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1 /*
2  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 // System independant wrapper for spawning threads
12 // Note: the spawned thread will loop over the callback function until stopped.
13 // Note: The callback function is expected to return every 2 seconds or more
14 // often.
15 
16 #ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
17 #define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
18 
19 namespace webrtc {
20 // Object that will be passed by the spawned thread when it enters the callback
21 // function.
22 #define ThreadObj void*
23 
24 // Callback function that the spawned thread will enter once spawned.
25 // A return value of false is interpreted as that the function has no
26 // more work to do and that the thread can be released.
27 typedef  bool(*ThreadRunFunction)(ThreadObj);
28 
29 enum ThreadPriority
30 {
31     kLowPriority = 1,
32     kNormalPriority = 2,
33     kHighPriority = 3,
34     kHighestPriority = 4,
35     kRealtimePriority = 5
36 };
37 
38 class ThreadWrapper
39 {
40 public:
41     enum {kThreadMaxNameLength = 64};
42 
~ThreadWrapper()43     virtual ~ThreadWrapper() {};
44 
45     // Factory method. Constructor disabled.
46     //
47     // func        Pointer to a, by user, specified callback function.
48     // obj         Object associated with the thread. Passed in the callback
49     //             function.
50     // prio        Thread priority. May require root/admin rights.
51     // threadName  NULL terminated thread name, will be visable in the Windows
52     //             debugger.
53     static ThreadWrapper* CreateThread(ThreadRunFunction func = 0,
54                                     ThreadObj obj= 0,
55                                     ThreadPriority prio = kNormalPriority,
56                                     const char* threadName = 0);
57 
58     // Non blocking termination of the spawned thread. Note that it is not safe
59     // to delete this class until the spawned thread has been reclaimed.
60     virtual void SetNotAlive() = 0;
61 
62     // Spawns the thread. This will start the triggering of the callback
63     // function.
64     virtual bool Start(unsigned int& id) = 0;
65 
66     // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
67     // The numbers in processorNumbers specify which CPUs are allowed to run the
68     // thread. processorNumbers should not contain any duplicates and elements
69     // should be lower than (number of CPUs - 1). amountOfProcessors should be
70     // equal to the number of processors listed in processorNumbers
SetAffinity(const int *,const unsigned int)71     virtual bool SetAffinity(const int* /*processorNumbers*/,
72                              const unsigned int /*amountOfProcessors*/)
73                             {return false;}
74 
75     // Stops the spawned thread and waits for it to be reclaimed with a timeout
76     // of two seconds. Will return false if the thread was not reclaimed.
77     // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
78     // It's ok to call Stop() even if the spawned thread has been reclaimed.
79     virtual bool Stop() = 0;
80 
81     // Stops the spawned thread dead in its tracks. Will likely result in a
82     // corrupt state. There should be an extremely good reason for even looking
83     // at this function. Can cause many problems deadlock being one of them.
Shutdown()84     virtual bool Shutdown() {return false;}
85 };
86 } // namespace webrtc
87 
88 #endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
89