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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Allow access to a raw mixing buffer */
25 
26 #ifdef HAVE_SIGNAL_H
27 #include <signal.h>
28 #endif
29 #include <unistd.h>
30 
31 #include "SDL_timer.h"
32 #include "SDL_audio.h"
33 #include "../SDL_audiomem.h"
34 #include "../SDL_audio_c.h"
35 #include "../SDL_audiodev_c.h"
36 #include "SDL_artsaudio.h"
37 
38 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
39 #include "SDL_name.h"
40 #include "SDL_loadso.h"
41 #else
42 #define SDL_NAME(X)	X
43 #endif
44 
45 /* The tag name used by artsc audio */
46 #define ARTS_DRIVER_NAME         "arts"
47 
48 /* Audio driver functions */
49 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec);
50 static void ARTS_WaitAudio(_THIS);
51 static void ARTS_PlayAudio(_THIS);
52 static Uint8 *ARTS_GetAudioBuf(_THIS);
53 static void ARTS_CloseAudio(_THIS);
54 
55 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
56 
57 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
58 static void *arts_handle = NULL;
59 static int arts_loaded = 0;
60 
61 static int (*SDL_NAME(arts_init))(void);
62 static void (*SDL_NAME(arts_free))(void);
63 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
64 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
65 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
66 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
67 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);
68 static int (*SDL_NAME(arts_suspend))(void);
69 static int (*SDL_NAME(arts_suspended))(void);
70 static const char *(*SDL_NAME(arts_error_text))(int errorcode);
71 
72 static struct {
73 	const char *name;
74 	void **func;
75 } arts_functions[] = {
76 	{ "arts_init",		(void **)&SDL_NAME(arts_init)		},
77 	{ "arts_free",		(void **)&SDL_NAME(arts_free)		},
78 	{ "arts_play_stream",	(void **)&SDL_NAME(arts_play_stream)	},
79 	{ "arts_stream_set",	(void **)&SDL_NAME(arts_stream_set)	},
80 	{ "arts_stream_get",	(void **)&SDL_NAME(arts_stream_get)	},
81 	{ "arts_write",		(void **)&SDL_NAME(arts_write)		},
82 	{ "arts_close_stream",	(void **)&SDL_NAME(arts_close_stream)	},
83 	{ "arts_suspend",	(void **)&SDL_NAME(arts_suspend)	},
84 	{ "arts_suspended",	(void **)&SDL_NAME(arts_suspended)	},
85 	{ "arts_error_text",	(void **)&SDL_NAME(arts_error_text)	},
86 };
87 
UnloadARTSLibrary()88 static void UnloadARTSLibrary()
89 {
90 	if ( arts_loaded ) {
91 		SDL_UnloadObject(arts_handle);
92 		arts_handle = NULL;
93 		arts_loaded = 0;
94 	}
95 }
96 
LoadARTSLibrary(void)97 static int LoadARTSLibrary(void)
98 {
99 	int i, retval = -1;
100 
101 	arts_handle = SDL_LoadObject(arts_library);
102 	if ( arts_handle ) {
103 		arts_loaded = 1;
104 		retval = 0;
105 		for ( i=0; i<SDL_arraysize(arts_functions); ++i ) {
106 			*arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
107 			if ( !*arts_functions[i].func ) {
108 				retval = -1;
109 				UnloadARTSLibrary();
110 				break;
111 			}
112 		}
113 	}
114 	return retval;
115 }
116 
117 #else
118 
UnloadARTSLibrary()119 static void UnloadARTSLibrary()
120 {
121 	return;
122 }
123 
LoadARTSLibrary(void)124 static int LoadARTSLibrary(void)
125 {
126 	return 0;
127 }
128 
129 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
130 
131 /* Audio driver bootstrap functions */
132 
ARTS_Suspend(void)133 static int ARTS_Suspend(void)
134 {
135 	const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
136 	while ( (!SDL_NAME(arts_suspended)()) && (SDL_GetTicks() < abortms) ) {
137 		if ( SDL_NAME(arts_suspend)() ) {
138 			break;
139 		}
140 	}
141 
142 	return SDL_NAME(arts_suspended)();
143 }
144 
Audio_Available(void)145 static int Audio_Available(void)
146 {
147 	int available = 0;
148 
149 	if ( LoadARTSLibrary() < 0 ) {
150 		return available;
151 	}
152 	if ( SDL_NAME(arts_init)() == 0 ) {
153 		if ( ARTS_Suspend() ) {
154 			/* Play a stream so aRts doesn't crash */
155 			arts_stream_t stream2;
156 			stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
157 			SDL_NAME(arts_write)(stream2, "", 0);
158 			SDL_NAME(arts_close_stream)(stream2);
159 			available = 1;
160 		}
161 		SDL_NAME(arts_free)();
162 	}
163 	UnloadARTSLibrary();
164 
165 	return available;
166 }
167 
Audio_DeleteDevice(SDL_AudioDevice * device)168 static void Audio_DeleteDevice(SDL_AudioDevice *device)
169 {
170 	SDL_free(device->hidden);
171 	SDL_free(device);
172 	UnloadARTSLibrary();
173 }
174 
Audio_CreateDevice(int devindex)175 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
176 {
177 	SDL_AudioDevice *this;
178 
179 	/* Initialize all variables that we clean on shutdown */
180 	LoadARTSLibrary();
181 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
182 	if ( this ) {
183 		SDL_memset(this, 0, (sizeof *this));
184 		this->hidden = (struct SDL_PrivateAudioData *)
185 				SDL_malloc((sizeof *this->hidden));
186 	}
187 	if ( (this == NULL) || (this->hidden == NULL) ) {
188 		SDL_OutOfMemory();
189 		if ( this ) {
190 			SDL_free(this);
191 		}
192 		return(0);
193 	}
194 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
195 	stream = 0;
196 
197 	/* Set the function pointers */
198 	this->OpenAudio = ARTS_OpenAudio;
199 	this->WaitAudio = ARTS_WaitAudio;
200 	this->PlayAudio = ARTS_PlayAudio;
201 	this->GetAudioBuf = ARTS_GetAudioBuf;
202 	this->CloseAudio = ARTS_CloseAudio;
203 
204 	this->free = Audio_DeleteDevice;
205 
206 	return this;
207 }
208 
209 AudioBootStrap ARTS_bootstrap = {
210 	ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
211 	Audio_Available, Audio_CreateDevice
212 };
213 
214 /* This function waits until it is possible to write a full sound buffer */
ARTS_WaitAudio(_THIS)215 static void ARTS_WaitAudio(_THIS)
216 {
217 	Sint32 ticks;
218 
219 	/* Check to see if the thread-parent process is still alive */
220 	{ static int cnt = 0;
221 		/* Note that this only works with thread implementations
222 		   that use a different process id for each thread.
223 		*/
224 		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
225 			if ( kill(parent, 0) < 0 ) {
226 				this->enabled = 0;
227 			}
228 		}
229 	}
230 
231 	/* Use timer for general audio synchronization */
232 	ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
233 	if ( ticks > 0 ) {
234 		SDL_Delay(ticks);
235 	}
236 }
237 
ARTS_PlayAudio(_THIS)238 static void ARTS_PlayAudio(_THIS)
239 {
240 	int written;
241 
242 	/* Write the audio data */
243 	written = SDL_NAME(arts_write)(stream, mixbuf, mixlen);
244 
245 	/* If timer synchronization is enabled, set the next write frame */
246 	if ( frame_ticks ) {
247 		next_frame += frame_ticks;
248 	}
249 
250 	/* If we couldn't write, assume fatal error for now */
251 	if ( written < 0 ) {
252 		this->enabled = 0;
253 	}
254 #ifdef DEBUG_AUDIO
255 	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
256 #endif
257 }
258 
ARTS_GetAudioBuf(_THIS)259 static Uint8 *ARTS_GetAudioBuf(_THIS)
260 {
261 	return(mixbuf);
262 }
263 
ARTS_CloseAudio(_THIS)264 static void ARTS_CloseAudio(_THIS)
265 {
266 	if ( mixbuf != NULL ) {
267 		SDL_FreeAudioMem(mixbuf);
268 		mixbuf = NULL;
269 	}
270 	if ( stream ) {
271 		SDL_NAME(arts_close_stream)(stream);
272 		stream = 0;
273 	}
274 	SDL_NAME(arts_free)();
275 }
276 
ARTS_OpenAudio(_THIS,SDL_AudioSpec * spec)277 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec)
278 {
279 	int bits, frag_spec;
280 	Uint16 test_format, format;
281 	int error_code;
282 
283 	/* Reset the timer synchronization flag */
284 	frame_ticks = 0.0;
285 
286 	mixbuf = NULL;
287 
288 	/* Try for a closest match on audio format */
289 	format = 0;
290 	bits = 0;
291 	for ( test_format = SDL_FirstAudioFormat(spec->format);
292 						! format && test_format; ) {
293 #ifdef DEBUG_AUDIO
294 		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
295 #endif
296 		switch ( test_format ) {
297 			case AUDIO_U8:
298 				bits = 8;
299 				format = 1;
300 				break;
301 			case AUDIO_S16LSB:
302 				bits = 16;
303 				format = 1;
304 				break;
305 			default:
306 				format = 0;
307 				break;
308 		}
309 		if ( ! format ) {
310 			test_format = SDL_NextAudioFormat();
311 		}
312 	}
313 	if ( format == 0 ) {
314 		SDL_SetError("Couldn't find any hardware audio formats");
315 		return(-1);
316 	}
317 	spec->format = test_format;
318 
319 	error_code = SDL_NAME(arts_init)();
320 	if ( error_code != 0 ) {
321 		SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code));
322 		return(-1);
323 	}
324 	if ( ! ARTS_Suspend() ) {
325 		SDL_SetError("ARTS can not open audio device");
326 		return(-1);
327 	}
328 	stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL");
329 
330 	/* Calculate the final parameters for this audio specification */
331 	SDL_CalculateAudioSpec(spec);
332 
333 	/* Determine the power of two of the fragment size */
334 	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
335 	if ( (0x01<<frag_spec) != spec->size ) {
336 		SDL_SetError("Fragment size must be a power of two");
337 		return(-1);
338 	}
339 	frag_spec |= 0x00020000;	/* two fragments, for low latency */
340 
341 #ifdef ARTS_P_PACKET_SETTINGS
342 	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
343 #else
344 	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
345 	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
346 #endif
347 	spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE);
348 
349 	/* Allocate mixing buffer */
350 	mixlen = spec->size;
351 	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
352 	if ( mixbuf == NULL ) {
353 		return(-1);
354 	}
355 	SDL_memset(mixbuf, spec->silence, spec->size);
356 
357 	/* Get the parent process id (we're the parent of the audio thread) */
358 	parent = getpid();
359 
360 	/* We're ready to rock and roll. :-) */
361 	return(0);
362 }
363