• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 
31 #if ENABLE(WEB_AUDIO)
32 
33 #include "AudioChannelMerger.h"
34 
35 #include "AudioNodeInput.h"
36 #include "AudioNodeOutput.h"
37 
38 namespace WebCore {
39 
40 // This is considering that 5.1 (6 channels) is the largest we'll ever deal with.
41 // It can easily be increased to support more if the web audio specification is updated.
42 const unsigned NumberOfInputs = 6;
43 
AudioChannelMerger(AudioContext * context,double sampleRate)44 AudioChannelMerger::AudioChannelMerger(AudioContext* context, double sampleRate)
45     : AudioNode(context, sampleRate)
46 {
47     // Create a fixed number of inputs (able to handle the maximum number of channels we deal with).
48     for (unsigned i = 0; i < NumberOfInputs; ++i)
49         addInput(adoptPtr(new AudioNodeInput(this)));
50 
51     addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
52 
53     setType(NodeTypeChannelMerger);
54 
55     initialize();
56 }
57 
process(size_t framesToProcess)58 void AudioChannelMerger::process(size_t framesToProcess)
59 {
60     AudioNodeOutput* output = this->output(0);
61     ASSERT(output);
62     ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length());
63 
64     // Count how many channels we have all together from all of the inputs.
65     unsigned numberOfOutputChannels = 0;
66     for (unsigned i = 0; i < numberOfInputs(); ++i) {
67         AudioNodeInput* input = this->input(i);
68         if (input->isConnected())
69             numberOfOutputChannels += input->bus()->numberOfChannels();
70     }
71 
72     // Set the correct number of channels on the output
73     output->setNumberOfChannels(numberOfOutputChannels);
74 
75     // Now merge the channels back into one output.
76     unsigned outputChannelIndex = 0;
77     for (unsigned i = 0; i < numberOfInputs(); ++i) {
78         AudioNodeInput* input = this->input(i);
79         if (input->isConnected()) {
80             unsigned numberOfInputChannels = input->bus()->numberOfChannels();
81 
82             // Merge channels from this particular input.
83             for (unsigned j = 0; j < numberOfInputChannels; ++j) {
84                 AudioChannel* inputChannel = input->bus()->channel(j);
85                 AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex);
86                 outputChannel->copyFrom(inputChannel);
87 
88                 ++outputChannelIndex;
89             }
90         }
91     }
92 
93     ASSERT(outputChannelIndex == numberOfOutputChannels);
94 }
95 
reset()96 void AudioChannelMerger::reset()
97 {
98 }
99 
100 } // namespace WebCore
101 
102 #endif // ENABLE(WEB_AUDIO)
103