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1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef OfflineAudioDestinationNode_h
26 #define OfflineAudioDestinationNode_h
27 
28 #include "AudioBuffer.h"
29 #include "AudioDestinationNode.h"
30 #include <wtf/PassRefPtr.h>
31 #include <wtf/RefPtr.h>
32 #include <wtf/Threading.h>
33 
34 namespace WebCore {
35 
36 class AudioBus;
37 class AudioContext;
38 
39 class OfflineAudioDestinationNode : public AudioDestinationNode {
40 public:
create(AudioContext * context,AudioBuffer * renderTarget)41     static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
42     {
43         return adoptRef(new OfflineAudioDestinationNode(context, renderTarget));
44     }
45 
46     virtual ~OfflineAudioDestinationNode();
47 
48     // AudioNode
49     virtual void initialize();
50     virtual void uninitialize();
51 
sampleRate()52     double sampleRate() const { return m_renderTarget->sampleRate(); }
53 
54     void startRendering();
55 
56 private:
57     OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
58 
59     // This AudioNode renders into this AudioBuffer.
60     RefPtr<AudioBuffer> m_renderTarget;
61 
62     // Temporary AudioBus for each render quantum.
63     OwnPtr<AudioBus> m_renderBus;
64 
65     // Rendering thread.
66     volatile ThreadIdentifier m_renderThread;
67     bool m_startedRendering;
68     static void* renderEntry(void* threadData);
69     void render();
70 
71     // For completion callback on main thread.
72     static void notifyCompleteDispatch(void* userData);
73     void notifyComplete();
74 };
75 
76 } // namespace WebCore
77 
78 #endif // OfflineAudioDestinationNode_h
79