ifeq ($(TARGET_ARCH),x86)
11EMULATOR_TARGET_CPU := target-i386
12endif
13ifeq ($(TARGET_ARCH),mips)
14EMULATOR_TARGET_CPU := target-mips
15endif
16
17# determine the host tag to use
18QEMU_HOST_TAG := $(HOST_PREBUILT_TAG)
19ifneq ($(USE_MINGW),)
20    QEMU_HOST_TAG := windows
21endif
22
23# determine the location of platform-specific directories
24#
25CONFIG_DIRS     := \
26    $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG)
27
28ifeq ($(BUILD_STANDALONE_EMULATOR),true)
29    CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS)
30endif
31
32CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)
33
34MY_CC  := $(HOST_CC)
35MY_CXX := $(HOST_CXX)
36MY_AR  := $(HOST_AR)
37
38MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer
39
40# Overwrite configuration for debug builds.
41#
42ifeq ($(BUILD_DEBUG_EMULATOR),true)
43    MY_CFLAGS := $(CONFIG_INCLUDES)
44    MY_CFLAGS += -O0 -g
45    MY_CFLAGS += -fno-PIC -falign-functions=0
46endif
47
48MY_LDLIBS :=
49
50ifeq ($(HOST_OS),freebsd)
51  MY_CFLAGS += -I /usr/local/include
52endif
53
54ifeq ($(HOST_OS),windows)
55  # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0)
56  MY_CFLAGS += -DWINVER=0x501
57  MY_CFLAGS += -D_WIN32
58  ifneq ($(BUILD_HOST_64bit),)
59    # Microsoft 64-bit compiler define both _WIN32 and _WIN64
60    MY_CFLAGS += -D_WIN64
61    # amd64-mingw32msvc- toolchain still name it vfw32.  May change it once amd64-mingw32msvc-
62    # is stabilized
63    MY_LDLIBS += -lvfw32
64  else
65    MY_LDLIBS += -lvfw32
66  endif
67endif
68
69ifeq ($(HOST_ARCH),ppc)
70    MY_CFLAGS += -D__powerpc__
71endif
72
73ifeq ($(HOST_OS),darwin)
74    MY_CFLAGS += -mdynamic-no-pic -D_DARWIN_C_SOURCE=1
75
76    MY_CFLAGS += -isysroot $(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version) -DMACOSX_DEPLOYMENT_TARGET=$(mac_sdk_version)
77    MY_LDLIBS += -isysroot $(mac_sdk_root) -Wl,-syslibroot,$(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version)
78
79endif
80
81# BUILD_STANDALONE_EMULATOR is only defined when building with
82# the android-rebuild.sh script. The script will also provide
83# adequate values for HOST_CC
84#
85ifneq ($(BUILD_STANDALONE_EMULATOR),true)
86  # On Linux, use our custom 32-bit host toolchain (unless BUILD_HOST_64bit=1)
87  # which contains the relevant headers and 32-bit libraries for audio (The host 64-bit
88  # Lucid doesn't provide these anymore, only their 64-bit versions).
89  ifeq ($(HOST_OS),linux)
90    HOST_SDK_TOOLCHAIN_PREFIX := prebuilts/tools/gcc-sdk
91    # Don't do anything if the toolchain is not there
92    ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc)))
93      MY_CC  := $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc
94      MY_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)/g++
95      MY_AR  := $(HOST_SDK_TOOLCHAIN_PREFIX)/ar
96    endif # $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc exists
97  endif # HOST_OS == linux
98
99  ifneq ($(USE_CCACHE),)
100    ccache := prebuilts/misc/$(HOST_PREBUILT_TAG)/ccache/ccache
101    ccache := $(strip $(wildcard $(ccache)))
102    ifneq ($(ccache),$(firstword $(MY_CC)))
103      MY_CC := $(ccache) $(MY_CC)
104      MY_CXX := $(ccache) $(MY_CXX)
105    endif
106    ccache :=
107  endif
108
109  QEMU_OPENGLES_INCLUDE := sdk/emulator/opengl/host/include
110  QEMU_OPENGLES_LIBS := $(HOST_OUT)
111endif
112
113
114ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true)
115  ifneq ($(BUILD_HOST_64bit),)
116    MY_CFLAGS += -m64
117    MY_LDLIBS += -m64
118  else
119    ifneq ($(HOST_ARCH),x86_64)
120      MY_CFLAGS += -m32
121      MY_LDLIBS += -m32
122    endif
123  endif
124
125  ifneq ($(BUILD_HOST_static),)
126    MY_LDLIBS += -static
127  endif
128endif
129
130# Enable warning, except those related to missing field initializers
131# (the QEMU coding style loves using these).
132#
133MY_CFLAGS += -Wall -Wno-missing-field-initializers
134
135# Needed to build fpu/softfloat-native.h properly
136MY_CFLAGS += -D_GNU_SOURCE=1
137
138# A useful function that can be used to start the declaration of a host
139# module. Avoids repeating the same stuff again and again.
140# Usage:
141#
142#  $(call start-emulator-library, <module-name>)
143#
144#  ... declarations
145#
146#  $(call end-emulator-library)
147#
148start-emulator-library = \
149    $(eval include $(CLEAR_VARS)) \
150    $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \
151    $(eval LOCAL_CC := $(MY_CC)) \
152    $(eval LOCAL_CXX := $(MY_CXX)) \
153    $(eval LOCAL_CFLAGS := $(MY_CFLAGS)) \
154    $(eval LOCAL_AR := $(MY_AR)) \
155    $(eval LOCAL_LDLIBS := $(MY_LDLIBS)) \
156    $(eval LOCAL_MODULE := $1) \
157    $(eval LOCAL_MODULE_CLASS := STATIC_LIBRARIES)
158
159# Used with start-emulator-library
160end-emulator-library = \
161    $(eval include $(BUILD_HOST_STATIC_LIBRARY))
162
163# A variant of start-emulator-library to start the definition of a host
164# program instead. Use with end-emulator-program
165start-emulator-program = \
166    $(call start-emulator-library,$1) \
167    $(eval LOCAL_MODULE_CLASS := EXECUTABLES)
168
169# A varient of end-emulator-library for host programs instead
170end-emulator-program = \
171    $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \
172    $(eval include $(BUILD_HOST_EXECUTABLE))
173
174
175# The common libraries
176#
177QEMU_SYSTEM_LDLIBS := -lm
178ifeq ($(HOST_OS),windows)
179  QEMU_SYSTEM_LDLIBS += -mno-cygwin -mwindows -mconsole
180endif
181
182ifeq ($(HOST_OS),freebsd)
183    QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil
184endif
185
186ifeq ($(HOST_OS),linux)
187  QEMU_SYSTEM_LDLIBS += -lutil -lrt
188endif
189
190ifeq ($(HOST_OS),windows)
191  # amd64-mingw32msvc- toolchain still name it ws2_32.  May change it once amd64-mingw32msvc-
192  # is stabilized
193  QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi
194else
195  QEMU_SYSTEM_LDLIBS += -lpthread
196endif
197
198ifeq ($(HOST_OS),darwin)
199  QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa,-framework,QTKit,-framework,CoreVideo
200
201  # SDK 10.6+ doesn't have __dyld_func_lookup anymore. Dynamic library lookup symbols
202  # are instead resolved at runtime
203  OSX_VERSION_MAJOR := $(shell echo $(mac_sdk_version) | cut -d . -f 2)
204  OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6 := $(shell [ $(OSX_VERSION_MAJOR) -ge 6 ] && echo true)
205  ifeq ($(OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6),true)
206    QEMU_SYSTEM_LDLIBS += -undefined dynamic_lookup
207  endif
208endif
209
210include $(LOCAL_PATH)/Makefile.common
211
212ifeq ($(HOST_OS),windows)
213  # on Windows, link the icon file as well into the executable
214  # unfortunately, our build system doesn't help us much, so we need
215  # to use some weird pathnames to make this work...
216
217  # Locate windres executable
218  WINDRES := windres
219  ifneq ($(USE_MINGW),)
220    # When building the Windows emulator under Linux, use the MinGW one
221    WINDRES := i586-mingw32msvc-windres
222  endif
223
224  # Usage: $(eval $(call insert-windows-icon))
225  define insert-windows-icon
226    LOCAL_PREBUILT_OBJ_FILES += images/emulator_icon.o
227  endef
228
229# This seems to be the only way to add an object file that was not generated from
230# a C/C++/Java source file to our build system. and very unfortunately,
231# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
232# us to put the object file in the source directory.
233$(LOCAL_PATH)/images/emulator_icon.o: $(LOCAL_PATH)/images/android_icon.rc
234	$(WINDRES) $< -I $(LOCAL_PATH)/images -o $@
235endif
236
237# We want to build all variants of the emulator binaries. This makes
238# it easier to catch target-specific regressions during emulator development.
239EMULATOR_TARGET_ARCH := arm
240include $(LOCAL_PATH)/Makefile.target
241
242EMULATOR_TARGET_ARCH := x86
243include $(LOCAL_PATH)/Makefile.target
244
245EMULATOR_TARGET_ARCH := mips
246include $(LOCAL_PATH)/Makefile.target
247
248##############################################################################
249##############################################################################
250###
251###  emulator: LAUNCHER FOR TARGET-SPECIFIC EMULATOR
252###
253###
254$(call start-emulator-program, emulator)
255
256LOCAL_SRC_FILES := android/main-emulator.c
257LOCAL_STATIC_LIBRARIES := emulator-common
258
259ifeq ($(HOST_OS),windows)
260$(eval $(call insert-windows-icon))
261endif
262
263$(call end-emulator-program)
264
265##############################################################################
266##############################################################################
267###
268###  emulator-ui: UI FRONT-END PROGRAM
269###
270###
271$(call start-emulator-program, emulator-ui)
272
273LOCAL_STATIC_LIBRARIES := \
274    emulator-common \
275    emulator-libui \
276    emulator-common \
277
278LOCAL_CFLAGS += -DCONFIG_STANDALONE_UI=1
279
280LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS) $(EMULATOR_LIBUI_CFLAGS)
281LOCAL_LDLIBS += $(EMULATOR_COMMON_LDLIBS) $(EMULATOR_LIBUI_LDLIBS)
282
283LOCAL_SRC_FILES := \
284    android/cmdline-option.c \
285    android/config.c \
286    android/help.c \
287    android/looper-generic.c \
288    android/snapshot.c \
289    android/main-common.c \
290    android/main.c \
291    android/opengles.c \
292    android/utils/setenv.c \
293    vl-android-ui.c \
294    android/protocol/core-connection.c \
295    android/protocol/attach-ui-impl.c \
296    android/protocol/fb-updates-impl.c \
297    android/protocol/ui-commands-impl.c \
298    android/protocol/core-commands-proxy.c \
299    android/protocol/user-events-proxy.c \
300
301$(call gen-hw-config-defs,android/main-common.c)
302
303LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
304
305LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
306
307$(call end-emulator-program)
308
309## VOILA!!
310
311endif  # TARGET_ARCH == arm || TARGET_ARCH == x86 || TARGET_ARCH == mips
312endif  # BUILD_EMULATOR == true || BUILD_STANDALONE_EMULATOR == true
313