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1<html>
2  <body style="margin: 0">
3    <canvas width="1000" height="1000"></canvas>
4  </body>
5</html>
6<script>
7    var canvas = document.getElementsByTagName("canvas")[0];
8    gl = canvas.getContext("experimental-webgl");
9    gl.clearColor(0.0, 1.0, 0.0, 1.0);
10    gl.viewport(0, 0, canvas.width, canvas.height);
11
12    var vertexShader = gl.createShader(gl.VERTEX_SHADER);
13    gl.shaderSource(vertexShader, "attribute vec4 vPosition;\nvoid main() { gl_Position = vPosition; }");
14    gl.compileShader(vertexShader);
15
16    var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
17    gl.shaderSource(fragmentShader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");
18    gl.compileShader(fragmentShader);
19
20    var shaderProgram = gl.createProgram();
21    gl.attachShader(shaderProgram, vertexShader);
22    gl.attachShader(shaderProgram, fragmentShader);
23    gl.bindAttribLocation(shaderProgram, 0, "vPosition");
24    gl.linkProgram(shaderProgram);
25
26    gl.useProgram(shaderProgram);
27
28    var buffer = gl.createBuffer();
29    gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
30
31    var vertices = [];
32    var seedX = -1.0;
33    var seedY = 1.0;
34    for (var i = 1; i <= 10000; ++i) {
35        vertices.push(seedX);
36        vertices.push(seedY);
37        vertices.push(0);
38        seedX += 0.01;
39        vertices.push(seedX);
40        vertices.push(seedY - 0.02);
41        vertices.push(0);
42        seedX += 0.01;
43        vertices.push(seedX);
44        vertices.push(seedY);
45        vertices.push(0);
46        if (!(i % 100)) {
47            seedX = -1.0;
48            seedY -= 0.02;
49        }
50    }
51    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
52
53
54    gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
55    gl.enableVertexAttribArray(0);
56    gl.clear(gl.COLOR_BUFFER_BIT);
57    gl.drawArrays(gl.TRIANGLES, 0, 30000);
58    gl.flush();
59</script>
60