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1 
2 /* Program to load a wave file and loop playing it using SDL sound */
3 
4 /* loopwaves.c is much more robust in handling WAVE files --
5 	This is only for simple WAVEs
6 */
7 #include "SDL_config.h"
8 
9 #include <stdio.h>
10 #include <stdlib.h>
11 
12 #if HAVE_SIGNAL_H
13 #include <signal.h>
14 #endif
15 
16 #include "SDL.h"
17 #include "SDL_audio.h"
18 
19 struct {
20 	SDL_AudioSpec spec;
21 	Uint8   *sound;			/* Pointer to wave data */
22 	Uint32   soundlen;		/* Length of wave data */
23 	int      soundpos;		/* Current play position */
24 } wave;
25 
26 
27 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
quit(int rc)28 static void quit(int rc)
29 {
30 	SDL_Quit();
31 	exit(rc);
32 }
33 
34 
fillerup(void * unused,Uint8 * stream,int len)35 void SDLCALL fillerup(void *unused, Uint8 *stream, int len)
36 {
37 	Uint8 *waveptr;
38 	int    waveleft;
39 
40 	/* Set up the pointers */
41 	waveptr = wave.sound + wave.soundpos;
42 	waveleft = wave.soundlen - wave.soundpos;
43 
44 	/* Go! */
45 	while ( waveleft <= len ) {
46 		SDL_memcpy(stream, waveptr, waveleft);
47 		stream += waveleft;
48 		len -= waveleft;
49 		waveptr = wave.sound;
50 		waveleft = wave.soundlen;
51 		wave.soundpos = 0;
52 	}
53 	SDL_memcpy(stream, waveptr, len);
54 	wave.soundpos += len;
55 }
56 
57 static int done = 0;
poked(int sig)58 void poked(int sig)
59 {
60 	done = 1;
61 }
62 
main(int argc,char * argv[])63 int main(int argc, char *argv[])
64 {
65 	char name[32];
66 
67 	/* Load the SDL library */
68 	if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
69 		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
70 		return(1);
71 	}
72 	if ( argv[1] == NULL ) {
73 		argv[1] = "sample.wav";
74 	}
75 	/* Load the wave file into memory */
76 	if ( SDL_LoadWAV(argv[1],
77 			&wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
78 		fprintf(stderr, "Couldn't load %s: %s\n",
79 						argv[1], SDL_GetError());
80 		quit(1);
81 	}
82 
83 	wave.spec.callback = fillerup;
84 #if HAVE_SIGNAL_H
85 	/* Set the signals */
86 #ifdef SIGHUP
87 	signal(SIGHUP, poked);
88 #endif
89 	signal(SIGINT, poked);
90 #ifdef SIGQUIT
91 	signal(SIGQUIT, poked);
92 #endif
93 	signal(SIGTERM, poked);
94 #endif /* HAVE_SIGNAL_H */
95 
96 	/* Initialize fillerup() variables */
97 	if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
98 		fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
99 		SDL_FreeWAV(wave.sound);
100 		quit(2);
101 	}
102 	SDL_PauseAudio(0);
103 
104 	/* Let the audio run */
105 	printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
106 	while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
107 		SDL_Delay(1000);
108 
109 	/* Clean up on signal */
110 	SDL_CloseAudio();
111 	SDL_FreeWAV(wave.sound);
112 	SDL_Quit();
113 	return(0);
114 }
115