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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef BoundObject_h
32 #define BoundObject_h
33 
34 #include <v8.h>
35 #include <wtf/Noncopyable.h>
36 
37 namespace WebKit {
38 
39 // BoundObject is a helper class that lets you map JavaScript method calls
40 // directly to C++ method calls. It should be destroyed once JS object is
41 // built.
42 class BoundObject {
43     WTF_MAKE_NONCOPYABLE(BoundObject);
44 public:
45     BoundObject(v8::Handle<v8::Context> context, void* v8This, const char* objectName);
46     virtual ~BoundObject();
47 
48     void addProtoFunction(const char* name, v8::InvocationCallback callback);
49     void build();
50 
51 private:
52     v8::HandleScope m_handleScope;
53     const char* m_objectName;
54     v8::Handle<v8::Context> m_context;
55     v8::Persistent<v8::FunctionTemplate> m_hostTemplate;
56     void* m_v8This;
57 };
58 
59 } // namespace WebKit
60 
61 #endif
62