1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32
33 #include "RenderRubyBase.h"
34 #include "RenderRubyRun.h"
35 #include "RenderRubyText.h"
36
37 using namespace std;
38
39 namespace WebCore {
40
RenderRubyBase(Node * node)41 RenderRubyBase::RenderRubyBase(Node* node)
42 : RenderBlock(node)
43 {
44 setInline(false);
45 }
46
~RenderRubyBase()47 RenderRubyBase::~RenderRubyBase()
48 {
49 }
50
isChildAllowed(RenderObject * child,RenderStyle *) const51 bool RenderRubyBase::isChildAllowed(RenderObject* child, RenderStyle*) const
52 {
53 return child->isInline();
54 }
55
hasOnlyWrappedInlineChildren(RenderObject * beforeChild) const56 bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const
57 {
58 // Tests whether all children in the base before beforeChild are either floated/positioned,
59 // or inline objects wrapped in anonymous blocks.
60 // Note that beforeChild may be 0, in which case all children are looked at.
61 for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) {
62 if (!child->isFloatingOrPositioned() && !(child->isAnonymousBlock() && child->childrenInline()))
63 return false;
64 }
65 return true;
66 }
67
moveChildren(RenderRubyBase * toBase,RenderObject * fromBeforeChild)68 void RenderRubyBase::moveChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
69 {
70 // This function removes all children that are before (!) beforeChild
71 // and appends them to toBase.
72 ASSERT(toBase);
73
74 // First make sure that beforeChild (if set) is indeed a direct child of this.
75 // Inline children might be wrapped in an anonymous block if there's a continuation.
76 // Theoretically, in ruby bases, this can happen with only the first such a child,
77 // so it should be OK to just climb the tree.
78 while (fromBeforeChild && fromBeforeChild->parent() != this)
79 fromBeforeChild = fromBeforeChild->parent();
80
81 if (childrenInline())
82 moveInlineChildren(toBase, fromBeforeChild);
83 else
84 moveBlockChildren(toBase, fromBeforeChild);
85
86 setNeedsLayoutAndPrefWidthsRecalc();
87 toBase->setNeedsLayoutAndPrefWidthsRecalc();
88 }
89
moveInlineChildren(RenderRubyBase * toBase,RenderObject * fromBeforeChild)90 void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
91 {
92 RenderBlock* toBlock;
93
94 if (toBase->childrenInline()) {
95 // The standard and easy case: move the children into the target base
96 toBlock = toBase;
97 } else {
98 // We need to wrap the inline objects into an anonymous block.
99 // If toBase has a suitable block, we re-use it, otherwise create a new one.
100 RenderObject* lastChild = toBase->lastChild();
101 if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline())
102 toBlock = toRenderBlock(lastChild);
103 else {
104 toBlock = toBase->createAnonymousBlock();
105 toBase->children()->appendChildNode(toBase, toBlock);
106 }
107 }
108 // Move our inline children into the target block we determined above.
109 moveChildrenTo(toBlock, firstChild(), fromBeforeChild);
110 }
111
moveBlockChildren(RenderRubyBase * toBase,RenderObject * fromBeforeChild)112 void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
113 {
114 if (toBase->childrenInline()) {
115 // First check whether we move only wrapped inline objects.
116 if (hasOnlyWrappedInlineChildren(fromBeforeChild)) {
117 // The reason why the base is in block flow must be after beforeChild.
118 // We therefore can extract the inline objects and move them to toBase.
119 for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) {
120 if (child->isAnonymousBlock()) {
121 RenderBlock* anonBlock = toRenderBlock(child);
122 ASSERT(anonBlock->childrenInline());
123 ASSERT(!anonBlock->inlineElementContinuation());
124 anonBlock->moveAllChildrenTo(toBase, toBase->children());
125 anonBlock->deleteLineBoxTree();
126 anonBlock->destroy();
127 } else {
128 ASSERT(child->isFloatingOrPositioned());
129 moveChildTo(toBase, child);
130 }
131 }
132 } else {
133 // Moving block children -> have to set toBase as block flow
134 toBase->makeChildrenNonInline();
135 // Move children, potentially collapsing anonymous block wrappers.
136 mergeBlockChildren(toBase, fromBeforeChild);
137
138 // Now we need to check if the leftover children are all inline.
139 // If so, make this base inline again.
140 if (hasOnlyWrappedInlineChildren()) {
141 RenderObject* next = 0;
142 for (RenderObject* child = firstChild(); child; child = next) {
143 next = child->nextSibling();
144 if (child->isFloatingOrPositioned())
145 continue;
146 ASSERT(child->isAnonymousBlock());
147
148 RenderBlock* anonBlock = toRenderBlock(child);
149 ASSERT(anonBlock->childrenInline());
150 ASSERT(!anonBlock->inlineElementContinuation());
151 // Move inline children out of anonymous block.
152 anonBlock->moveAllChildrenTo(this, anonBlock);
153 anonBlock->deleteLineBoxTree();
154 anonBlock->destroy();
155 }
156 setChildrenInline(true);
157 }
158 }
159 } else
160 mergeBlockChildren(toBase, fromBeforeChild);
161 }
162
mergeBlockChildren(RenderRubyBase * toBase,RenderObject * fromBeforeChild)163 void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
164 {
165 // This function removes all children that are before fromBeforeChild and appends them to toBase.
166 ASSERT(!childrenInline());
167 ASSERT(toBase);
168 ASSERT(!toBase->childrenInline());
169
170 // Quick check whether we have anything to do, to simplify the following code.
171 if (fromBeforeChild != firstChild())
172 return;
173
174 // If an anonymous block would be put next to another such block, then merge those.
175 RenderObject* firstChildHere = firstChild();
176 RenderObject* lastChildThere = toBase->lastChild();
177 if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline()
178 && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) {
179 RenderBlock* anonBlockHere = toRenderBlock(firstChildHere);
180 RenderBlock* anonBlockThere = toRenderBlock(lastChildThere);
181 anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children());
182 anonBlockHere->deleteLineBoxTree();
183 anonBlockHere->destroy();
184 }
185 // Move all remaining children normally.
186 moveChildrenTo(toBase, firstChild(), fromBeforeChild);
187 }
188
rubyRun() const189 RenderRubyRun* RenderRubyBase::rubyRun() const
190 {
191 ASSERT(parent());
192 ASSERT(parent()->isRubyRun());
193
194 return static_cast<RenderRubyRun*>(parent());
195 }
196
textAlignmentForLine(bool) const197 ETextAlign RenderRubyBase::textAlignmentForLine(bool /* endsWithSoftBreak */) const
198 {
199 return JUSTIFY;
200 }
201
adjustInlineDirectionLineBounds(int expansionOpportunityCount,float & logicalLeft,float & logicalWidth) const202 void RenderRubyBase::adjustInlineDirectionLineBounds(int expansionOpportunityCount, float& logicalLeft, float& logicalWidth) const
203 {
204 int maxPreferredLogicalWidth = this->maxPreferredLogicalWidth();
205 if (maxPreferredLogicalWidth >= logicalWidth)
206 return;
207
208 // Inset the ruby base by half the inter-ideograph expansion amount.
209 float inset = (logicalWidth - maxPreferredLogicalWidth) / (expansionOpportunityCount + 1);
210
211 logicalLeft += inset / 2;
212 logicalWidth -= inset;
213 }
214
215 } // namespace WebCore
216