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1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 ** Author: Eric Veach, July 1994.
37 **
38 ** $Date$ $Revision$
39 ** $Header: //depot/main/gfx/lib/glu/libtess/sweep.h#5 $
40 */
41 
42 #ifndef __sweep_h_
43 #define __sweep_h_
44 
45 #include "mesh.h"
46 
47 /* __gl_computeInterior( tess ) computes the planar arrangement specified
48  * by the given contours, and further subdivides this arrangement
49  * into regions.  Each region is marked "inside" if it belongs
50  * to the polygon, according to the rule given by tess->windingRule.
51  * Each interior region is guaranteed be monotone.
52  */
53 int __gl_computeInterior( GLUtesselator *tess );
54 
55 
56 /* The following is here *only* for access by debugging routines */
57 
58 #include "dict.h"
59 
60 /* For each pair of adjacent edges crossing the sweep line, there is
61  * an ActiveRegion to represent the region between them.  The active
62  * regions are kept in sorted order in a dynamic dictionary.  As the
63  * sweep line crosses each vertex, we update the affected regions.
64  */
65 
66 struct ActiveRegion {
67   GLUhalfEdge	*eUp;		/* upper edge, directed right to left */
68   DictNode	*nodeUp;	/* dictionary node corresponding to eUp */
69   int		windingNumber;	/* used to determine which regions are
70                                  * inside the polygon */
71   GLboolean	inside;		/* is this region inside the polygon? */
72   GLboolean	sentinel;	/* marks fake edges at t = +/-infinity */
73   GLboolean	dirty;		/* marks regions where the upper or lower
74                                  * edge has changed, but we haven't checked
75                                  * whether they intersect yet */
76   GLboolean	fixUpperEdge;	/* marks temporary edges introduced when
77                                  * we process a "right vertex" (one without
78                                  * any edges leaving to the right) */
79 };
80 
81 #define RegionBelow(r)	((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
82 #define RegionAbove(r)	((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
83 
84 #endif
85