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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "AudioChannelSplitter.h"
30 
31 #include "AudioNodeInput.h"
32 #include "AudioNodeOutput.h"
33 
34 namespace WebCore {
35 
36 // This is considering that 5.1 (6 channels) is the largest we'll ever deal with.
37 // It can easily be increased to support more if the web audio specification is updated.
38 const unsigned NumberOfOutputs = 6;
39 
AudioChannelSplitter(AudioContext * context,double sampleRate)40 AudioChannelSplitter::AudioChannelSplitter(AudioContext* context, double sampleRate)
41     : AudioNode(context, sampleRate)
42 {
43     addInput(adoptPtr(new AudioNodeInput(this)));
44 
45     // Create a fixed number of outputs (able to handle the maximum number of channels fed to an input).
46     for (unsigned i = 0; i < NumberOfOutputs; ++i)
47         addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
48 
49     setType(NodeTypeChannelSplitter);
50 
51     initialize();
52 }
53 
process(size_t framesToProcess)54 void AudioChannelSplitter::process(size_t framesToProcess)
55 {
56     AudioBus* source = input(0)->bus();
57     ASSERT(source);
58     ASSERT_UNUSED(framesToProcess, framesToProcess == source->length());
59 
60     unsigned numberOfSourceChannels = source->numberOfChannels();
61 
62     ASSERT(numberOfOutputs() == NumberOfOutputs);
63     for (unsigned i = 0; i < NumberOfOutputs; ++i) {
64         AudioBus* destination = output(i)->bus();
65         ASSERT(destination);
66 
67         if (i < numberOfSourceChannels) {
68             // Split the channel out if it exists in the source.
69             // It would be nice to avoid the copy and simply pass along pointers, but this becomes extremely difficult with fanout and fanin.
70             destination->channel(0)->copyFrom(source->channel(i));
71         } else if (output(i)->renderingFanOutCount() > 0) {
72             // Only bother zeroing out the destination if it's connected to anything
73             destination->zero();
74         }
75     }
76 }
77 
reset()78 void AudioChannelSplitter::reset()
79 {
80 }
81 
82 } // namespace WebCore
83 
84 #endif // ENABLE(WEB_AUDIO)
85