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1 //
2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/TranslatorGLSL.h"
8 
9 #include "compiler/OutputGLSL.h"
10 #include "compiler/VersionGLSL.h"
11 
writeVersion(ShShaderType type,TIntermNode * root,TInfoSinkBase & sink)12 static void writeVersion(ShShaderType type, TIntermNode* root,
13                          TInfoSinkBase& sink) {
14     TVersionGLSL versionGLSL(type);
15     root->traverse(&versionGLSL);
16     int version = versionGLSL.getVersion();
17     // We need to write version directive only if it is greater than 110.
18     // If there is no version directive in the shader, 110 is implied.
19     if (version > 110) {
20         sink << "#version " << version << "\n";
21     }
22 }
23 
TranslatorGLSL(ShShaderType type,ShShaderSpec spec)24 TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec)
25     : TCompiler(type, spec) {
26 }
27 
translate(TIntermNode * root)28 void TranslatorGLSL::translate(TIntermNode* root) {
29     TInfoSinkBase& sink = getInfoSink().obj;
30 
31     // Write GLSL version.
32     writeVersion(getShaderType(), root, sink);
33 
34     // Write translated shader.
35     TOutputGLSL outputGLSL(sink);
36     root->traverse(&outputGLSL);
37 }
38