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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // r_alias.c: routines for setting up to draw alias models
21 
22 #include "quakedef.h"
23 #include "r_local.h"
24 #include "d_local.h"	// FIXME: shouldn't be needed (is needed for patch
25 						// right now, but that should move)
26 
27 #define LIGHT_MIN	5		// lowest light value we'll allow, to avoid the
28 							//  need for inner-loop light clamping
29 
30 mtriangle_t		*ptriangles;
31 affinetridesc_t	r_affinetridesc;
32 
33 void *			acolormap;	// FIXME: should go away
34 
35 trivertx_t		*r_apverts;
36 
37 // TODO: these probably will go away with optimized rasterization
38 mdl_t				*pmdl;
39 vec3_t				r_plightvec;
40 int					r_ambientlight;
41 float				r_shadelight;
42 aliashdr_t			*paliashdr;
43 finalvert_t			*pfinalverts;
44 auxvert_t			*pauxverts;
45 static float		ziscale;
46 static model_t		*pmodel;
47 
48 static vec3_t		alias_forward, alias_right, alias_up;
49 
50 static maliasskindesc_t	*pskindesc;
51 
52 int				r_amodels_drawn;
53 int				a_skinwidth;
54 int				r_anumverts;
55 
56 float	aliastransform[3][4];
57 
58 typedef struct {
59 	int	index0;
60 	int	index1;
61 } aedge_t;
62 
63 static aedge_t	aedges[12] = {
64 {0, 1}, {1, 2}, {2, 3}, {3, 0},
65 {4, 5}, {5, 6}, {6, 7}, {7, 4},
66 {0, 5}, {1, 4}, {2, 7}, {3, 6}
67 };
68 
69 #define NUMVERTEXNORMALS	162
70 
71 float	r_avertexnormals[NUMVERTEXNORMALS][3] = {
72 #include "anorms.h"
73 };
74 
75 void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv,
76 	stvert_t *pstverts);
77 void R_AliasSetUpTransform (int trivial_accept);
78 void R_AliasTransformVector (vec3_t in, vec3_t out);
79 void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av,
80 	trivertx_t *pverts, stvert_t *pstverts);
81 void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av);
82 
83 
84 /*
85 ================
86 R_AliasCheckBBox
87 ================
88 */
R_AliasCheckBBox(void)89 qboolean R_AliasCheckBBox (void)
90 {
91 	int					i, flags, frame, numv;
92 	aliashdr_t			*pahdr;
93 	float				zi, basepts[8][3], v0, v1, frac;
94 	finalvert_t			*pv0, *pv1, viewpts[16];
95 	auxvert_t			*pa0, *pa1, viewaux[16];
96 	maliasframedesc_t	*pframedesc;
97 	qboolean			zclipped, zfullyclipped;
98 	unsigned			anyclip, allclip;
99 	int					minz;
100 
101 // expand, rotate, and translate points into worldspace
102 
103 	currententity->trivial_accept = 0;
104 	pmodel = currententity->model;
105 	pahdr = Mod_Extradata (pmodel);
106 	pmdl = (mdl_t *)((byte *)pahdr + pahdr->model);
107 
108 	R_AliasSetUpTransform (0);
109 
110 // construct the base bounding box for this frame
111 	frame = currententity->frame;
112 // TODO: don't repeat this check when drawing?
113 	if ((frame >= pmdl->numframes) || (frame < 0))
114 	{
115 		Con_DPrintf ("No such frame %d %s\n", frame,
116 				pmodel->name);
117 		frame = 0;
118 	}
119 
120 	pframedesc = &pahdr->frames[frame];
121 
122 // x worldspace coordinates
123 	basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] =
124 			(float)pframedesc->bboxmin.v[0];
125 	basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] =
126 			(float)pframedesc->bboxmax.v[0];
127 
128 // y worldspace coordinates
129 	basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] =
130 			(float)pframedesc->bboxmin.v[1];
131 	basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] =
132 			(float)pframedesc->bboxmax.v[1];
133 
134 // z worldspace coordinates
135 	basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] =
136 			(float)pframedesc->bboxmin.v[2];
137 	basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] =
138 			(float)pframedesc->bboxmax.v[2];
139 
140 	zclipped = false;
141 	zfullyclipped = true;
142 
143 	minz = 9999;
144 	for (i=0; i<8 ; i++)
145 	{
146 		R_AliasTransformVector  (&basepts[i][0], &viewaux[i].fv[0]);
147 
148 		if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE)
149 		{
150 		// we must clip points that are closer than the near clip plane
151 			viewpts[i].flags = ALIAS_Z_CLIP;
152 			zclipped = true;
153 		}
154 		else
155 		{
156 			if (viewaux[i].fv[2] < minz)
157 				minz = viewaux[i].fv[2];
158 			viewpts[i].flags = 0;
159 			zfullyclipped = false;
160 		}
161 	}
162 
163 
164 	if (zfullyclipped)
165 	{
166 		return false;	// everything was near-z-clipped
167 	}
168 
169 	numv = 8;
170 
171 	if (zclipped)
172 	{
173 	// organize points by edges, use edges to get new points (possible trivial
174 	// reject)
175 		for (i=0 ; i<12 ; i++)
176 		{
177 		// edge endpoints
178 			pv0 = &viewpts[aedges[i].index0];
179 			pv1 = &viewpts[aedges[i].index1];
180 			pa0 = &viewaux[aedges[i].index0];
181 			pa1 = &viewaux[aedges[i].index1];
182 
183 		// if one end is clipped and the other isn't, make a new point
184 			if (pv0->flags ^ pv1->flags)
185 			{
186 				frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) /
187 					   (pa1->fv[2] - pa0->fv[2]);
188 				viewaux[numv].fv[0] = pa0->fv[0] +
189 						(pa1->fv[0] - pa0->fv[0]) * frac;
190 				viewaux[numv].fv[1] = pa0->fv[1] +
191 						(pa1->fv[1] - pa0->fv[1]) * frac;
192 				viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE;
193 				viewpts[numv].flags = 0;
194 				numv++;
195 			}
196 		}
197 	}
198 
199 // project the vertices that remain after clipping
200 	anyclip = 0;
201 	allclip = ALIAS_XY_CLIP_MASK;
202 
203 // TODO: probably should do this loop in ASM, especially if we use floats
204 	for (i=0 ; i<numv ; i++)
205 	{
206 	// we don't need to bother with vertices that were z-clipped
207 		if (viewpts[i].flags & ALIAS_Z_CLIP)
208 			continue;
209 
210 		zi = 1.0 / viewaux[i].fv[2];
211 
212 	// FIXME: do with chop mode in ASM, or convert to float
213 		v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter;
214 		v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter;
215 
216 		flags = 0;
217 
218 		if (v0 < r_refdef.fvrectx)
219 			flags |= ALIAS_LEFT_CLIP;
220 		if (v1 < r_refdef.fvrecty)
221 			flags |= ALIAS_TOP_CLIP;
222 		if (v0 > r_refdef.fvrectright)
223 			flags |= ALIAS_RIGHT_CLIP;
224 		if (v1 > r_refdef.fvrectbottom)
225 			flags |= ALIAS_BOTTOM_CLIP;
226 
227 		anyclip |= flags;
228 		allclip &= flags;
229 	}
230 
231 	if (allclip)
232 		return false;	// trivial reject off one side
233 
234 	currententity->trivial_accept = !anyclip & !zclipped;
235 
236 	if (currententity->trivial_accept)
237 	{
238 		if (minz > (r_aliastransition + (pmdl->size * r_resfudge)))
239 		{
240 			currententity->trivial_accept |= 2;
241 		}
242 	}
243 
244 	return true;
245 }
246 
247 
248 /*
249 ================
250 R_AliasTransformVector
251 ================
252 */
R_AliasTransformVector(vec3_t in,vec3_t out)253 void R_AliasTransformVector (vec3_t in, vec3_t out)
254 {
255 	out[0] = DotProduct(in, aliastransform[0]) + aliastransform[0][3];
256 	out[1] = DotProduct(in, aliastransform[1]) + aliastransform[1][3];
257 	out[2] = DotProduct(in, aliastransform[2]) + aliastransform[2][3];
258 }
259 
260 
261 /*
262 ================
263 R_AliasPreparePoints
264 
265 General clipped case
266 ================
267 */
R_AliasPreparePoints(void)268 void R_AliasPreparePoints (void)
269 {
270 	int			i;
271 	stvert_t	*pstverts;
272 	finalvert_t	*fv;
273 	auxvert_t	*av;
274 	mtriangle_t	*ptri;
275 	finalvert_t	*pfv[3];
276 
277 	pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts);
278 	r_anumverts = pmdl->numverts;
279  	fv = pfinalverts;
280 	av = pauxverts;
281 
282 	for (i=0 ; i<r_anumverts ; i++, fv++, av++, r_apverts++, pstverts++)
283 	{
284 		R_AliasTransformFinalVert (fv, av, r_apverts, pstverts);
285 		if (av->fv[2] < ALIAS_Z_CLIP_PLANE)
286 			fv->flags |= ALIAS_Z_CLIP;
287 		else
288 		{
289 			 R_AliasProjectFinalVert (fv, av);
290 
291 			if (fv->v[0] < r_refdef.aliasvrect.x)
292 				fv->flags |= ALIAS_LEFT_CLIP;
293 			if (fv->v[1] < r_refdef.aliasvrect.y)
294 				fv->flags |= ALIAS_TOP_CLIP;
295 			if (fv->v[0] > r_refdef.aliasvrectright)
296 				fv->flags |= ALIAS_RIGHT_CLIP;
297 			if (fv->v[1] > r_refdef.aliasvrectbottom)
298 				fv->flags |= ALIAS_BOTTOM_CLIP;
299 		}
300 	}
301 
302 //
303 // clip and draw all triangles
304 //
305 	r_affinetridesc.numtriangles = 1;
306 
307 	ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
308 	for (i=0 ; i<pmdl->numtris ; i++, ptri++)
309 	{
310 		pfv[0] = &pfinalverts[ptri->vertindex[0]];
311 		pfv[1] = &pfinalverts[ptri->vertindex[1]];
312 		pfv[2] = &pfinalverts[ptri->vertindex[2]];
313 
314 		if ( pfv[0]->flags & pfv[1]->flags & pfv[2]->flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) )
315 			continue;		// completely clipped
316 
317 		if ( ! ( (pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) &
318 			(ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) ) )
319 		{	// totally unclipped
320 			r_affinetridesc.pfinalverts = pfinalverts;
321 			r_affinetridesc.ptriangles = ptri;
322 			D_PolysetDraw ();
323 		}
324 		else
325 		{	// partially clipped
326 			R_AliasClipTriangle (ptri);
327 		}
328 	}
329 }
330 
331 
332 /*
333 ================
334 R_AliasSetUpTransform
335 ================
336 */
R_AliasSetUpTransform(int trivial_accept)337 void R_AliasSetUpTransform (int trivial_accept)
338 {
339 	int				i;
340 	float			rotationmatrix[3][4], t2matrix[3][4];
341 	static float	tmatrix[3][4];
342 	static float	viewmatrix[3][4];
343 	vec3_t			angles;
344 
345 // TODO: should really be stored with the entity instead of being reconstructed
346 // TODO: should use a look-up table
347 // TODO: could cache lazily, stored in the entity
348 
349 	angles[ROLL] = currententity->angles[ROLL];
350 	angles[PITCH] = -currententity->angles[PITCH];
351 	angles[YAW] = currententity->angles[YAW];
352 	AngleVectors (angles, alias_forward, alias_right, alias_up);
353 
354 	tmatrix[0][0] = pmdl->scale[0];
355 	tmatrix[1][1] = pmdl->scale[1];
356 	tmatrix[2][2] = pmdl->scale[2];
357 
358 	tmatrix[0][3] = pmdl->scale_origin[0];
359 	tmatrix[1][3] = pmdl->scale_origin[1];
360 	tmatrix[2][3] = pmdl->scale_origin[2];
361 
362 // TODO: can do this with simple matrix rearrangement
363 
364 	for (i=0 ; i<3 ; i++)
365 	{
366 		t2matrix[i][0] = alias_forward[i];
367 		t2matrix[i][1] = -alias_right[i];
368 		t2matrix[i][2] = alias_up[i];
369 	}
370 
371 	t2matrix[0][3] = -modelorg[0];
372 	t2matrix[1][3] = -modelorg[1];
373 	t2matrix[2][3] = -modelorg[2];
374 
375 // FIXME: can do more efficiently than full concatenation
376 	R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);
377 
378 // TODO: should be global, set when vright, etc., set
379 	VectorCopy (vright, viewmatrix[0]);
380 	VectorCopy (vup, viewmatrix[1]);
381 	VectorInverse (viewmatrix[1]);
382 	VectorCopy (vpn, viewmatrix[2]);
383 
384 //	viewmatrix[0][3] = 0;
385 //	viewmatrix[1][3] = 0;
386 //	viewmatrix[2][3] = 0;
387 
388 	R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
389 
390 // do the scaling up of x and y to screen coordinates as part of the transform
391 // for the unclipped case (it would mess up clipping in the clipped case).
392 // Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y
393 // correspondingly so the projected x and y come out right
394 // FIXME: make this work for clipped case too?
395 	if (trivial_accept)
396 	{
397 		for (i=0 ; i<4 ; i++)
398 		{
399 			aliastransform[0][i] *= aliasxscale *
400 					(1.0 / ((float)0x8000 * 0x10000));
401 			aliastransform[1][i] *= aliasyscale *
402 					(1.0 / ((float)0x8000 * 0x10000));
403 			aliastransform[2][i] *= 1.0 / ((float)0x8000 * 0x10000);
404 
405 		}
406 	}
407 }
408 
409 
410 /*
411 ================
412 R_AliasTransformFinalVert
413 ================
414 */
R_AliasTransformFinalVert(finalvert_t * fv,auxvert_t * av,trivertx_t * pverts,stvert_t * pstverts)415 void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av,
416 	trivertx_t *pverts, stvert_t *pstverts)
417 {
418 	int		temp;
419 	float	lightcos, *plightnormal;
420 
421 	av->fv[0] = DotProduct(pverts->v, aliastransform[0]) +
422 			aliastransform[0][3];
423 	av->fv[1] = DotProduct(pverts->v, aliastransform[1]) +
424 			aliastransform[1][3];
425 	av->fv[2] = DotProduct(pverts->v, aliastransform[2]) +
426 			aliastransform[2][3];
427 
428 	fv->v[2] = pstverts->s;
429 	fv->v[3] = pstverts->t;
430 
431 	fv->flags = pstverts->onseam;
432 
433 // lighting
434 	plightnormal = r_avertexnormals[pverts->lightnormalindex];
435 	lightcos = DotProduct (plightnormal, r_plightvec);
436 	temp = r_ambientlight;
437 
438 	if (lightcos < 0)
439 	{
440 		temp += (int)(r_shadelight * lightcos);
441 
442 	// clamp; because we limited the minimum ambient and shading light, we
443 	// don't have to clamp low light, just bright
444 		if (temp < 0)
445 			temp = 0;
446 	}
447 
448 	fv->v[4] = temp;
449 }
450 
451 
452 #if	!id386
453 
454 /*
455 ================
456 R_AliasTransformAndProjectFinalVerts
457 ================
458 */
R_AliasTransformAndProjectFinalVerts(finalvert_t * fv,stvert_t * pstverts)459 void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
460 {
461 	int			i, temp;
462 	float		lightcos, *plightnormal, zi;
463 	trivertx_t	*pverts;
464 
465 	pverts = r_apverts;
466 
467 	for (i=0 ; i<r_anumverts ; i++, fv++, pverts++, pstverts++)
468 	{
469 	// transform and project
470 		zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) +
471 				aliastransform[2][3]);
472 
473 	// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
474 	// scaled up by 1/2**31, and the scaling cancels out for x and y in the
475 	// projection
476 		fv->v[5] = zi;
477 
478 		fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) +
479 				aliastransform[0][3]) * zi) + aliasxcenter;
480 		fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) +
481 				aliastransform[1][3]) * zi) + aliasycenter;
482 
483 		fv->v[2] = pstverts->s;
484 		fv->v[3] = pstverts->t;
485 		fv->flags = pstverts->onseam;
486 
487 	// lighting
488 		plightnormal = r_avertexnormals[pverts->lightnormalindex];
489 		lightcos = DotProduct (plightnormal, r_plightvec);
490 		temp = r_ambientlight;
491 
492 		if (lightcos < 0)
493 		{
494 			temp += (int)(r_shadelight * lightcos);
495 
496 		// clamp; because we limited the minimum ambient and shading light, we
497 		// don't have to clamp low light, just bright
498 			if (temp < 0)
499 				temp = 0;
500 		}
501 
502 		fv->v[4] = temp;
503 	}
504 }
505 
506 #endif
507 
508 
509 /*
510 ================
511 R_AliasProjectFinalVert
512 ================
513 */
R_AliasProjectFinalVert(finalvert_t * fv,auxvert_t * av)514 void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
515 {
516 	float	zi;
517 
518 // project points
519 	zi = 1.0 / av->fv[2];
520 
521 	fv->v[5] = zi * ziscale;
522 
523 	fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter;
524 	fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter;
525 }
526 
527 
528 /*
529 ================
530 R_AliasPrepareUnclippedPoints
531 ================
532 */
R_AliasPrepareUnclippedPoints(void)533 void R_AliasPrepareUnclippedPoints (void)
534 {
535 	stvert_t	*pstverts;
536 	finalvert_t	*fv;
537 
538 	pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts);
539 	r_anumverts = pmdl->numverts;
540 // FIXME: just use pfinalverts directly?
541 	fv = pfinalverts;
542 
543 	R_AliasTransformAndProjectFinalVerts (fv, pstverts);
544 
545 	if (r_affinetridesc.drawtype)
546 		D_PolysetDrawFinalVerts (fv, r_anumverts);
547 
548 	r_affinetridesc.pfinalverts = pfinalverts;
549 	r_affinetridesc.ptriangles = (mtriangle_t *)
550 			((byte *)paliashdr + paliashdr->triangles);
551 	r_affinetridesc.numtriangles = pmdl->numtris;
552 
553 	D_PolysetDraw ();
554 }
555 
556 /*
557 ===============
558 R_AliasSetupSkin
559 ===============
560 */
R_AliasSetupSkin(void)561 void R_AliasSetupSkin (void)
562 {
563 	int					skinnum;
564 	int					i, numskins;
565 	maliasskingroup_t	*paliasskingroup;
566 	float				*pskinintervals, fullskininterval;
567 	float				skintargettime, skintime;
568 
569 	skinnum = currententity->skinnum;
570 	if ((skinnum >= pmdl->numskins) || (skinnum < 0))
571 	{
572 		Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
573 		skinnum = 0;
574 	}
575 
576 	pskindesc = ((maliasskindesc_t *)
577 			((byte *)paliashdr + paliashdr->skindesc)) + skinnum;
578 	a_skinwidth = pmdl->skinwidth;
579 
580 	if (pskindesc->type == ALIAS_SKIN_GROUP)
581 	{
582 		paliasskingroup = (maliasskingroup_t *)((byte *)paliashdr +
583 				pskindesc->skin);
584 		pskinintervals = (float *)
585 				((byte *)paliashdr + paliasskingroup->intervals);
586 		numskins = paliasskingroup->numskins;
587 		fullskininterval = pskinintervals[numskins-1];
588 
589 		skintime = cl.time + currententity->syncbase;
590 
591 	// when loading in Mod_LoadAliasSkinGroup, we guaranteed all interval
592 	// values are positive, so we don't have to worry about division by 0
593 		skintargettime = skintime -
594 				((int)(skintime / fullskininterval)) * fullskininterval;
595 
596 		for (i=0 ; i<(numskins-1) ; i++)
597 		{
598 			if (pskinintervals[i] > skintargettime)
599 				break;
600 		}
601 
602 		pskindesc = &paliasskingroup->skindescs[i];
603 	}
604 
605 	r_affinetridesc.pskindesc = pskindesc;
606 	r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);
607 	r_affinetridesc.skinwidth = a_skinwidth;
608 	r_affinetridesc.seamfixupX16 =  (a_skinwidth >> 1) << 16;
609 	r_affinetridesc.skinheight = pmdl->skinheight;
610 }
611 
612 /*
613 ================
614 R_AliasSetupLighting
615 ================
616 */
R_AliasSetupLighting(alight_t * plighting)617 void R_AliasSetupLighting (alight_t *plighting)
618 {
619 
620 // guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't have
621 // to clamp off the bottom
622 	r_ambientlight = plighting->ambientlight;
623 
624 	if (r_ambientlight < LIGHT_MIN)
625 		r_ambientlight = LIGHT_MIN;
626 
627 	r_ambientlight = (255 - r_ambientlight) << VID_CBITS;
628 
629 	if (r_ambientlight < LIGHT_MIN)
630 		r_ambientlight = LIGHT_MIN;
631 
632 	r_shadelight = plighting->shadelight;
633 
634 	if (r_shadelight < 0)
635 		r_shadelight = 0;
636 
637 	r_shadelight *= VID_GRADES;
638 
639 // rotate the lighting vector into the model's frame of reference
640 	r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
641 	r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
642 	r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
643 }
644 
645 /*
646 =================
647 R_AliasSetupFrame
648 
649 set r_apverts
650 =================
651 */
R_AliasSetupFrame(void)652 void R_AliasSetupFrame (void)
653 {
654 	int				frame;
655 	int				i, numframes;
656 	maliasgroup_t	*paliasgroup;
657 	float			*pintervals, fullinterval, targettime, time;
658 
659 	frame = currententity->frame;
660 	if ((frame >= pmdl->numframes) || (frame < 0))
661 	{
662 		Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
663 		frame = 0;
664 	}
665 
666 	if (paliashdr->frames[frame].type == ALIAS_SINGLE)
667 	{
668 		r_apverts = (trivertx_t *)
669 				((byte *)paliashdr + paliashdr->frames[frame].frame);
670 		return;
671 	}
672 
673 	paliasgroup = (maliasgroup_t *)
674 				((byte *)paliashdr + paliashdr->frames[frame].frame);
675 	pintervals = (float *)((byte *)paliashdr + paliasgroup->intervals);
676 	numframes = paliasgroup->numframes;
677 	fullinterval = pintervals[numframes-1];
678 
679 	time = cl.time + currententity->syncbase;
680 
681 //
682 // when loading in Mod_LoadAliasGroup, we guaranteed all interval values
683 // are positive, so we don't have to worry about division by 0
684 //
685 	targettime = time - ((int)(time / fullinterval)) * fullinterval;
686 
687 	for (i=0 ; i<(numframes-1) ; i++)
688 	{
689 		if (pintervals[i] > targettime)
690 			break;
691 	}
692 
693 	r_apverts = (trivertx_t *)
694 				((byte *)paliashdr + paliasgroup->frames[i].frame);
695 }
696 
697 
698 /*
699 ================
700 R_AliasDrawModel
701 ================
702 */
R_AliasDrawModel(alight_t * plighting)703 void R_AliasDrawModel (alight_t *plighting)
704 {
705 	finalvert_t		finalverts[MAXALIASVERTS +
706 						((CACHE_SIZE - 1) / sizeof(finalvert_t)) + 1];
707 	auxvert_t		auxverts[MAXALIASVERTS];
708 
709 	r_amodels_drawn++;
710 
711 // cache align
712 	pfinalverts = (finalvert_t *)
713 			(((long)&finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
714 	pauxverts = &auxverts[0];
715 
716 	paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
717 	pmdl = (mdl_t *)((byte *)paliashdr + paliashdr->model);
718 
719 	R_AliasSetupSkin ();
720 	R_AliasSetUpTransform (currententity->trivial_accept);
721 	R_AliasSetupLighting (plighting);
722 	R_AliasSetupFrame ();
723 
724 	if (!currententity->colormap)
725 		Sys_Error ("R_AliasDrawModel: !currententity->colormap");
726 
727 	r_affinetridesc.drawtype = (currententity->trivial_accept == 3) &&
728 			r_recursiveaffinetriangles;
729 
730 	if (r_affinetridesc.drawtype)
731 	{
732 		D_PolysetUpdateTables ();		// FIXME: precalc...
733 	}
734 	else
735 	{
736 #if	id386
737 		D_Aff8Patch (currententity->colormap);
738 #endif
739 	}
740 
741 	acolormap = currententity->colormap;
742 
743 	if (currententity != &cl.viewent)
744 		ziscale = (float)0x8000 * (float)0x10000;
745 	else
746 		ziscale = (float)0x8000 * (float)0x10000 * 3.0;
747 
748 	if (currententity->trivial_accept)
749 		R_AliasPrepareUnclippedPoints ();
750 	else
751 		R_AliasPreparePoints ();
752 }
753 
754