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1 /*
2  * Copyright 2010, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef ANPOpenGL_npapi_h
27 #define ANPOpenGL_npapi_h
28 
29 #include "android_npapi.h"
30 #include <EGL/egl.h>
31 #include <GLES2/gl2.h>
32 
33 /**
34  * TODO should we not use EGL and GL data types for ABI safety?
35  */
36 struct ANPTextureInfo {
37     GLuint      textureId;
38     uint32_t    width;
39     uint32_t    height;
40     GLenum      internalFormat;
41 };
42 
43 struct ANPOpenGLInterfaceV0 : ANPInterface {
44     /**
45      */
46     EGLContext (*acquireContext)(NPP instance);
47 
48     /**
49      */
50     ANPTextureInfo (*lockTexture)(NPP instance);
51 
52     /**
53      */
54     void (*releaseTexture)(NPP instance, const ANPTextureInfo*);
55 
56     /**
57      * Invert the contents of the plugin on the y-axis.
58      * default is to not be inverted (i.e. use OpenGL coordinates)
59      */
60     void (*invertPluginContent)(NPP instance, bool isContentInverted);
61 };
62 
63 #endif // ANPOpenGL_npapi_h
64