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1 /*
2  * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
3  * Copyright (C) 2006 Apple Computer Inc.
4  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
5  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Library General Public
9  * License as published by the Free Software Foundation; either
10  * version 2 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Library General Public License for more details.
16  *
17  * You should have received a copy of the GNU Library General Public License
18  * along with this library; see the file COPYING.LIB.  If not, write to
19  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20  * Boston, MA 02110-1301, USA.
21  */
22 
23 #include "config.h"
24 #include "SVGRootInlineBox.h"
25 
26 #if ENABLE(SVG)
27 #include "GraphicsContext.h"
28 #include "RenderSVGInlineText.h"
29 #include "RenderSVGText.h"
30 #include "SVGInlineFlowBox.h"
31 #include "SVGInlineTextBox.h"
32 #include "SVGNames.h"
33 #include "SVGRenderSupport.h"
34 #include "SVGTextPositioningElement.h"
35 
36 namespace WebCore {
37 
paint(PaintInfo & paintInfo,int,int,int,int)38 void SVGRootInlineBox::paint(PaintInfo& paintInfo, int, int, int, int)
39 {
40     ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
41     ASSERT(!paintInfo.context->paintingDisabled());
42 
43     RenderObject* boxRenderer = renderer();
44     ASSERT(boxRenderer);
45 
46     bool isPrinting = renderer()->document()->printing();
47     bool hasSelection = !isPrinting && selectionState() != RenderObject::SelectionNone;
48 
49     PaintInfo childPaintInfo(paintInfo);
50     if (hasSelection) {
51         for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
52             if (child->isSVGInlineTextBox())
53                 static_cast<SVGInlineTextBox*>(child)->paintSelectionBackground(childPaintInfo);
54             else if (child->isSVGInlineFlowBox())
55                 static_cast<SVGInlineFlowBox*>(child)->paintSelectionBackground(childPaintInfo);
56         }
57     }
58 
59     childPaintInfo.context->save();
60 
61     if (SVGRenderSupport::prepareToRenderSVGContent(boxRenderer, childPaintInfo)) {
62         for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
63             if (child->isSVGInlineTextBox())
64                 SVGInlineFlowBox::computeTextMatchMarkerRectForRenderer(toRenderSVGInlineText(static_cast<SVGInlineTextBox*>(child)->textRenderer()));
65 
66             child->paint(childPaintInfo, 0, 0, 0, 0);
67         }
68     }
69 
70     SVGRenderSupport::finishRenderSVGContent(boxRenderer, childPaintInfo, paintInfo.context);
71     childPaintInfo.context->restore();
72 }
73 
computePerCharacterLayoutInformation()74 void SVGRootInlineBox::computePerCharacterLayoutInformation()
75 {
76     RenderSVGText* parentBlock = toRenderSVGText(block());
77     ASSERT(parentBlock);
78 
79     Vector<SVGTextLayoutAttributes>& attributes = parentBlock->layoutAttributes();
80     if (parentBlock->needsReordering())
81         reorderValueLists(attributes);
82 
83     // Perform SVG text layout phase two (see SVGTextLayoutEngine for details).
84     SVGTextLayoutEngine characterLayout(attributes);
85     layoutCharactersInTextBoxes(this, characterLayout);
86 
87     // Perform SVG text layout phase three (see SVGTextChunkBuilder for details).
88     characterLayout.finishLayout();
89 
90     // Perform SVG text layout phase four
91     // Position & resize all SVGInlineText/FlowBoxes in the inline box tree, resize the root box as well as the RenderSVGText parent block.
92     layoutChildBoxes(this);
93     layoutRootBox();
94 }
95 
layoutCharactersInTextBoxes(InlineFlowBox * start,SVGTextLayoutEngine & characterLayout)96 void SVGRootInlineBox::layoutCharactersInTextBoxes(InlineFlowBox* start, SVGTextLayoutEngine& characterLayout)
97 {
98     for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) {
99         if (child->isSVGInlineTextBox()) {
100             ASSERT(child->renderer());
101             ASSERT(child->renderer()->isSVGInlineText());
102 
103             SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(child);
104             characterLayout.layoutInlineTextBox(textBox);
105         } else {
106             // Skip generated content.
107             Node* node = child->renderer()->node();
108             if (!node)
109                 continue;
110 
111             ASSERT(child->isInlineFlowBox());
112 
113             SVGInlineFlowBox* flowBox = static_cast<SVGInlineFlowBox*>(child);
114             bool isTextPath = node->hasTagName(SVGNames::textPathTag);
115             if (isTextPath) {
116                 // Build text chunks for all <textPath> children, using the line layout algorithm.
117                 // This is needeed as text-anchor is just an additional startOffset for text paths.
118                 RenderSVGText* parentBlock = toRenderSVGText(block());
119                 ASSERT(parentBlock);
120 
121                 SVGTextLayoutEngine lineLayout(parentBlock->layoutAttributes());
122                 layoutCharactersInTextBoxes(flowBox, lineLayout);
123 
124                 characterLayout.beginTextPathLayout(child->renderer(), lineLayout);
125             }
126 
127             layoutCharactersInTextBoxes(flowBox, characterLayout);
128 
129             if (isTextPath)
130                 characterLayout.endTextPathLayout();
131         }
132     }
133 }
134 
layoutChildBoxes(InlineFlowBox * start)135 void SVGRootInlineBox::layoutChildBoxes(InlineFlowBox* start)
136 {
137     for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) {
138         if (child->isSVGInlineTextBox()) {
139             ASSERT(child->renderer());
140             ASSERT(child->renderer()->isSVGInlineText());
141 
142             SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(child);
143             IntRect boxRect = textBox->calculateBoundaries();
144             textBox->setX(boxRect.x());
145             textBox->setY(boxRect.y());
146             textBox->setLogicalWidth(boxRect.width());
147             textBox->setLogicalHeight(boxRect.height());
148         } else {
149             // Skip generated content.
150             if (!child->renderer()->node())
151                 continue;
152 
153             ASSERT(child->isInlineFlowBox());
154 
155             SVGInlineFlowBox* flowBox = static_cast<SVGInlineFlowBox*>(child);
156             layoutChildBoxes(flowBox);
157 
158             IntRect boxRect = flowBox->calculateBoundaries();
159             flowBox->setX(boxRect.x());
160             flowBox->setY(boxRect.y());
161             flowBox->setLogicalWidth(boxRect.width());
162             flowBox->setLogicalHeight(boxRect.height());
163         }
164     }
165 }
166 
layoutRootBox()167 void SVGRootInlineBox::layoutRootBox()
168 {
169     RenderBlock* parentBlock = block();
170     ASSERT(parentBlock);
171 
172     IntRect childRect;
173     for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
174         // Skip generated content.
175         if (!child->renderer()->node())
176             continue;
177         childRect.unite(child->calculateBoundaries());
178     }
179 
180     int xBlock = childRect.x();
181     int yBlock = childRect.y();
182     int widthBlock = childRect.width();
183     int heightBlock = childRect.height();
184 
185     // Finally, assign the root block position, now that all content is laid out.
186     parentBlock->setLocation(xBlock, yBlock);
187     parentBlock->setWidth(widthBlock);
188     parentBlock->setHeight(heightBlock);
189 
190     // Position all children relative to the parent block.
191     for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
192         // Skip generated content.
193         if (!child->renderer()->node())
194             continue;
195         child->adjustPosition(-xBlock, -yBlock);
196     }
197 
198     // Position ourselves.
199     setX(0);
200     setY(0);
201     setLogicalWidth(widthBlock);
202     setLogicalHeight(heightBlock);
203     setBlockLogicalHeight(heightBlock);
204     setLineTopBottomPositions(0, heightBlock);
205 }
206 
closestLeafChildForPosition(const IntPoint & point)207 InlineBox* SVGRootInlineBox::closestLeafChildForPosition(const IntPoint& point)
208 {
209     InlineBox* firstLeaf = firstLeafChild();
210     InlineBox* lastLeaf = lastLeafChild();
211     if (firstLeaf == lastLeaf)
212         return firstLeaf;
213 
214     // FIXME: Check for vertical text!
215     InlineBox* closestLeaf = 0;
216     for (InlineBox* leaf = firstLeaf; leaf; leaf = leaf->nextLeafChild()) {
217         if (!leaf->isSVGInlineTextBox())
218             continue;
219         if (point.y() < leaf->m_y)
220             continue;
221         if (point.y() > leaf->m_y + leaf->virtualLogicalHeight())
222             continue;
223 
224         closestLeaf = leaf;
225         if (point.x() < leaf->m_x + leaf->m_logicalWidth)
226             return leaf;
227     }
228 
229     return closestLeaf ? closestLeaf : lastLeaf;
230 }
231 
swapItemsInVector(Vector<float> & firstVector,Vector<float> & lastVector,unsigned first,unsigned last)232 static inline void swapItemsInVector(Vector<float>& firstVector, Vector<float>& lastVector, unsigned first, unsigned last)
233 {
234     float temp = firstVector.at(first);
235     firstVector.at(first) = lastVector.at(last);
236     lastVector.at(last) = temp;
237 }
238 
swapItemsInLayoutAttributes(SVGTextLayoutAttributes & firstAttributes,SVGTextLayoutAttributes & lastAttributes,unsigned firstPosition,unsigned lastPosition)239 static inline void swapItemsInLayoutAttributes(SVGTextLayoutAttributes& firstAttributes, SVGTextLayoutAttributes& lastAttributes, unsigned firstPosition, unsigned lastPosition)
240 {
241     swapItemsInVector(firstAttributes.xValues(), lastAttributes.xValues(), firstPosition, lastPosition);
242     swapItemsInVector(firstAttributes.yValues(), lastAttributes.yValues(), firstPosition, lastPosition);
243     swapItemsInVector(firstAttributes.dxValues(), lastAttributes.dxValues(), firstPosition, lastPosition);
244     swapItemsInVector(firstAttributes.dyValues(), lastAttributes.dyValues(), firstPosition, lastPosition);
245     swapItemsInVector(firstAttributes.rotateValues(), lastAttributes.rotateValues(), firstPosition, lastPosition);
246 }
247 
findFirstAndLastAttributesInVector(Vector<SVGTextLayoutAttributes> & attributes,RenderSVGInlineText * firstContext,RenderSVGInlineText * lastContext,SVGTextLayoutAttributes * & first,SVGTextLayoutAttributes * & last)248 static inline void findFirstAndLastAttributesInVector(Vector<SVGTextLayoutAttributes>& attributes, RenderSVGInlineText* firstContext, RenderSVGInlineText* lastContext,
249                                                       SVGTextLayoutAttributes*& first, SVGTextLayoutAttributes*& last)
250 {
251     first = 0;
252     last = 0;
253 
254     unsigned attributesSize = attributes.size();
255     for (unsigned i = 0; i < attributesSize; ++i) {
256         SVGTextLayoutAttributes& current = attributes.at(i);
257         if (!first && firstContext == current.context())
258             first = &current;
259         if (!last && lastContext == current.context())
260             last = &current;
261         if (first && last)
262             break;
263     }
264 
265     ASSERT(first);
266     ASSERT(last);
267 }
268 
reverseInlineBoxRangeAndValueListsIfNeeded(void * userData,Vector<InlineBox * >::iterator first,Vector<InlineBox * >::iterator last)269 static inline void reverseInlineBoxRangeAndValueListsIfNeeded(void* userData, Vector<InlineBox*>::iterator first, Vector<InlineBox*>::iterator last)
270 {
271     ASSERT(userData);
272     Vector<SVGTextLayoutAttributes>& attributes = *reinterpret_cast<Vector<SVGTextLayoutAttributes>*>(userData);
273 
274     // This is a copy of std::reverse(first, last). It additionally assure that the value lists within the InlineBoxes are reordered as well.
275     while (true)  {
276         if (first == last || first == --last)
277             return;
278 
279         if (!(*last)->isSVGInlineTextBox() || !(*first)->isSVGInlineTextBox()) {
280             InlineBox* temp = *first;
281             *first = *last;
282             *last = temp;
283             ++first;
284             continue;
285         }
286 
287         SVGInlineTextBox* firstTextBox = static_cast<SVGInlineTextBox*>(*first);
288         SVGInlineTextBox* lastTextBox = static_cast<SVGInlineTextBox*>(*last);
289 
290         // Reordering is only necessary for BiDi text that is _absolutely_ positioned.
291         if (firstTextBox->len() == 1 && firstTextBox->len() == lastTextBox->len()) {
292             RenderSVGInlineText* firstContext = toRenderSVGInlineText(firstTextBox->textRenderer());
293             RenderSVGInlineText* lastContext = toRenderSVGInlineText(lastTextBox->textRenderer());
294 
295             SVGTextLayoutAttributes* firstAttributes = 0;
296             SVGTextLayoutAttributes* lastAttributes = 0;
297             findFirstAndLastAttributesInVector(attributes, firstContext, lastContext, firstAttributes, lastAttributes);
298 
299             unsigned firstBoxPosition = firstTextBox->start();
300             unsigned firstBoxEnd = firstTextBox->end();
301 
302             unsigned lastBoxPosition = lastTextBox->start();
303             unsigned lastBoxEnd = lastTextBox->end();
304             for (; firstBoxPosition <= firstBoxEnd && lastBoxPosition <= lastBoxEnd; ++lastBoxPosition, ++firstBoxPosition)
305                 swapItemsInLayoutAttributes(*firstAttributes, *lastAttributes, firstBoxPosition, lastBoxPosition);
306         }
307 
308         InlineBox* temp = *first;
309         *first = *last;
310         *last = temp;
311 
312         ++first;
313     }
314 }
315 
reorderValueLists(Vector<SVGTextLayoutAttributes> & attributes)316 void SVGRootInlineBox::reorderValueLists(Vector<SVGTextLayoutAttributes>& attributes)
317 {
318     Vector<InlineBox*> leafBoxesInLogicalOrder;
319     collectLeafBoxesInLogicalOrder(leafBoxesInLogicalOrder, reverseInlineBoxRangeAndValueListsIfNeeded, &attributes);
320 }
321 
322 } // namespace WebCore
323 
324 #endif // ENABLE(SVG)
325