1 /*
2 * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "GraphicsContext.h"
28
29 #include "BidiResolver.h"
30 #include "Font.h"
31 #include "Generator.h"
32 #include "ImageBuffer.h"
33 #include "IntRect.h"
34 #include "RoundedIntRect.h"
35 #include "TextRun.h"
36
37 using namespace std;
38
39 namespace WebCore {
40
41 class TextRunIterator {
42 public:
TextRunIterator()43 TextRunIterator()
44 : m_textRun(0)
45 , m_offset(0)
46 {
47 }
48
TextRunIterator(const TextRun * textRun,unsigned offset)49 TextRunIterator(const TextRun* textRun, unsigned offset)
50 : m_textRun(textRun)
51 , m_offset(offset)
52 {
53 }
54
TextRunIterator(const TextRunIterator & other)55 TextRunIterator(const TextRunIterator& other)
56 : m_textRun(other.m_textRun)
57 , m_offset(other.m_offset)
58 {
59 }
60
offset() const61 unsigned offset() const { return m_offset; }
increment()62 void increment() { m_offset++; }
atEnd() const63 bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); }
current() const64 UChar current() const { return (*m_textRun)[m_offset]; }
direction() const65 WTF::Unicode::Direction direction() const { return atEnd() ? WTF::Unicode::OtherNeutral : WTF::Unicode::direction(current()); }
66
operator ==(const TextRunIterator & other)67 bool operator==(const TextRunIterator& other)
68 {
69 return m_offset == other.m_offset && m_textRun == other.m_textRun;
70 }
71
operator !=(const TextRunIterator & other)72 bool operator!=(const TextRunIterator& other) { return !operator==(other); }
73
74 private:
75 const TextRun* m_textRun;
76 int m_offset;
77 };
78
GraphicsContext(PlatformGraphicsContext * platformGraphicsContext)79 GraphicsContext::GraphicsContext(PlatformGraphicsContext* platformGraphicsContext)
80 : m_updatingControlTints(false)
81 {
82 platformInit(platformGraphicsContext);
83 }
84
~GraphicsContext()85 GraphicsContext::~GraphicsContext()
86 {
87 platformDestroy();
88 }
89
save()90 void GraphicsContext::save()
91 {
92 if (paintingDisabled())
93 return;
94
95 m_stack.append(m_state);
96
97 savePlatformState();
98 }
99
restore()100 void GraphicsContext::restore()
101 {
102 if (paintingDisabled())
103 return;
104
105 if (m_stack.isEmpty()) {
106 LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty");
107 return;
108 }
109 m_state = m_stack.last();
110 m_stack.removeLast();
111
112 restorePlatformState();
113 }
114
setStrokeThickness(float thickness)115 void GraphicsContext::setStrokeThickness(float thickness)
116 {
117 m_state.strokeThickness = thickness;
118 setPlatformStrokeThickness(thickness);
119 }
120
setStrokeStyle(StrokeStyle style)121 void GraphicsContext::setStrokeStyle(StrokeStyle style)
122 {
123 m_state.strokeStyle = style;
124 setPlatformStrokeStyle(style);
125 }
126
setStrokeColor(const Color & color,ColorSpace colorSpace)127 void GraphicsContext::setStrokeColor(const Color& color, ColorSpace colorSpace)
128 {
129 m_state.strokeColor = color;
130 m_state.strokeColorSpace = colorSpace;
131 m_state.strokeGradient.clear();
132 m_state.strokePattern.clear();
133 setPlatformStrokeColor(color, colorSpace);
134 }
135
setShadow(const FloatSize & offset,float blur,const Color & color,ColorSpace colorSpace)136 void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
137 {
138 m_state.shadowOffset = offset;
139 m_state.shadowBlur = blur;
140 m_state.shadowColor = color;
141 m_state.shadowColorSpace = colorSpace;
142 setPlatformShadow(offset, blur, color, colorSpace);
143 }
144
setLegacyShadow(const FloatSize & offset,float blur,const Color & color,ColorSpace colorSpace)145 void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
146 {
147 m_state.shadowOffset = offset;
148 m_state.shadowBlur = blur;
149 m_state.shadowColor = color;
150 m_state.shadowColorSpace = colorSpace;
151 #if USE(CG)
152 m_state.shadowsUseLegacyRadius = true;
153 #endif
154 setPlatformShadow(offset, blur, color, colorSpace);
155 }
156
clearShadow()157 void GraphicsContext::clearShadow()
158 {
159 m_state.shadowOffset = FloatSize();
160 m_state.shadowBlur = 0;
161 m_state.shadowColor = Color();
162 m_state.shadowColorSpace = ColorSpaceDeviceRGB;
163 clearPlatformShadow();
164 }
165
hasShadow() const166 bool GraphicsContext::hasShadow() const
167 {
168 return m_state.shadowColor.isValid() && m_state.shadowColor.alpha()
169 && (m_state.shadowBlur || m_state.shadowOffset.width() || m_state.shadowOffset.height());
170 }
171
getShadow(FloatSize & offset,float & blur,Color & color,ColorSpace & colorSpace) const172 bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const
173 {
174 offset = m_state.shadowOffset;
175 blur = m_state.shadowBlur;
176 color = m_state.shadowColor;
177 colorSpace = m_state.shadowColorSpace;
178
179 return hasShadow();
180 }
181
strokeThickness() const182 float GraphicsContext::strokeThickness() const
183 {
184 return m_state.strokeThickness;
185 }
186
strokeStyle() const187 StrokeStyle GraphicsContext::strokeStyle() const
188 {
189 return m_state.strokeStyle;
190 }
191
strokeColor() const192 Color GraphicsContext::strokeColor() const
193 {
194 return m_state.strokeColor;
195 }
196
strokeColorSpace() const197 ColorSpace GraphicsContext::strokeColorSpace() const
198 {
199 return m_state.strokeColorSpace;
200 }
201
fillRule() const202 WindRule GraphicsContext::fillRule() const
203 {
204 return m_state.fillRule;
205 }
206
setFillRule(WindRule fillRule)207 void GraphicsContext::setFillRule(WindRule fillRule)
208 {
209 m_state.fillRule = fillRule;
210 }
211
setFillColor(const Color & color,ColorSpace colorSpace)212 void GraphicsContext::setFillColor(const Color& color, ColorSpace colorSpace)
213 {
214 m_state.fillColor = color;
215 m_state.fillColorSpace = colorSpace;
216 m_state.fillGradient.clear();
217 m_state.fillPattern.clear();
218 setPlatformFillColor(color, colorSpace);
219 }
220
fillColor() const221 Color GraphicsContext::fillColor() const
222 {
223 return m_state.fillColor;
224 }
225
fillColorSpace() const226 ColorSpace GraphicsContext::fillColorSpace() const
227 {
228 return m_state.fillColorSpace;
229 }
230
setShouldAntialias(bool b)231 void GraphicsContext::setShouldAntialias(bool b)
232 {
233 m_state.shouldAntialias = b;
234 setPlatformShouldAntialias(b);
235 }
236
shouldAntialias() const237 bool GraphicsContext::shouldAntialias() const
238 {
239 return m_state.shouldAntialias;
240 }
241
setShouldSmoothFonts(bool b)242 void GraphicsContext::setShouldSmoothFonts(bool b)
243 {
244 m_state.shouldSmoothFonts = b;
245 setPlatformShouldSmoothFonts(b);
246 }
247
shouldSmoothFonts() const248 bool GraphicsContext::shouldSmoothFonts() const
249 {
250 return m_state.shouldSmoothFonts;
251 }
252
state() const253 const GraphicsContextState& GraphicsContext::state() const
254 {
255 return m_state;
256 }
257
setStrokePattern(PassRefPtr<Pattern> pattern)258 void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern)
259 {
260 ASSERT(pattern);
261 if (!pattern) {
262 setStrokeColor(Color::black, ColorSpaceDeviceRGB);
263 return;
264 }
265 m_state.strokeGradient.clear();
266 m_state.strokePattern = pattern;
267 setPlatformStrokePattern(m_state.strokePattern.get());
268 }
269
setFillPattern(PassRefPtr<Pattern> pattern)270 void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern)
271 {
272 ASSERT(pattern);
273 if (!pattern) {
274 setFillColor(Color::black, ColorSpaceDeviceRGB);
275 return;
276 }
277 m_state.fillGradient.clear();
278 m_state.fillPattern = pattern;
279 setPlatformFillPattern(m_state.fillPattern.get());
280 }
281
setStrokeGradient(PassRefPtr<Gradient> gradient)282 void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient)
283 {
284 ASSERT(gradient);
285 if (!gradient) {
286 setStrokeColor(Color::black, ColorSpaceDeviceRGB);
287 return;
288 }
289 m_state.strokeGradient = gradient;
290 m_state.strokePattern.clear();
291 setPlatformStrokeGradient(m_state.strokeGradient.get());
292 }
293
setFillGradient(PassRefPtr<Gradient> gradient)294 void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient)
295 {
296 ASSERT(gradient);
297 if (!gradient) {
298 setFillColor(Color::black, ColorSpaceDeviceRGB);
299 return;
300 }
301 m_state.fillGradient = gradient;
302 m_state.fillPattern.clear();
303 setPlatformFillGradient(m_state.fillGradient.get());
304 }
305
fillGradient() const306 Gradient* GraphicsContext::fillGradient() const
307 {
308 return m_state.fillGradient.get();
309 }
310
strokeGradient() const311 Gradient* GraphicsContext::strokeGradient() const
312 {
313 return m_state.strokeGradient.get();
314 }
315
fillPattern() const316 Pattern* GraphicsContext::fillPattern() const
317 {
318 return m_state.fillPattern.get();
319 }
320
strokePattern() const321 Pattern* GraphicsContext::strokePattern() const
322 {
323 return m_state.strokePattern.get();
324 }
325
setShadowsIgnoreTransforms(bool ignoreTransforms)326 void GraphicsContext::setShadowsIgnoreTransforms(bool ignoreTransforms)
327 {
328 m_state.shadowsIgnoreTransforms = ignoreTransforms;
329 }
330
shadowsIgnoreTransforms() const331 bool GraphicsContext::shadowsIgnoreTransforms() const
332 {
333 return m_state.shadowsIgnoreTransforms;
334 }
335
updatingControlTints() const336 bool GraphicsContext::updatingControlTints() const
337 {
338 return m_updatingControlTints;
339 }
340
setUpdatingControlTints(bool b)341 void GraphicsContext::setUpdatingControlTints(bool b)
342 {
343 setPaintingDisabled(b);
344 m_updatingControlTints = b;
345 }
346
setPaintingDisabled(bool f)347 void GraphicsContext::setPaintingDisabled(bool f)
348 {
349 m_state.paintingDisabled = f;
350 }
351
paintingDisabled() const352 bool GraphicsContext::paintingDisabled() const
353 {
354 return m_state.paintingDisabled;
355 }
356
drawImage(Image * image,ColorSpace styleColorSpace,const IntPoint & p,CompositeOperator op)357 void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntPoint& p, CompositeOperator op)
358 {
359 drawImage(image, styleColorSpace, p, IntRect(0, 0, -1, -1), op);
360 }
361
drawImage(Image * image,ColorSpace styleColorSpace,const IntRect & r,CompositeOperator op,bool useLowQualityScale)362 void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntRect& r, CompositeOperator op, bool useLowQualityScale)
363 {
364 drawImage(image, styleColorSpace, r, IntRect(0, 0, -1, -1), op, useLowQualityScale);
365 }
366
drawImage(Image * image,ColorSpace styleColorSpace,const IntPoint & dest,const IntRect & srcRect,CompositeOperator op)367 void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op)
368 {
369 drawImage(image, styleColorSpace, IntRect(dest, srcRect.size()), srcRect, op);
370 }
371
drawImage(Image * image,ColorSpace styleColorSpace,const IntRect & dest,const IntRect & srcRect,CompositeOperator op,bool useLowQualityScale)372 void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale)
373 {
374 drawImage(image, styleColorSpace, FloatRect(dest), srcRect, op, useLowQualityScale);
375 }
376
377 #if !OS(WINCE) || PLATFORM(QT)
drawText(const Font & font,const TextRun & run,const FloatPoint & point,int from,int to)378 void GraphicsContext::drawText(const Font& font, const TextRun& run, const FloatPoint& point, int from, int to)
379 {
380 if (paintingDisabled())
381 return;
382
383 font.drawText(this, run, point, from, to);
384 }
385 #endif
386
drawEmphasisMarks(const Font & font,const TextRun & run,const AtomicString & mark,const FloatPoint & point,int from,int to)387 void GraphicsContext::drawEmphasisMarks(const Font& font, const TextRun& run, const AtomicString& mark, const FloatPoint& point, int from, int to)
388 {
389 if (paintingDisabled())
390 return;
391
392 font.drawEmphasisMarks(this, run, mark, point, from, to);
393 }
394
drawBidiText(const Font & font,const TextRun & run,const FloatPoint & point)395 void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point)
396 {
397 if (paintingDisabled())
398 return;
399
400 // FIXME: This ownership should be reversed. We should pass BidiRunList
401 // to BidiResolver in createBidiRunsForLine.
402 BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;
403 BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs();
404
405 WTF::Unicode::Direction paragraphDirection = run.ltr() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;
406
407 bidiResolver.setStatus(BidiStatus(paragraphDirection, paragraphDirection, paragraphDirection, BidiContext::create(run.ltr() ? 0 : 1, paragraphDirection, run.directionalOverride())));
408
409 bidiResolver.setPosition(TextRunIterator(&run, 0));
410 bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length()));
411
412 if (!bidiRuns.runCount())
413 return;
414
415 FloatPoint currPoint = point;
416 BidiCharacterRun* bidiRun = bidiRuns.firstRun();
417 while (bidiRun) {
418
419 TextRun subrun = run;
420 subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start());
421 subrun.setRTL(bidiRun->level() % 2);
422 subrun.setDirectionalOverride(bidiRun->dirOverride(false));
423
424 font.drawText(this, subrun, currPoint);
425
426 bidiRun = bidiRun->next();
427 // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here.
428 if (bidiRun)
429 currPoint.move(font.width(subrun), 0);
430 }
431
432 bidiRuns.deleteRuns();
433 }
434
435 #if !PLATFORM(ANDROID)
drawHighlightForText(const Font & font,const TextRun & run,const FloatPoint & point,int h,const Color & backgroundColor,ColorSpace colorSpace,int from,int to)436 void GraphicsContext::drawHighlightForText(const Font& font, const TextRun& run, const FloatPoint& point, int h, const Color& backgroundColor, ColorSpace colorSpace, int from, int to)
437 {
438 if (paintingDisabled())
439 return;
440
441 fillRect(font.selectionRectForText(run, point, h, from, to), backgroundColor, colorSpace);
442 }
443 #endif
444
drawImage(Image * image,ColorSpace styleColorSpace,const FloatRect & dest,const FloatRect & src,CompositeOperator op,bool useLowQualityScale)445 void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale)
446 {
447 if (paintingDisabled() || !image)
448 return;
449
450 float tsw = src.width();
451 float tsh = src.height();
452 float tw = dest.width();
453 float th = dest.height();
454
455 if (tsw == -1)
456 tsw = image->width();
457 if (tsh == -1)
458 tsh = image->height();
459
460 if (tw == -1)
461 tw = image->width();
462 if (th == -1)
463 th = image->height();
464
465 if (useLowQualityScale) {
466 InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
467 // FIXME: Should be InterpolationLow
468 setImageInterpolationQuality(InterpolationNone);
469 image->draw(this, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), styleColorSpace, op);
470 setImageInterpolationQuality(previousInterpolationQuality);
471 } else
472 image->draw(this, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), styleColorSpace, op);
473 }
474
drawTiledImage(Image * image,ColorSpace styleColorSpace,const IntRect & rect,const IntPoint & srcPoint,const IntSize & tileSize,CompositeOperator op,bool useLowQualityScale)475 void GraphicsContext::drawTiledImage(Image* image, ColorSpace styleColorSpace, const IntRect& rect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator op, bool useLowQualityScale)
476 {
477 if (paintingDisabled() || !image)
478 return;
479
480 if (useLowQualityScale) {
481 InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
482 setImageInterpolationQuality(InterpolationLow);
483 image->drawTiled(this, rect, srcPoint, tileSize, styleColorSpace, op);
484 setImageInterpolationQuality(previousInterpolationQuality);
485 } else
486 image->drawTiled(this, rect, srcPoint, tileSize, styleColorSpace, op);
487 }
488
drawTiledImage(Image * image,ColorSpace styleColorSpace,const IntRect & dest,const IntRect & srcRect,Image::TileRule hRule,Image::TileRule vRule,CompositeOperator op,bool useLowQualityScale)489 void GraphicsContext::drawTiledImage(Image* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, Image::TileRule hRule, Image::TileRule vRule, CompositeOperator op, bool useLowQualityScale)
490 {
491 if (paintingDisabled() || !image)
492 return;
493
494 if (hRule == Image::StretchTile && vRule == Image::StretchTile) {
495 // Just do a scale.
496 drawImage(image, styleColorSpace, dest, srcRect, op);
497 return;
498 }
499
500 if (useLowQualityScale) {
501 InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
502 setImageInterpolationQuality(InterpolationLow);
503 image->drawTiled(this, dest, srcRect, hRule, vRule, styleColorSpace, op);
504 setImageInterpolationQuality(previousInterpolationQuality);
505 } else
506 image->drawTiled(this, dest, srcRect, hRule, vRule, styleColorSpace, op);
507 }
508
drawImageBuffer(ImageBuffer * image,ColorSpace styleColorSpace,const IntPoint & p,CompositeOperator op)509 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& p, CompositeOperator op)
510 {
511 drawImageBuffer(image, styleColorSpace, p, IntRect(0, 0, -1, -1), op);
512 }
513
drawImageBuffer(ImageBuffer * image,ColorSpace styleColorSpace,const IntRect & r,CompositeOperator op,bool useLowQualityScale)514 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& r, CompositeOperator op, bool useLowQualityScale)
515 {
516 drawImageBuffer(image, styleColorSpace, r, IntRect(0, 0, -1, -1), op, useLowQualityScale);
517 }
518
drawImageBuffer(ImageBuffer * image,ColorSpace styleColorSpace,const IntPoint & dest,const IntRect & srcRect,CompositeOperator op)519 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op)
520 {
521 drawImageBuffer(image, styleColorSpace, IntRect(dest, srcRect.size()), srcRect, op);
522 }
523
drawImageBuffer(ImageBuffer * image,ColorSpace styleColorSpace,const IntRect & dest,const IntRect & srcRect,CompositeOperator op,bool useLowQualityScale)524 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale)
525 {
526 drawImageBuffer(image, styleColorSpace, FloatRect(dest), srcRect, op, useLowQualityScale);
527 }
528
drawImageBuffer(ImageBuffer * image,ColorSpace styleColorSpace,const FloatRect & dest,const FloatRect & src,CompositeOperator op,bool useLowQualityScale)529 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale)
530 {
531 if (paintingDisabled() || !image)
532 return;
533
534 float tsw = src.width();
535 float tsh = src.height();
536 float tw = dest.width();
537 float th = dest.height();
538
539 if (tsw == -1)
540 tsw = image->width();
541 if (tsh == -1)
542 tsh = image->height();
543
544 if (tw == -1)
545 tw = image->width();
546 if (th == -1)
547 th = image->height();
548
549 if (useLowQualityScale) {
550 InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
551 // FIXME: Should be InterpolationLow
552 setImageInterpolationQuality(InterpolationNone);
553 image->draw(this, styleColorSpace, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), op, useLowQualityScale);
554 setImageInterpolationQuality(previousInterpolationQuality);
555 } else
556 image->draw(this, styleColorSpace, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), op, useLowQualityScale);
557 }
558
559 #if !PLATFORM(QT)
clip(const IntRect & rect)560 void GraphicsContext::clip(const IntRect& rect)
561 {
562 clip(FloatRect(rect));
563 }
564 #endif
565
addRoundedRectClip(const RoundedIntRect & rect)566 void GraphicsContext::addRoundedRectClip(const RoundedIntRect& rect)
567 {
568 if (paintingDisabled())
569 return;
570
571 Path path;
572 path.addRoundedRect(rect);
573 clip(path);
574 }
575
clipOutRoundedRect(const RoundedIntRect & rect)576 void GraphicsContext::clipOutRoundedRect(const RoundedIntRect& rect)
577 {
578 if (paintingDisabled())
579 return;
580
581 Path path;
582 path.addRoundedRect(rect);
583 clipOut(path);
584 }
585
clipToImageBuffer(ImageBuffer * buffer,const FloatRect & rect)586 void GraphicsContext::clipToImageBuffer(ImageBuffer* buffer, const FloatRect& rect)
587 {
588 if (paintingDisabled())
589 return;
590 buffer->clip(this, rect);
591 }
592
593 #if !USE(CG)
clipBounds() const594 IntRect GraphicsContext::clipBounds() const
595 {
596 ASSERT_NOT_REACHED();
597 return IntRect();
598 }
599 #endif
600
textDrawingMode() const601 TextDrawingModeFlags GraphicsContext::textDrawingMode() const
602 {
603 return m_state.textDrawingMode;
604 }
605
setTextDrawingMode(TextDrawingModeFlags mode)606 void GraphicsContext::setTextDrawingMode(TextDrawingModeFlags mode)
607 {
608 m_state.textDrawingMode = mode;
609 if (paintingDisabled())
610 return;
611 setPlatformTextDrawingMode(mode);
612 }
613
fillRect(const FloatRect & rect,Generator & generator)614 void GraphicsContext::fillRect(const FloatRect& rect, Generator& generator)
615 {
616 if (paintingDisabled())
617 return;
618 generator.fill(this, rect);
619 }
620
fillRoundedRect(const RoundedIntRect & rect,const Color & color,ColorSpace colorSpace)621 void GraphicsContext::fillRoundedRect(const RoundedIntRect& rect, const Color& color, ColorSpace colorSpace)
622 {
623 fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color, colorSpace);
624 }
625
626 #if !USE(CG)
fillRectWithRoundedHole(const IntRect & rect,const RoundedIntRect & roundedHoleRect,const Color & color,ColorSpace colorSpace)627 void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedIntRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
628 {
629 if (paintingDisabled())
630 return;
631
632 Path path;
633 path.addRect(rect);
634
635 if (!roundedHoleRect.radii().isZero())
636 path.addRoundedRect(roundedHoleRect);
637 else
638 path.addRect(roundedHoleRect.rect());
639
640 WindRule oldFillRule = fillRule();
641 Color oldFillColor = fillColor();
642 ColorSpace oldFillColorSpace = fillColorSpace();
643
644 setFillRule(RULE_EVENODD);
645 setFillColor(color, colorSpace);
646
647 fillPath(path);
648
649 setFillRule(oldFillRule);
650 setFillColor(oldFillColor, oldFillColorSpace);
651 }
652 #endif
653
setCompositeOperation(CompositeOperator compositeOperation)654 void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation)
655 {
656 m_state.compositeOperator = compositeOperation;
657 setPlatformCompositeOperation(compositeOperation);
658 }
659
compositeOperation() const660 CompositeOperator GraphicsContext::compositeOperation() const
661 {
662 return m_state.compositeOperator;
663 }
664
665 #if !USE(SKIA)
setPlatformFillGradient(Gradient *)666 void GraphicsContext::setPlatformFillGradient(Gradient*)
667 {
668 }
669
setPlatformFillPattern(Pattern *)670 void GraphicsContext::setPlatformFillPattern(Pattern*)
671 {
672 }
673
setPlatformStrokeGradient(Gradient *)674 void GraphicsContext::setPlatformStrokeGradient(Gradient*)
675 {
676 }
677
setPlatformStrokePattern(Pattern *)678 void GraphicsContext::setPlatformStrokePattern(Pattern*)
679 {
680 }
681 #endif
682
683 #if !USE(CG) && !(USE(SKIA) && !PLATFORM(ANDROID))
684 // Implement this if you want to go ahead and push the drawing mode into your native context
685 // immediately.
setPlatformTextDrawingMode(TextDrawingModeFlags mode)686 void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags mode)
687 {
688 }
689 #endif
690
691 #if !PLATFORM(QT) && !USE(CAIRO) && !USE(SKIA) && !PLATFORM(OPENVG)
setPlatformStrokeStyle(StrokeStyle)692 void GraphicsContext::setPlatformStrokeStyle(StrokeStyle)
693 {
694 }
695 #endif
696
697 #if !USE(CG)
setPlatformShouldSmoothFonts(bool)698 void GraphicsContext::setPlatformShouldSmoothFonts(bool)
699 {
700 }
701 #endif
702
703 #if !USE(SKIA)
setSharedGraphicsContext3D(SharedGraphicsContext3D *,DrawingBuffer *,const IntSize &)704 void GraphicsContext::setSharedGraphicsContext3D(SharedGraphicsContext3D*, DrawingBuffer*, const IntSize&)
705 {
706 }
707
syncSoftwareCanvas()708 void GraphicsContext::syncSoftwareCanvas()
709 {
710 }
711
markDirtyRect(const IntRect &)712 void GraphicsContext::markDirtyRect(const IntRect&)
713 {
714 }
715 #endif
716
717
adjustLineToPixelBoundaries(FloatPoint & p1,FloatPoint & p2,float strokeWidth,StrokeStyle penStyle)718 void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle)
719 {
720 // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic
721 // works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g.,
722 // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave
723 // us a perfect position, but an odd width gave us a position that is off by exactly 0.5.
724 if (penStyle == DottedStroke || penStyle == DashedStroke) {
725 if (p1.x() == p2.x()) {
726 p1.setY(p1.y() + strokeWidth);
727 p2.setY(p2.y() - strokeWidth);
728 } else {
729 p1.setX(p1.x() + strokeWidth);
730 p2.setX(p2.x() - strokeWidth);
731 }
732 }
733
734 if (static_cast<int>(strokeWidth) % 2) { //odd
735 if (p1.x() == p2.x()) {
736 // We're a vertical line. Adjust our x.
737 p1.setX(p1.x() + 0.5f);
738 p2.setX(p2.x() + 0.5f);
739 } else {
740 // We're a horizontal line. Adjust our y.
741 p1.setY(p1.y() + 0.5f);
742 p2.setY(p2.y() + 0.5f);
743 }
744 }
745 }
746
747 }
748