• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkBitmapProcState.h"
9 
10 /*  A platform may optionally overwrite any of these with accelerated
11     versions. On input, these will already have valid function pointers,
12     so a platform need only overwrite the ones it chooses, based on the
13     current state (e.g. fBitmap, fInvMatrix, etc.)
14 
15     fShaderProc32
16     fShaderProc16
17     fMatrixProc
18     fSampleProc32
19     fSampleProc32
20  */
21 
22 // empty implementation just uses default supplied function pointers
platformProcs()23 void SkBitmapProcState::platformProcs() {}
24 
25 
26