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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Handle the BeApp specific portions of the application */
25 
26 #include <AppKit.h>
27 #include <storage/Path.h>
28 #include <storage/Entry.h>
29 #include <unistd.h>
30 
31 #include "SDL_BeApp.h"
32 #include "SDL_thread.h"
33 #include "SDL_timer.h"
34 #include "SDL_error.h"
35 
36 /* Flag to tell whether or not the Be application is active or not */
37 int SDL_BeAppActive = 0;
38 static SDL_Thread *SDL_AppThread = NULL;
39 
StartBeApp(void * unused)40 static int StartBeApp(void *unused)
41 {
42   if(!be_app) {
43 	BApplication *App;
44 
45 	App = new BApplication("application/x-SDL-executable");
46 
47 	App->Run();
48 	delete App;
49   }
50  return(0);
51 }
52 
53 /* Initialize the Be Application, if it's not already started */
SDL_InitBeApp(void)54 int SDL_InitBeApp(void)
55 {
56 	/* Create the BApplication that handles appserver interaction */
57 	if ( SDL_BeAppActive <= 0 ) {
58 		SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
59 		if ( SDL_AppThread == NULL ) {
60 			SDL_SetError("Couldn't create BApplication thread");
61 			return(-1);
62 		}
63 
64 		/* Change working to directory to that of executable */
65 		app_info info;
66 		if (B_OK == be_app->GetAppInfo(&info)) {
67 			entry_ref ref = info.ref;
68 			BEntry entry;
69 			if (B_OK == entry.SetTo(&ref)) {
70 				BPath path;
71 				if (B_OK == path.SetTo(&entry)) {
72 					if (B_OK == path.GetParent(&path)) {
73 						chdir(path.Path());
74 					}
75 				}
76 			}
77 		}
78 
79 		do {
80 			SDL_Delay(10);
81 		} while ( (be_app == NULL) || be_app->IsLaunching() );
82 
83 		/* Mark the application active */
84 		SDL_BeAppActive = 0;
85 	}
86 
87 	/* Increment the application reference count */
88 	++SDL_BeAppActive;
89 
90 	/* The app is running, and we're ready to go */
91  return(0);
92 }
93 
94 /* Quit the Be Application, if there's nothing left to do */
SDL_QuitBeApp(void)95 void SDL_QuitBeApp(void)
96 {
97 	/* Decrement the application reference count */
98 	--SDL_BeAppActive;
99 
100 	/* If the reference count reached zero, clean up the app */
101 	if ( SDL_BeAppActive == 0 ) {
102 		if ( SDL_AppThread != NULL ) {
103 			if ( be_app != NULL ) { /* Not tested */
104 				be_app->PostMessage(B_QUIT_REQUESTED);
105 			}
106 			SDL_WaitThread(SDL_AppThread, NULL);
107 			SDL_AppThread = NULL;
108 		}
109 		/* be_app should now be NULL since be_app has quit */
110 	}
111 }
112