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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkEdge.h"
11 #include "SkFDot6.h"
12 #include "SkMath.h"
13 
14 /*
15     In setLine, setQuadratic, setCubic, the first thing we do is to convert
16     the points into FDot6. This is modulated by the shift parameter, which
17     will either be 0, or something like 2 for antialiasing.
18 
19     In the float case, we want to turn the float into .6 by saying pt * 64,
20     or pt * 256 for antialiasing. This is implemented as 1 << (shift + 6).
21 
22     In the fixed case, we want to turn the fixed into .6 by saying pt >> 10,
23     or pt >> 8 for antialiasing. This is implemented as pt >> (10 - shift).
24 */
25 
26 /////////////////////////////////////////////////////////////////////////
27 
setLine(const SkPoint & p0,const SkPoint & p1,const SkIRect * clip,int shift)28 int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip,
29                     int shift) {
30     SkFDot6 x0, y0, x1, y1;
31 
32     {
33 #ifdef SK_SCALAR_IS_FLOAT
34         float scale = float(1 << (shift + 6));
35         x0 = int(p0.fX * scale);
36         y0 = int(p0.fY * scale);
37         x1 = int(p1.fX * scale);
38         y1 = int(p1.fY * scale);
39 #else
40         shift = 10 - shift;
41         x0 = p0.fX >> shift;
42         y0 = p0.fY >> shift;
43         x1 = p1.fX >> shift;
44         y1 = p1.fY >> shift;
45 #endif
46     }
47 
48     int winding = 1;
49 
50     if (y0 > y1) {
51         SkTSwap(x0, x1);
52         SkTSwap(y0, y1);
53         winding = -1;
54     }
55 
56     int top = SkFDot6Round(y0);
57     int bot = SkFDot6Round(y1);
58 
59     // are we a zero-height line?
60     if (top == bot) {
61         return 0;
62     }
63     // are we completely above or below the clip?
64     if (NULL != clip && (top >= clip->fBottom || bot <= clip->fTop)) {
65         return 0;
66     }
67 
68     SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
69 
70     fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63));   // + SK_Fixed1/2
71     fDX         = slope;
72     fFirstY     = top;
73     fLastY      = bot - 1;
74     fCurveCount = 0;
75     fWinding    = SkToS8(winding);
76     fCurveShift = 0;
77 
78     if (clip) {
79         this->chopLineWithClip(*clip);
80     }
81     return 1;
82 }
83 
84 // called from a curve subclass
updateLine(SkFixed x0,SkFixed y0,SkFixed x1,SkFixed y1)85 int SkEdge::updateLine(SkFixed x0, SkFixed y0, SkFixed x1, SkFixed y1)
86 {
87     SkASSERT(fWinding == 1 || fWinding == -1);
88     SkASSERT(fCurveCount != 0);
89 //    SkASSERT(fCurveShift != 0);
90 
91     y0 >>= 10;
92     y1 >>= 10;
93 
94     SkASSERT(y0 <= y1);
95 
96     int top = SkFDot6Round(y0);
97     int bot = SkFDot6Round(y1);
98 
99 //  SkASSERT(top >= fFirstY);
100 
101     // are we a zero-height line?
102     if (top == bot)
103         return 0;
104 
105     x0 >>= 10;
106     x1 >>= 10;
107 
108     SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
109 
110     fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63));   // + SK_Fixed1/2
111     fDX         = slope;
112     fFirstY     = top;
113     fLastY      = bot - 1;
114 
115     return 1;
116 }
117 
chopLineWithClip(const SkIRect & clip)118 void SkEdge::chopLineWithClip(const SkIRect& clip)
119 {
120     int top = fFirstY;
121 
122     SkASSERT(top < clip.fBottom);
123 
124     // clip the line to the top
125     if (top < clip.fTop)
126     {
127         SkASSERT(fLastY >= clip.fTop);
128         fX += fDX * (clip.fTop - top);
129         fFirstY = clip.fTop;
130     }
131 }
132 
133 ///////////////////////////////////////////////////////////////////////////////
134 
135 /*  We store 1<<shift in a (signed) byte, so its maximum value is 1<<6 == 64.
136     Note that this limits the number of lines we use to approximate a curve.
137     If we need to increase this, we need to store fCurveCount in something
138     larger than int8_t.
139 */
140 #define MAX_COEFF_SHIFT     6
141 
cheap_distance(SkFDot6 dx,SkFDot6 dy)142 static inline SkFDot6 cheap_distance(SkFDot6 dx, SkFDot6 dy)
143 {
144     dx = SkAbs32(dx);
145     dy = SkAbs32(dy);
146     // return max + min/2
147     if (dx > dy)
148         dx += dy >> 1;
149     else
150         dx = dy + (dx >> 1);
151     return dx;
152 }
153 
diff_to_shift(SkFDot6 dx,SkFDot6 dy)154 static inline int diff_to_shift(SkFDot6 dx, SkFDot6 dy)
155 {
156     // cheap calc of distance from center of p0-p2 to the center of the curve
157     SkFDot6 dist = cheap_distance(dx, dy);
158 
159     // shift down dist (it is currently in dot6)
160     // down by 5 should give us 1/2 pixel accuracy (assuming our dist is accurate...)
161     // this is chosen by heuristic: make it as big as possible (to minimize segments)
162     // ... but small enough so that our curves still look smooth
163     dist = (dist + (1 << 4)) >> 5;
164 
165     // each subdivision (shift value) cuts this dist (error) by 1/4
166     return (32 - SkCLZ(dist)) >> 1;
167 }
168 
setQuadratic(const SkPoint pts[3],int shift)169 int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift)
170 {
171     SkFDot6 x0, y0, x1, y1, x2, y2;
172 
173     {
174 #ifdef SK_SCALAR_IS_FLOAT
175         float scale = float(1 << (shift + 6));
176         x0 = int(pts[0].fX * scale);
177         y0 = int(pts[0].fY * scale);
178         x1 = int(pts[1].fX * scale);
179         y1 = int(pts[1].fY * scale);
180         x2 = int(pts[2].fX * scale);
181         y2 = int(pts[2].fY * scale);
182 #else
183         shift = 10 - shift;
184         x0 = pts[0].fX >> shift;
185         y0 = pts[0].fY >> shift;
186         x1 = pts[1].fX >> shift;
187         y1 = pts[1].fY >> shift;
188         x2 = pts[2].fX >> shift;
189         y2 = pts[2].fY >> shift;
190 #endif
191     }
192 
193     int winding = 1;
194     if (y0 > y2)
195     {
196         SkTSwap(x0, x2);
197         SkTSwap(y0, y2);
198         winding = -1;
199     }
200     SkASSERT(y0 <= y1 && y1 <= y2);
201 
202     int top = SkFDot6Round(y0);
203     int bot = SkFDot6Round(y2);
204 
205     // are we a zero-height quad (line)?
206     if (top == bot)
207         return 0;
208 
209     // compute number of steps needed (1 << shift)
210     {
211         SkFDot6 dx = ((x1 << 1) - x0 - x2) >> 2;
212         SkFDot6 dy = ((y1 << 1) - y0 - y2) >> 2;
213         shift = diff_to_shift(dx, dy);
214         SkASSERT(shift >= 0);
215     }
216     // need at least 1 subdivision for our bias trick
217     if (shift == 0) {
218         shift = 1;
219     } else if (shift > MAX_COEFF_SHIFT) {
220         shift = MAX_COEFF_SHIFT;
221     }
222 
223     fWinding    = SkToS8(winding);
224     fCurveShift = SkToU8(shift);
225     //fCubicDShift only set for cubics
226     fCurveCount = SkToS8(1 << shift);
227 
228     SkFixed A = SkFDot6ToFixed(x0 - x1 - x1 + x2);
229     SkFixed B = SkFDot6ToFixed(x1 - x0 + x1 - x0);
230 
231     fQx     = SkFDot6ToFixed(x0);
232     fQDx    = B + (A >> shift);     // biased by shift
233     fQDDx   = A >> (shift - 1);     // biased by shift
234 
235     A = SkFDot6ToFixed(y0 - y1 - y1 + y2);
236     B = SkFDot6ToFixed(y1 - y0 + y1 - y0);
237 
238     fQy     = SkFDot6ToFixed(y0);
239     fQDy    = B + (A >> shift);     // biased by shift
240     fQDDy   = A >> (shift - 1);     // biased by shift
241 
242     fQLastX = SkFDot6ToFixed(x2);
243     fQLastY = SkFDot6ToFixed(y2);
244 
245     return this->updateQuadratic();
246 }
247 
updateQuadratic()248 int SkQuadraticEdge::updateQuadratic()
249 {
250     int     success;
251     int     count = fCurveCount;
252     SkFixed oldx = fQx;
253     SkFixed oldy = fQy;
254     SkFixed dx = fQDx;
255     SkFixed dy = fQDy;
256     SkFixed newx, newy;
257     int     shift = fCurveShift;
258 
259     SkASSERT(count > 0);
260 
261     do {
262         if (--count > 0)
263         {
264             newx    = oldx + (dx >> shift);
265             dx    += fQDDx;
266             newy    = oldy + (dy >> shift);
267             dy    += fQDDy;
268         }
269         else    // last segment
270         {
271             newx    = fQLastX;
272             newy    = fQLastY;
273         }
274         success = this->updateLine(oldx, oldy, newx, newy);
275         oldx = newx;
276         oldy = newy;
277     } while (count > 0 && !success);
278 
279     fQx         = newx;
280     fQy         = newy;
281     fQDx        = dx;
282     fQDy        = dy;
283     fCurveCount = SkToS8(count);
284     return success;
285 }
286 
287 /////////////////////////////////////////////////////////////////////////
288 
SkFDot6UpShift(SkFDot6 x,int upShift)289 static inline int SkFDot6UpShift(SkFDot6 x, int upShift) {
290     SkASSERT((x << upShift >> upShift) == x);
291     return x << upShift;
292 }
293 
294 /*  f(1/3) = (8a + 12b + 6c + d) / 27
295     f(2/3) = (a + 6b + 12c + 8d) / 27
296 
297     f(1/3)-b = (8a - 15b + 6c + d) / 27
298     f(2/3)-c = (a + 6b - 15c + 8d) / 27
299 
300     use 16/512 to approximate 1/27
301 */
cubic_delta_from_line(SkFDot6 a,SkFDot6 b,SkFDot6 c,SkFDot6 d)302 static SkFDot6 cubic_delta_from_line(SkFDot6 a, SkFDot6 b, SkFDot6 c, SkFDot6 d)
303 {
304     SkFDot6 oneThird = ((a << 3) - ((b << 4) - b) + 6*c + d) * 19 >> 9;
305     SkFDot6 twoThird = (a + 6*b - ((c << 4) - c) + (d << 3)) * 19 >> 9;
306 
307     return SkMax32(SkAbs32(oneThird), SkAbs32(twoThird));
308 }
309 
setCubic(const SkPoint pts[4],const SkIRect * clip,int shift)310 int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift)
311 {
312     SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3;
313 
314     {
315 #ifdef SK_SCALAR_IS_FLOAT
316         float scale = float(1 << (shift + 6));
317         x0 = int(pts[0].fX * scale);
318         y0 = int(pts[0].fY * scale);
319         x1 = int(pts[1].fX * scale);
320         y1 = int(pts[1].fY * scale);
321         x2 = int(pts[2].fX * scale);
322         y2 = int(pts[2].fY * scale);
323         x3 = int(pts[3].fX * scale);
324         y3 = int(pts[3].fY * scale);
325 #else
326         shift = 10 - shift;
327         x0 = pts[0].fX >> shift;
328         y0 = pts[0].fY >> shift;
329         x1 = pts[1].fX >> shift;
330         y1 = pts[1].fY >> shift;
331         x2 = pts[2].fX >> shift;
332         y2 = pts[2].fY >> shift;
333         x3 = pts[3].fX >> shift;
334         y3 = pts[3].fY >> shift;
335 #endif
336     }
337 
338     int winding = 1;
339     if (y0 > y3)
340     {
341         SkTSwap(x0, x3);
342         SkTSwap(x1, x2);
343         SkTSwap(y0, y3);
344         SkTSwap(y1, y2);
345         winding = -1;
346     }
347 
348     int top = SkFDot6Round(y0);
349     int bot = SkFDot6Round(y3);
350 
351     // are we a zero-height cubic (line)?
352     if (top == bot)
353         return 0;
354 
355     // are we completely above or below the clip?
356     if (clip && (top >= clip->fBottom || bot <= clip->fTop))
357         return 0;
358 
359     // compute number of steps needed (1 << shift)
360     {
361         // Can't use (center of curve - center of baseline), since center-of-curve
362         // need not be the max delta from the baseline (it could even be coincident)
363         // so we try just looking at the two off-curve points
364         SkFDot6 dx = cubic_delta_from_line(x0, x1, x2, x3);
365         SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3);
366         // add 1 (by observation)
367         shift = diff_to_shift(dx, dy) + 1;
368     }
369     // need at least 1 subdivision for our bias trick
370     SkASSERT(shift > 0);
371     if (shift > MAX_COEFF_SHIFT) {
372         shift = MAX_COEFF_SHIFT;
373     }
374 
375     /*  Since our in coming data is initially shifted down by 10 (or 8 in
376         antialias). That means the most we can shift up is 8. However, we
377         compute coefficients with a 3*, so the safest upshift is really 6
378     */
379     int upShift = 6;    // largest safe value
380     int downShift = shift + upShift - 10;
381     if (downShift < 0) {
382         downShift = 0;
383         upShift = 10 - shift;
384     }
385 
386     fWinding    = SkToS8(winding);
387     fCurveCount = SkToS8(-1 << shift);
388     fCurveShift = SkToU8(shift);
389     fCubicDShift = SkToU8(downShift);
390 
391     SkFixed B = SkFDot6UpShift(3 * (x1 - x0), upShift);
392     SkFixed C = SkFDot6UpShift(3 * (x0 - x1 - x1 + x2), upShift);
393     SkFixed D = SkFDot6UpShift(x3 + 3 * (x1 - x2) - x0, upShift);
394 
395     fCx     = SkFDot6ToFixed(x0);
396     fCDx    = B + (C >> shift) + (D >> 2*shift);    // biased by shift
397     fCDDx   = 2*C + (3*D >> (shift - 1));           // biased by 2*shift
398     fCDDDx  = 3*D >> (shift - 1);                   // biased by 2*shift
399 
400     B = SkFDot6UpShift(3 * (y1 - y0), upShift);
401     C = SkFDot6UpShift(3 * (y0 - y1 - y1 + y2), upShift);
402     D = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift);
403 
404     fCy     = SkFDot6ToFixed(y0);
405     fCDy    = B + (C >> shift) + (D >> 2*shift);    // biased by shift
406     fCDDy   = 2*C + (3*D >> (shift - 1));           // biased by 2*shift
407     fCDDDy  = 3*D >> (shift - 1);                   // biased by 2*shift
408 
409     fCLastX = SkFDot6ToFixed(x3);
410     fCLastY = SkFDot6ToFixed(y3);
411 
412     if (clip)
413     {
414         do {
415             if (!this->updateCubic()) {
416                 return 0;
417             }
418         } while (!this->intersectsClip(*clip));
419         this->chopLineWithClip(*clip);
420         return 1;
421     }
422     return this->updateCubic();
423 }
424 
updateCubic()425 int SkCubicEdge::updateCubic()
426 {
427     int     success;
428     int     count = fCurveCount;
429     SkFixed oldx = fCx;
430     SkFixed oldy = fCy;
431     SkFixed newx, newy;
432     const int ddshift = fCurveShift;
433     const int dshift = fCubicDShift;
434 
435     SkASSERT(count < 0);
436 
437     do {
438         if (++count < 0)
439         {
440             newx    = oldx + (fCDx >> dshift);
441             fCDx    += fCDDx >> ddshift;
442             fCDDx   += fCDDDx;
443 
444             newy    = oldy + (fCDy >> dshift);
445             fCDy    += fCDDy >> ddshift;
446             fCDDy   += fCDDDy;
447         }
448         else    // last segment
449         {
450         //  SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
451             newx    = fCLastX;
452             newy    = fCLastY;
453         }
454         success = this->updateLine(oldx, oldy, newx, newy);
455         oldx = newx;
456         oldy = newy;
457     } while (count < 0 && !success);
458 
459     fCx         = newx;
460     fCy         = newy;
461     fCurveCount = SkToS8(count);
462     return success;
463 }
464 
465 
466 
467