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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 
31 #if ENABLE(WEB_AUDIO)
32 
33 #include "Reverb.h"
34 
35 #include "AudioBus.h"
36 #include "AudioFileReader.h"
37 #include "ReverbConvolver.h"
38 #include <math.h>
39 #include <wtf/MathExtras.h>
40 #include <wtf/OwnPtr.h>
41 #include <wtf/PassOwnPtr.h>
42 
43 #if OS(DARWIN)
44 using namespace std;
45 #endif
46 
47 namespace WebCore {
48 
49 // Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal
50 const double GainCalibration = -58.0;
51 
52 // A minimum power value to when normalizing a silent (or very quiet) impulse response
53 const double MinPower = 0.000125;
54 
calculateNormalizationScale(AudioBus * response)55 static double calculateNormalizationScale(AudioBus* response)
56 {
57     // Normalize by RMS power
58     size_t numberOfChannels = response->numberOfChannels();
59     size_t length = response->length();
60 
61     double power = 0.0;
62 
63     for (size_t i = 0; i < numberOfChannels; ++i) {
64         int n = length;
65         float* p = response->channel(i)->data();
66 
67         while (n--) {
68             float sample = *p++;
69             power += sample * sample;
70         }
71     }
72 
73     power = sqrt(power / (numberOfChannels * length));
74 
75     // Protect against accidental overload
76     if (isinf(power) || isnan(power) || power < MinPower)
77         power = MinPower;
78 
79     double scale = 1.0 / power;
80 
81     scale *= pow(10.0, GainCalibration * 0.05); // calibrate to make perceived volume same as unprocessed
82 
83     // True-stereo compensation
84     if (response->numberOfChannels() == 4)
85         scale *= 0.5;
86 
87     return scale;
88 }
89 
Reverb(AudioBus * impulseResponse,size_t renderSliceSize,size_t maxFFTSize,size_t numberOfChannels,bool useBackgroundThreads)90 Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads)
91 {
92     double scale = calculateNormalizationScale(impulseResponse);
93     if (scale)
94         impulseResponse->scale(scale);
95 
96     initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, useBackgroundThreads);
97 
98     // Undo scaling since this shouldn't be a destructive operation on impulseResponse
99     if (scale)
100         impulseResponse->scale(1.0 / scale);
101 }
102 
initialize(AudioBus * impulseResponseBuffer,size_t renderSliceSize,size_t maxFFTSize,size_t numberOfChannels,bool useBackgroundThreads)103 void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads)
104 {
105     m_impulseResponseLength = impulseResponseBuffer->length();
106 
107     // The reverb can handle a mono impulse response and still do stereo processing
108     size_t numResponseChannels = impulseResponseBuffer->numberOfChannels();
109     m_convolvers.reserveCapacity(numberOfChannels);
110 
111     int convolverRenderPhase = 0;
112     for (size_t i = 0; i < numResponseChannels; ++i) {
113         AudioChannel* channel = impulseResponseBuffer->channel(i);
114 
115         OwnPtr<ReverbConvolver> convolver = adoptPtr(new ReverbConvolver(channel, renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads));
116         m_convolvers.append(convolver.release());
117 
118         convolverRenderPhase += renderSliceSize;
119     }
120 
121     // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method.
122     // It can be bad to allocate memory in a real-time thread.
123     if (numResponseChannels == 4)
124         m_tempBuffer = new AudioBus(2, MaxFrameSize);
125 }
126 
process(AudioBus * sourceBus,AudioBus * destinationBus,size_t framesToProcess)127 void Reverb::process(AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess)
128 {
129     // Do a fairly comprehensive sanity check.
130     // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases.
131     bool isSafeToProcess = sourceBus && destinationBus && sourceBus->numberOfChannels() > 0 && destinationBus->numberOfChannels() > 0
132         && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length();
133 
134     ASSERT(isSafeToProcess);
135     if (!isSafeToProcess)
136         return;
137 
138     // For now only handle mono or stereo output
139     if (destinationBus->numberOfChannels() > 2) {
140         destinationBus->zero();
141         return;
142     }
143 
144     AudioChannel* destinationChannelL = destinationBus->channel(0);
145     AudioChannel* sourceChannelL = sourceBus->channel(0);
146 
147     // Handle input -> output matrixing...
148     size_t numInputChannels = sourceBus->numberOfChannels();
149     size_t numOutputChannels = destinationBus->numberOfChannels();
150     size_t numReverbChannels = m_convolvers.size();
151 
152     if (numInputChannels == 2 && numReverbChannels == 2 && numOutputChannels == 2) {
153         // 2 -> 2 -> 2
154         AudioChannel* sourceChannelR = sourceBus->channel(1);
155         AudioChannel* destinationChannelR = destinationBus->channel(1);
156         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
157         m_convolvers[1]->process(sourceChannelR, destinationChannelR, framesToProcess);
158     } else  if (numInputChannels == 1 && numOutputChannels == 2 && numReverbChannels == 2) {
159         // 1 -> 2 -> 2
160         for (int i = 0; i < 2; ++i) {
161             AudioChannel* destinationChannel = destinationBus->channel(i);
162             m_convolvers[i]->process(sourceChannelL, destinationChannel, framesToProcess);
163         }
164     } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 2) {
165         // 1 -> 1 -> 2
166         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
167 
168         // simply copy L -> R
169         AudioChannel* destinationChannelR = destinationBus->channel(1);
170         bool isCopySafe = destinationChannelL->data() && destinationChannelR->data() && destinationChannelL->length() >= framesToProcess && destinationChannelR->length() >= framesToProcess;
171         ASSERT(isCopySafe);
172         if (!isCopySafe)
173             return;
174         memcpy(destinationChannelR->data(), destinationChannelL->data(), sizeof(float) * framesToProcess);
175     } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 1) {
176         // 1 -> 1 -> 1
177         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
178     } else if (numInputChannels == 2 && numReverbChannels == 4 && numOutputChannels == 2) {
179         // 2 -> 4 -> 2 ("True" stereo)
180         AudioChannel* sourceChannelR = sourceBus->channel(1);
181         AudioChannel* destinationChannelR = destinationBus->channel(1);
182 
183         AudioChannel* tempChannelL = m_tempBuffer->channel(0);
184         AudioChannel* tempChannelR = m_tempBuffer->channel(1);
185 
186         // Process left virtual source
187         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
188         m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess);
189 
190         // Process right virtual source
191         m_convolvers[2]->process(sourceChannelR, tempChannelL, framesToProcess);
192         m_convolvers[3]->process(sourceChannelR, tempChannelR, framesToProcess);
193 
194         destinationBus->sumFrom(*m_tempBuffer);
195     } else if (numInputChannels == 1 && numReverbChannels == 4 && numOutputChannels == 2) {
196         // 1 -> 4 -> 2 (Processing mono with "True" stereo impulse response)
197         // This is an inefficient use of a four-channel impulse response, but we should handle the case.
198         AudioChannel* destinationChannelR = destinationBus->channel(1);
199 
200         AudioChannel* tempChannelL = m_tempBuffer->channel(0);
201         AudioChannel* tempChannelR = m_tempBuffer->channel(1);
202 
203         // Process left virtual source
204         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
205         m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess);
206 
207         // Process right virtual source
208         m_convolvers[2]->process(sourceChannelL, tempChannelL, framesToProcess);
209         m_convolvers[3]->process(sourceChannelL, tempChannelR, framesToProcess);
210 
211         destinationBus->sumFrom(*m_tempBuffer);
212     } else {
213         // Handle gracefully any unexpected / unsupported matrixing
214         // FIXME: add code for 5.1 support...
215         destinationBus->zero();
216     }
217 }
218 
reset()219 void Reverb::reset()
220 {
221     for (size_t i = 0; i < m_convolvers.size(); ++i)
222         m_convolvers[i]->reset();
223 }
224 
225 } // namespace WebCore
226 
227 #endif // ENABLE(WEB_AUDIO)
228