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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Being a nds driver, there's no event stream. We just define stubs for
25    most of the API. */
26 #include <nds.h>
27 #include "SDL.h"
28 #include "../../events/SDL_sysevents.h"
29 #include "../../events/SDL_events_c.h"
30 #include "SDL_ndsvideo.h"
31 #include "SDL_ndsevents_c.h"
32 
33 static SDLKey keymap[NDS_NUMKEYS];
34 char keymem[NDS_NUMKEYS];	/* memorize states of buttons */
35 
NDS_PumpEvents(_THIS)36 void NDS_PumpEvents(_THIS)
37 {
38 	scanKeys();
39 	int i;
40 	SDL_keysym keysym;
41 	keysym.mod=KMOD_NONE;
42 	for(i=0;i<NDS_NUMKEYS;i++)
43 	{
44 		keysym.scancode=i;
45 		keysym.sym=keymap[i];
46 		if(keysHeld()&(1<<i) && !keymem[i])
47 		{
48 			keymem[i]=1;
49 			//printf("key released %d\n",i);
50 			SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
51 		}
52 		if(!(keysHeld()&(1<<i)) && keymem[i])
53 		{
54 			keymem[i]=0;
55 			//printf("key pressed %d\n",i);
56 			SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
57 		}
58 	}
59 	//touchPosition touch;
60 	//touch=touchReadXY();
61 	//if (touch.px!=0 || touch.py!=0)
62 	//	SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py);
63 }
64 
NDS_InitOSKeymap(_THIS)65 void NDS_InitOSKeymap(_THIS)
66 {
67 	SDL_memset(keymem,1,NDS_NUMKEYS);
68 	keymap[KEY_A]=SDLK_a;
69 	keymap[KEY_B]=SDLK_s;
70 	keymap[KEY_X]=SDLK_w;
71 	keymap[KEY_Y]=SDLK_d;
72 	keymap[KEY_L]=SDLK_q;
73 	keymap[KEY_R]=SDLK_e;
74 	keymap[KEY_UP]=SDLK_UP;
75 	keymap[KEY_DOWN]=SDLK_DOWN;
76 	keymap[KEY_LEFT]=SDLK_LEFT;
77 	keymap[KEY_RIGHT]=SDLK_RIGHT;
78 	keymap[KEY_SELECT]=SDLK_SPACE;
79 	keymap[KEY_START]=SDLK_RETURN;
80 }
81 
82 /* end of SDL_gbaevents.c ... */
83 
84