1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8 #include "SkBitmapProcState.h"
9
10 /* A platform may optionally overwrite any of these with accelerated
11 versions. On input, these will already have valid function pointers,
12 so a platform need only overwrite the ones it chooses, based on the
13 current state (e.g. fBitmap, fInvMatrix, etc.)
14
15 fShaderProc32
16 fShaderProc16
17 fMatrixProc
18 fSampleProc32
19 fSampleProc32
20 */
21
22 // empty implementation just uses default supplied function pointers
platformProcs()23 void SkBitmapProcState::platformProcs() {}
24
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26