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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "V8BindingState.h"
33 
34 #include "Frame.h"
35 #include "ScriptController.h"
36 #include "V8Proxy.h"
37 #include <wtf/StdLibExtras.h>
38 
39 namespace WebCore {
40 
Only()41 State<V8Binding>* State<V8Binding>::Only()
42 {
43     DEFINE_STATIC_LOCAL(State, globalV8BindingState, ());
44     return &globalV8BindingState;
45 }
46 
activeWindow()47 DOMWindow* State<V8Binding>::activeWindow()
48 {
49     v8::Local<v8::Context> activeContext = v8::Context::GetCalling();
50     if (activeContext.IsEmpty()) {
51         // There is a single activation record on the stack, so that must
52         // be the activeContext.
53         activeContext = v8::Context::GetCurrent();
54     }
55     return V8Proxy::retrieveWindow(activeContext);
56 }
57 
firstWindow()58 DOMWindow* State<V8Binding>::firstWindow()
59 {
60     return V8Proxy::retrieveWindow(v8::Context::GetEntered());
61 }
62 
activeFrame()63 Frame* State<V8Binding>::activeFrame()
64 {
65     Frame* frame = V8Proxy::retrieveFrameForCallingContext();
66     if (!frame) {
67         // Unfortunately, when processing script from a plug-in, we might not
68         // have a calling context.  In those cases, we fall back to the
69         // entered context for security checks.
70         // FIXME: We need a better API for retrieving frames that abstracts
71         //        away this concern.
72         frame = V8Proxy::retrieveFrameForEnteredContext();
73     }
74     return frame;
75 }
76 
firstFrame()77 Frame* State<V8Binding>::firstFrame()
78 {
79     return V8Proxy::retrieveFrameForEnteredContext();
80 }
81 
immediatelyReportUnsafeAccessTo(Frame * target)82 void State<V8Binding>::immediatelyReportUnsafeAccessTo(Frame* target)
83 {
84     V8Proxy::reportUnsafeAccessTo(target);
85 }
86 
processingUserGesture()87 bool State<V8Binding>::processingUserGesture()
88 {
89     return ScriptController::processingUserGesture();
90 }
91 
allowsAccessFromFrame(Frame * frame)92 bool State<V8Binding>::allowsAccessFromFrame(Frame* frame)
93 {
94     return ScriptController::isSafeScript(frame);
95 }
96 
97 } // namespace WebCore
98