• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2007-2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "InjectedScriptManager.h"
33 
34 #include "DOMWindow.h"
35 #include "InjectedScript.h"
36 #include "InjectedScriptHost.h"
37 #include "ScriptValue.h"
38 #include "V8Binding.h"
39 #include "V8BindingState.h"
40 #include "V8DOMWindow.h"
41 #include "V8HiddenPropertyName.h"
42 #include "V8InjectedScriptHost.h"
43 #include "V8Proxy.h"
44 #include <wtf/RefPtr.h>
45 
46 namespace WebCore {
47 
WeakReferenceCallback(v8::Persistent<v8::Value> object,void * parameter)48 static void WeakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter)
49 {
50     InjectedScriptHost* nativeObject = static_cast<InjectedScriptHost*>(parameter);
51     nativeObject->deref();
52     object.Dispose();
53 }
54 
createInjectedScriptHostV8Wrapper(InjectedScriptHost * host)55 static v8::Local<v8::Object> createInjectedScriptHostV8Wrapper(InjectedScriptHost* host)
56 {
57     v8::Local<v8::Function> function = V8InjectedScriptHost::GetTemplate()->GetFunction();
58     if (function.IsEmpty()) {
59         // Return if allocation failed.
60         return v8::Local<v8::Object>();
61     }
62     v8::Local<v8::Object> instance = SafeAllocation::newInstance(function);
63     if (instance.IsEmpty()) {
64         // Avoid setting the wrapper if allocation failed.
65         return v8::Local<v8::Object>();
66     }
67     V8DOMWrapper::setDOMWrapper(instance, &V8InjectedScriptHost::info, host);
68     // Create a weak reference to the v8 wrapper of InspectorBackend to deref
69     // InspectorBackend when the wrapper is garbage collected.
70     host->ref();
71     v8::Persistent<v8::Object> weakHandle = v8::Persistent<v8::Object>::New(instance);
72     weakHandle.MakeWeak(host, &WeakReferenceCallback);
73     return instance;
74 }
75 
createInjectedScript(const String & scriptSource,ScriptState * inspectedScriptState,long id)76 ScriptObject InjectedScriptManager::createInjectedScript(const String& scriptSource, ScriptState* inspectedScriptState, long id)
77 {
78     v8::HandleScope scope;
79 
80     v8::Local<v8::Context> inspectedContext = inspectedScriptState->context();
81     v8::Context::Scope contextScope(inspectedContext);
82 
83     // Call custom code to create InjectedScripHost wrapper specific for the context
84     // instead of calling toV8() that would create the
85     // wrapper in the current context.
86     // FIXME: make it possible to use generic bindings factory for InjectedScriptHost.
87     v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(m_injectedScriptHost.get());
88     if (scriptHostWrapper.IsEmpty())
89         return ScriptObject();
90 
91     v8::Local<v8::Object> windowGlobal = inspectedContext->Global();
92 
93     // Inject javascript into the context. The compiled script is supposed to evaluate into
94     // a single anonymous function(it's anonymous to avoid cluttering the global object with
95     // inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper,
96     // injected script id and explicit reference to the inspected global object. The function is expected
97     // to create and configure InjectedScript instance that is going to be used by the inspector.
98     v8::Local<v8::Script> script = v8::Script::Compile(v8String(scriptSource));
99     v8::Local<v8::Value> v = script->Run();
100     ASSERT(!v.IsEmpty());
101     ASSERT(v->IsFunction());
102 
103     v8::Handle<v8::Value> args[] = {
104       scriptHostWrapper,
105       windowGlobal,
106       v8::Number::New(id),
107     };
108     v8::Local<v8::Value> injectedScriptValue = v8::Function::Cast(*v)->Call(windowGlobal, 3, args);
109     v8::Local<v8::Object> injectedScript(v8::Object::Cast(*injectedScriptValue));
110     return ScriptObject(inspectedScriptState, injectedScript);
111 }
112 
discardInjectedScript(ScriptState * inspectedScriptState)113 void InjectedScriptManager::discardInjectedScript(ScriptState* inspectedScriptState)
114 {
115     v8::HandleScope handleScope;
116     v8::Local<v8::Context> context = inspectedScriptState->context();
117     v8::Context::Scope contextScope(context);
118 
119     v8::Local<v8::Object> global = context->Global();
120     // Skip proxy object. The proxy object will survive page navigation while we need
121     // an object whose lifetime consides with that of the inspected context.
122     global = v8::Local<v8::Object>::Cast(global->GetPrototype());
123 
124     v8::Handle<v8::String> key = V8HiddenPropertyName::devtoolsInjectedScript();
125     global->DeleteHiddenValue(key);
126 }
127 
injectedScriptFor(ScriptState * inspectedScriptState)128 InjectedScript InjectedScriptManager::injectedScriptFor(ScriptState* inspectedScriptState)
129 {
130     v8::HandleScope handleScope;
131     v8::Local<v8::Context> context = inspectedScriptState->context();
132     v8::Context::Scope contextScope(context);
133 
134     v8::Local<v8::Object> global = context->Global();
135     // Skip proxy object. The proxy object will survive page navigation while we need
136     // an object whose lifetime consides with that of the inspected context.
137     global = v8::Local<v8::Object>::Cast(global->GetPrototype());
138 
139     v8::Handle<v8::String> key = V8HiddenPropertyName::devtoolsInjectedScript();
140     v8::Local<v8::Value> val = global->GetHiddenValue(key);
141     if (!val.IsEmpty() && val->IsObject())
142         return InjectedScript(ScriptObject(inspectedScriptState, v8::Local<v8::Object>::Cast(val)), m_inspectedStateAccessCheck);
143 
144     if (!m_inspectedStateAccessCheck(inspectedScriptState))
145         return InjectedScript();
146 
147     pair<long, ScriptObject> injectedScript = injectScript(injectedScriptSource(), inspectedScriptState);
148     InjectedScript result(injectedScript.second, m_inspectedStateAccessCheck);
149     m_idToInjectedScript.set(injectedScript.first, result);
150     global->SetHiddenValue(key, injectedScript.second.v8Object());
151     return result;
152 }
153 
canAccessInspectedWindow(ScriptState * scriptState)154 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState)
155 {
156     v8::HandleScope handleScope;
157     v8::Local<v8::Context> context = scriptState->context();
158     v8::Local<v8::Object> global = context->Global();
159     if (global.IsEmpty())
160         return false;
161     v8::Handle<v8::Object> holder = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), global);
162     if (holder.IsEmpty())
163         return false;
164     Frame* frame = V8DOMWindow::toNative(holder)->frame();
165 
166     v8::Context::Scope contextScope(context);
167     return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), frame, false);
168 }
169 
170 } // namespace WebCore
171