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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 
11 #ifndef GrGLConfig_DEFINED
12 #define GrGLConfig_DEFINED
13 
14 #include "GrTypes.h"
15 #include "GrGLDefines.h"
16 
17 /**
18  * Optional GL config file.
19  */
20 #ifdef GR_GL_CUSTOM_SETUP_HEADER
21     #include GR_GL_CUSTOM_SETUP_HEADER
22 #endif
23 
24 #if !defined(GR_GL_FUNCTION_TYPE)
25     #define GR_GL_FUNCTION_TYPE
26 #endif
27 
28 /**
29  * The following are optional defines that can be enabled at the compiler
30  * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom
31  * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can
32  * also be placed there.
33  *
34  * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to
35  * 0. Logging can be enabled and disabled at runtime using a debugger via to
36  * global gLogCallsGL. The initial value of gLogCallsGL is controlled by
37  * GR_GL_LOG_CALLS_START.
38  *
39  * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when
40  * GR_GL_LOG_CALLS is 1. Defaults to 0.
41  *
42  * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call.
43  * Defaults to 1 if GR_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1
44  * this can be toggled in a debugger using the gCheckErrorGL global. The initial
45  * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START.
46  *
47  * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
48  * when GR_GL_CHECK_ERROR is 1.  Defaults to 1.
49  *
50  * GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend
51  * will use uniforms instead of attributes in all cases when there is not
52  * per-vertex data. This is important when the underlying GL implementation
53  * doesn't actually support immediate style attribute values (e.g. when
54  * the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0.
55  *
56  * GR_GL_ATTRIBUTE_MATRICES: If changing uniforms is very expensive it may be
57  * faster to use vertex attributes for matrices (set via glVertexAttrib3fv).
58  * Setting this build flag enables this behavior. GR_GL_NO_CONSTANT_ATTRIBUTES
59  * must not be set since this uses constant attributes for the matrices.
60  * Defaults to 0.
61  *
62  * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
63  * buffer that replaces old data Ganesh can give a hint to the driver that the
64  * previous data will not be used in future draws like this:
65  *  glBufferData(GL_..._BUFFER, size, NULL, usage);       //<--hint, NULL means
66  *  glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) //   old data can't be
67  *                                                        //   used again.
68  * However, this can be an unoptimization on some platforms, esp. Chrome.
69  * Chrome's cmd buffer will create a new allocation and memset the whole thing
70  * to zero (for security reasons). Defaults to 1 (enabled).
71  *
72  * GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides
73  * a function pointer that is called just before every gl function. The ptr must
74  * be valid (i.e. there is no NULL check). However, by default the callback will
75  * be set to a function that does nothing. The signature of the function is:
76  *    void function(const GrGLInterface*)
77  * It is not extern "C".
78  * The GrGLInterface field fCallback specifies the function ptr and there is an
79  * additional field fCallbackData of type intptr_t for client data.
80  *
81  * GR_GL_RGBA_8888_PIXEL_OPS_SLOW: Set this to 1 if it is known that performing
82  * glReadPixels / glTex(Sub)Image with format=GL_RGBA, type=GL_UNISIGNED_BYTE is
83  * significantly slower than format=GL_BGRA, type=GL_UNISIGNED_BYTE.
84  *
85  * GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL: Set this to 1 if calling
86  * glReadPixels to read the entire framebuffer is faster than calling it with
87  * the same sized rectangle but with a framebuffer bound that is larger than
88  * the rectangle read.
89  *
90  * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage,
91  * glBufferData, glRenderbufferStorage, etc will be checked for errors. This
92  * amounts to ensuring the error is GL_NO_ERROR, calling the allocating
93  * function, and then checking that the error is still GL_NO_ERROR. When the
94  * value is 0 we will assume no error was generated without checking.
95  *
96  * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
97  * every time we bind a texture or renderbuffer to an FBO. However, in some
98  * environments CheckFrameBufferStatus is very expensive. If this is set we will
99  * check the first time we use a color format or a combination of color /
100  * stencil formats as attachments. If the FBO is complete we will assume
101  * subsequent attachments with the same formats are complete as well.
102  */
103 
104 #if !defined(GR_GL_LOG_CALLS)
105     #define GR_GL_LOG_CALLS                             GR_DEBUG
106 #endif
107 
108 #if !defined(GR_GL_LOG_CALLS_START)
109     #define GR_GL_LOG_CALLS_START                       0
110 #endif
111 
112 #if !defined(GR_GL_CHECK_ERROR)
113     #define GR_GL_CHECK_ERROR                           GR_DEBUG
114 #endif
115 
116 #if !defined(GR_GL_CHECK_ERROR_START)
117     #define GR_GL_CHECK_ERROR_START                     1
118 #endif
119 
120 #if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES)
121     #define GR_GL_NO_CONSTANT_ATTRIBUTES                0
122 #endif
123 
124 #if !defined(GR_GL_ATTRIBUTE_MATRICES)
125     #define GR_GL_ATTRIBUTE_MATRICES                    0
126 #endif
127 
128 #if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
129     #define GR_GL_USE_BUFFER_DATA_NULL_HINT             1
130 #endif
131 
132 #if !defined(GR_GL_PER_GL_FUNC_CALLBACK)
133     #define GR_GL_PER_GL_FUNC_CALLBACK                  0
134 #endif
135 
136 #if !defined(GR_GL_RGBA_8888_PIXEL_OPS_SLOW)
137     #define GR_GL_RGBA_8888_PIXEL_OPS_SLOW              0
138 #endif
139 
140 #if !defined(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL)
141     #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL   0
142 #endif
143 
144 #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR)
145     #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR            1
146 #endif
147 
148 #if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT)
149     #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT      0
150 #endif
151 
152 /**
153  * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
154  * fully understand it. When (element) array buffers are continually
155  * respecified using glBufferData performance can fall off of a cliff. The
156  * driver winds up performing many DMA mapping / unmappings and chews up ~50% of
157  * the core. However, it has been observed that occaisonally respecifiying the
158  * buffer using glBufferData and then writing data using glBufferSubData
159  * prevents the bad behavior.
160  *
161  * There is a lot of uncertainty around this issue. In Chrome backgrounding
162  * the tab somehow initiates this behavior and we don't know what the connection
163  * is. Another observation is that Chrome's cmd buffer server will actually
164  * create a buffer full of zeros when it sees a NULL data param (for security
165  * reasons). If this is disabled and NULL is actually passed all the way to the
166  * driver then the workaround doesn't help.
167  *
168  * The issue is tracked at:
169  * http://code.google.com/p/chromium/issues/detail?id=114865
170  *
171  * When the workaround is enabled we will use the glBufferData / glBufferSubData
172  * trick every 128 array buffer uploads.
173  *
174  * Hopefully we will understand this better and have a cleaner fix or get a
175  * OS/driver level fix.
176  */
177 #define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND   \
178     (GR_MAC_BUILD &&                                    \
179      !GR_GL_USE_BUFFER_DATA_NULL_HINT)
180 
181 #if(GR_GL_NO_CONSTANT_ATTRIBUTES) && (GR_GL_ATTRIBUTE_MATRICES)
182     #error "Cannot combine GR_GL_NO_CONSTANT_ATTRIBUTES and GR_GL_ATTRIBUTE_MATRICES"
183 #endif
184 
185 ////////////////////////////////////////////////////////////////////////////////
186 
187 #if GR_SCALAR_IS_FIXED
188     #define GrGLType   GL_FIXED
189 #elif GR_SCALAR_IS_FLOAT
190     #define GrGLType   GR_GL_FLOAT
191 #else
192     #error "unknown GR_SCALAR type"
193 #endif
194 
195 #if GR_TEXT_SCALAR_IS_USHORT
196     #define GrGLTextType                    GR_GL_UNSIGNED_SHORT
197     #define GR_GL_TEXT_TEXTURE_NORMALIZED   1
198 #elif GR_TEXT_SCALAR_IS_FLOAT
199     #define GrGLTextType                    GR_GL_FLOAT
200     #define GR_GL_TEXT_TEXTURE_NORMALIZED   0
201 #elif GR_TEXT_SCALAR_IS_FIXED
202     #define GrGLTextType                    GR_GL_FIXED
203     #define GR_GL_TEXT_TEXTURE_NORMALIZED   0
204 #else
205     #error "unknown GR_TEXT_SCALAR type"
206 #endif
207 
208 ////////////////////////////////////////////////////////////////////////////////
209 
210 struct GrGLInterface;
211 
212 extern void GrGLCheckErr(const GrGLInterface* gl,
213                          const char* location,
214                          const char* call);
215 
216 extern void GrGLClearErr(const GrGLInterface* gl);
217 
218 #if GR_GL_CHECK_ERROR
219     extern bool gCheckErrorGL;
220     #define GR_GL_CHECK_ERROR_IMPL(IFACE, X)                    \
221         if (gCheckErrorGL)                                      \
222             GrGLCheckErr(IFACE, GR_FILE_AND_LINE_STR, #X)
223 #else
224     #define GR_GL_CHECK_ERROR_IMPL(IFACE, X)
225 #endif
226 
227 #if GR_GL_LOG_CALLS
228     extern bool gLogCallsGL;
229     #define GR_GL_LOG_CALLS_IMPL(X)                             \
230         if (gLogCallsGL)                                        \
231             GrPrintf(GR_FILE_AND_LINE_STR "GL: " #X "\n")
232 #else
233     #define GR_GL_LOG_CALLS_IMPL(X)
234 #endif
235 
236 #if GR_GL_PER_GL_FUNC_CALLBACK
237     #define GR_GL_CALLBACK_IMPL(IFACE) (IFACE)->fCallback(IFACE)
238 #else
239     #define GR_GL_CALLBACK_IMPL(IFACE)
240 #endif
241 
242 #define GR_GL_CALL(IFACE, X)                                    \
243     do {                                                        \
244         GR_GL_CALL_NOERRCHECK(IFACE, X);                        \
245         GR_GL_CHECK_ERROR_IMPL(IFACE, X);                       \
246     } while (false)
247 
248 #define GR_GL_CALL_NOERRCHECK(IFACE, X)                         \
249     do {                                                        \
250         GR_GL_CALLBACK_IMPL(IFACE);                             \
251         (IFACE)->f##X;                                          \
252         GR_GL_LOG_CALLS_IMPL(X);                                \
253     } while (false)
254 
255 #define GR_GL_CALL_RET(IFACE, RET, X)                           \
256     do {                                                        \
257         GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X);               \
258         GR_GL_CHECK_ERROR_IMPL(IFACE, X);                       \
259     } while (false)
260 
261 #define GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X)                \
262     do {                                                        \
263         GR_GL_CALLBACK_IMPL(IFACE);                             \
264         (RET) = (IFACE)->f##X;                                  \
265         GR_GL_LOG_CALLS_IMPL(X);                                \
266     } while (false)
267 
268 #define GR_GL_GET_ERROR(IFACE) (IFACE)->fGetError()
269 
270 ////////////////////////////////////////////////////////////////////////////////
271 
272 /**
273  *  Some drivers want the var-int arg to be zero-initialized on input.
274  */
275 #define GR_GL_INIT_ZERO     0
276 #define GR_GL_GetIntegerv(gl, e, p)     \
277     do {                            \
278         *(p) = GR_GL_INIT_ZERO;     \
279         GR_GL_CALL(gl, GetIntegerv(e, p));   \
280     } while (0)
281 
282 #define GR_GL_GetFramebufferAttachmentParameteriv(gl, t, a, pname, p)           \
283     do {                                                                        \
284         *(p) = GR_GL_INIT_ZERO;                                                 \
285         GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p));    \
286     } while (0)
287 
288 #define GR_GL_GetRenderbufferParameteriv(gl, t, pname, p)                       \
289     do {                                                                        \
290         *(p) = GR_GL_INIT_ZERO;                                                 \
291         GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p));                \
292     } while (0)
293 
294 #define GR_GL_GetTexLevelParameteriv(gl, t, l, pname, p)                        \
295     do {                                                                        \
296         *(p) = GR_GL_INIT_ZERO;                                                 \
297         GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p));                 \
298     } while (0)
299 
300 ////////////////////////////////////////////////////////////////////////////////
301 
302 #endif
303