• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 **
3 ** Copyright 2007, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #ifndef ANDROID_AUDIO_FLINGER_H
19 #define ANDROID_AUDIO_FLINGER_H
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 #include <limits.h>
24 
25 #include <common_time/cc_helper.h>
26 
27 #include <media/IAudioFlinger.h>
28 #include <media/IAudioFlingerClient.h>
29 #include <media/IAudioTrack.h>
30 #include <media/IAudioRecord.h>
31 #include <media/AudioSystem.h>
32 #include <media/AudioTrack.h>
33 
34 #include <utils/Atomic.h>
35 #include <utils/Errors.h>
36 #include <utils/threads.h>
37 #include <utils/SortedVector.h>
38 #include <utils/TypeHelpers.h>
39 #include <utils/Vector.h>
40 
41 #include <binder/BinderService.h>
42 #include <binder/MemoryDealer.h>
43 
44 #include <system/audio.h>
45 #include <hardware/audio.h>
46 #include <hardware/audio_policy.h>
47 
48 #include <media/AudioBufferProvider.h>
49 #include <media/ExtendedAudioBufferProvider.h>
50 #include "FastMixer.h"
51 #include <media/nbaio/NBAIO.h>
52 #include "AudioWatchdog.h"
53 
54 #include <powermanager/IPowerManager.h>
55 
56 namespace android {
57 
58 class audio_track_cblk_t;
59 class effect_param_cblk_t;
60 class AudioMixer;
61 class AudioBuffer;
62 class AudioResampler;
63 class FastMixer;
64 
65 // ----------------------------------------------------------------------------
66 
67 // AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68 // There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69 // Adding full support for > 2 channel capture or playback would require more than simply changing
70 // this #define.  There is an independent hard-coded upper limit in AudioMixer;
71 // removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72 // The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73 // Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74 #define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75 
76 static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77 
78 class AudioFlinger :
79     public BinderService<AudioFlinger>,
80     public BnAudioFlinger
81 {
82     friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83 public:
getServiceName()84     static const char* getServiceName() { return "media.audio_flinger"; }
85 
86     virtual     status_t    dump(int fd, const Vector<String16>& args);
87 
88     // IAudioFlinger interface, in binder opcode order
89     virtual sp<IAudioTrack> createTrack(
90                                 pid_t pid,
91                                 audio_stream_type_t streamType,
92                                 uint32_t sampleRate,
93                                 audio_format_t format,
94                                 audio_channel_mask_t channelMask,
95                                 int frameCount,
96                                 IAudioFlinger::track_flags_t flags,
97                                 const sp<IMemory>& sharedBuffer,
98                                 audio_io_handle_t output,
99                                 pid_t tid,
100                                 int *sessionId,
101                                 status_t *status);
102 
103     virtual sp<IAudioRecord> openRecord(
104                                 pid_t pid,
105                                 audio_io_handle_t input,
106                                 uint32_t sampleRate,
107                                 audio_format_t format,
108                                 audio_channel_mask_t channelMask,
109                                 int frameCount,
110                                 IAudioFlinger::track_flags_t flags,
111                                 pid_t tid,
112                                 int *sessionId,
113                                 status_t *status);
114 
115     virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116     virtual     int         channelCount(audio_io_handle_t output) const;
117     virtual     audio_format_t format(audio_io_handle_t output) const;
118     virtual     size_t      frameCount(audio_io_handle_t output) const;
119     virtual     uint32_t    latency(audio_io_handle_t output) const;
120 
121     virtual     status_t    setMasterVolume(float value);
122     virtual     status_t    setMasterMute(bool muted);
123 
124     virtual     float       masterVolume() const;
125     virtual     bool        masterMute() const;
126 
127     virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                             audio_io_handle_t output);
129     virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130 
131     virtual     float       streamVolume(audio_stream_type_t stream,
132                                          audio_io_handle_t output) const;
133     virtual     bool        streamMute(audio_stream_type_t stream) const;
134 
135     virtual     status_t    setMode(audio_mode_t mode);
136 
137     virtual     status_t    setMicMute(bool state);
138     virtual     bool        getMicMute() const;
139 
140     virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141     virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142 
143     virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144 
145     virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                                audio_channel_mask_t channelMask) const;
147 
148     virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                          audio_devices_t *pDevices,
150                                          uint32_t *pSamplingRate,
151                                          audio_format_t *pFormat,
152                                          audio_channel_mask_t *pChannelMask,
153                                          uint32_t *pLatencyMs,
154                                          audio_output_flags_t flags);
155 
156     virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                   audio_io_handle_t output2);
158 
159     virtual status_t closeOutput(audio_io_handle_t output);
160 
161     virtual status_t suspendOutput(audio_io_handle_t output);
162 
163     virtual status_t restoreOutput(audio_io_handle_t output);
164 
165     virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                         audio_devices_t *pDevices,
167                                         uint32_t *pSamplingRate,
168                                         audio_format_t *pFormat,
169                                         audio_channel_mask_t *pChannelMask);
170 
171     virtual status_t closeInput(audio_io_handle_t input);
172 
173     virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174 
175     virtual status_t setVoiceVolume(float volume);
176 
177     virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                        audio_io_handle_t output) const;
179 
180     virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181 
182     virtual int newAudioSessionId();
183 
184     virtual void acquireAudioSessionId(int audioSession);
185 
186     virtual void releaseAudioSessionId(int audioSession);
187 
188     virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189 
190     virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191 
192     virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                          effect_descriptor_t *descriptor) const;
194 
195     virtual sp<IEffect> createEffect(pid_t pid,
196                         effect_descriptor_t *pDesc,
197                         const sp<IEffectClient>& effectClient,
198                         int32_t priority,
199                         audio_io_handle_t io,
200                         int sessionId,
201                         status_t *status,
202                         int *id,
203                         int *enabled);
204 
205     virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                         audio_io_handle_t dstOutput);
207 
208     virtual audio_module_handle_t loadHwModule(const char *name);
209 
210     virtual int32_t getPrimaryOutputSamplingRate();
211     virtual int32_t getPrimaryOutputFrameCount();
212 
213     virtual     status_t    onTransact(
214                                 uint32_t code,
215                                 const Parcel& data,
216                                 Parcel* reply,
217                                 uint32_t flags);
218 
219     // end of IAudioFlinger interface
220 
221     class SyncEvent;
222 
223     typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
224 
225     class SyncEvent : public RefBase {
226     public:
SyncEvent(AudioSystem::sync_event_t type,int triggerSession,int listenerSession,sync_event_callback_t callBack,void * cookie)227         SyncEvent(AudioSystem::sync_event_t type,
228                   int triggerSession,
229                   int listenerSession,
230                   sync_event_callback_t callBack,
231                   void *cookie)
232         : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
233           mCallback(callBack), mCookie(cookie)
234         {}
235 
~SyncEvent()236         virtual ~SyncEvent() {}
237 
trigger()238         void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
isCancelled()239         bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
cancel()240         void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
type()241         AudioSystem::sync_event_t type() const { return mType; }
triggerSession()242         int triggerSession() const { return mTriggerSession; }
listenerSession()243         int listenerSession() const { return mListenerSession; }
cookie()244         void *cookie() const { return mCookie; }
245 
246     private:
247           const AudioSystem::sync_event_t mType;
248           const int mTriggerSession;
249           const int mListenerSession;
250           sync_event_callback_t mCallback;
251           void * const mCookie;
252           mutable Mutex mLock;
253     };
254 
255     sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
256                                         int triggerSession,
257                                         int listenerSession,
258                                         sync_event_callback_t callBack,
259                                         void *cookie);
260 
261 private:
262     class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
263 
getMode()264                audio_mode_t getMode() const { return mMode; }
265 
btNrecIsOff()266                 bool        btNrecIsOff() const { return mBtNrecIsOff; }
267 
268                             AudioFlinger();
269     virtual                 ~AudioFlinger();
270 
271     // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
initCheck()272     status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
273 
274     // RefBase
275     virtual     void        onFirstRef();
276 
277     AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module, audio_devices_t devices);
278     void                    purgeStaleEffects_l();
279 
280     // standby delay for MIXER and DUPLICATING playback threads is read from property
281     // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
282     static nsecs_t          mStandbyTimeInNsecs;
283 
284     // Internal dump utilities.
285     void dumpPermissionDenial(int fd, const Vector<String16>& args);
286     void dumpClients(int fd, const Vector<String16>& args);
287     void dumpInternals(int fd, const Vector<String16>& args);
288 
289     // --- Client ---
290     class Client : public RefBase {
291     public:
292                             Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
293         virtual             ~Client();
294         sp<MemoryDealer>    heap() const;
pid()295         pid_t               pid() const { return mPid; }
audioFlinger()296         sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
297 
298         bool reserveTimedTrack();
299         void releaseTimedTrack();
300 
301     private:
302                             Client(const Client&);
303                             Client& operator = (const Client&);
304         const sp<AudioFlinger> mAudioFlinger;
305         const sp<MemoryDealer> mMemoryDealer;
306         const pid_t         mPid;
307 
308         Mutex               mTimedTrackLock;
309         int                 mTimedTrackCount;
310     };
311 
312     // --- Notification Client ---
313     class NotificationClient : public IBinder::DeathRecipient {
314     public:
315                             NotificationClient(const sp<AudioFlinger>& audioFlinger,
316                                                 const sp<IAudioFlingerClient>& client,
317                                                 pid_t pid);
318         virtual             ~NotificationClient();
319 
audioFlingerClient()320                 sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
321 
322                 // IBinder::DeathRecipient
323                 virtual     void        binderDied(const wp<IBinder>& who);
324 
325     private:
326                             NotificationClient(const NotificationClient&);
327                             NotificationClient& operator = (const NotificationClient&);
328 
329         const sp<AudioFlinger>  mAudioFlinger;
330         const pid_t             mPid;
331         const sp<IAudioFlingerClient> mAudioFlingerClient;
332     };
333 
334     class TrackHandle;
335     class RecordHandle;
336     class RecordThread;
337     class PlaybackThread;
338     class MixerThread;
339     class DirectOutputThread;
340     class DuplicatingThread;
341     class Track;
342     class RecordTrack;
343     class EffectModule;
344     class EffectHandle;
345     class EffectChain;
346     struct AudioStreamOut;
347     struct AudioStreamIn;
348 
349     class ThreadBase : public Thread {
350     public:
351 
352         enum type_t {
353             MIXER,              // Thread class is MixerThread
354             DIRECT,             // Thread class is DirectOutputThread
355             DUPLICATING,        // Thread class is DuplicatingThread
356             RECORD              // Thread class is RecordThread
357         };
358 
359         ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
360                     audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
361         virtual             ~ThreadBase();
362 
363         void dumpBase(int fd, const Vector<String16>& args);
364         void dumpEffectChains(int fd, const Vector<String16>& args);
365 
366         void clearPowerManager();
367 
368         // base for record and playback
369         class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
370 
371         public:
372             enum track_state {
373                 IDLE,
374                 TERMINATED,
375                 FLUSHED,
376                 STOPPED,
377                 // next 2 states are currently used for fast tracks only
378                 STOPPING_1,     // waiting for first underrun
379                 STOPPING_2,     // waiting for presentation complete
380                 RESUMING,
381                 ACTIVE,
382                 PAUSING,
383                 PAUSED
384             };
385 
386                                 TrackBase(ThreadBase *thread,
387                                         const sp<Client>& client,
388                                         uint32_t sampleRate,
389                                         audio_format_t format,
390                                         audio_channel_mask_t channelMask,
391                                         int frameCount,
392                                         const sp<IMemory>& sharedBuffer,
393                                         int sessionId);
394             virtual             ~TrackBase();
395 
396             virtual status_t    start(AudioSystem::sync_event_t event,
397                                      int triggerSession) = 0;
398             virtual void        stop() = 0;
getCblk()399                     sp<IMemory> getCblk() const { return mCblkMemory; }
cblk()400                     audio_track_cblk_t* cblk() const { return mCblk; }
sessionId()401                     int         sessionId() const { return mSessionId; }
402             virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
403 
404         protected:
405                                 TrackBase(const TrackBase&);
406                                 TrackBase& operator = (const TrackBase&);
407 
408             // AudioBufferProvider interface
409             virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
410             virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
411 
412             // ExtendedAudioBufferProvider interface is only needed for Track,
413             // but putting it in TrackBase avoids the complexity of virtual inheritance
framesReady()414             virtual size_t  framesReady() const { return SIZE_MAX; }
415 
format()416             audio_format_t format() const {
417                 return mFormat;
418             }
419 
channelCount()420             int channelCount() const { return mChannelCount; }
421 
channelMask()422             audio_channel_mask_t channelMask() const { return mChannelMask; }
423 
424             int sampleRate() const; // FIXME inline after cblk sr moved
425 
426             // Return a pointer to the start of a contiguous slice of the track buffer.
427             // Parameter 'offset' is the requested start position, expressed in
428             // monotonically increasing frame units relative to the track epoch.
429             // Parameter 'frames' is the requested length, also in frame units.
430             // Always returns non-NULL.  It is the caller's responsibility to
431             // verify that this will be successful; the result of calling this
432             // function with invalid 'offset' or 'frames' is undefined.
433             void* getBuffer(uint32_t offset, uint32_t frames) const;
434 
isStopped()435             bool isStopped() const {
436                 return (mState == STOPPED || mState == FLUSHED);
437             }
438 
439             // for fast tracks only
isStopping()440             bool isStopping() const {
441                 return mState == STOPPING_1 || mState == STOPPING_2;
442             }
isStopping_1()443             bool isStopping_1() const {
444                 return mState == STOPPING_1;
445             }
isStopping_2()446             bool isStopping_2() const {
447                 return mState == STOPPING_2;
448             }
449 
isTerminated()450             bool isTerminated() const {
451                 return mState == TERMINATED;
452             }
453 
454             bool step();
455             void reset();
456 
457             const wp<ThreadBase> mThread;
458             /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
459             sp<IMemory>         mCblkMemory;
460             audio_track_cblk_t* mCblk;
461             void*               mBuffer;    // start of track buffer, typically in shared memory
462             void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
463                                             //   is based on mChannelCount and 16-bit samples
464             uint32_t            mFrameCount;
465             // we don't really need a lock for these
466             track_state         mState;
467             const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
468                                 // support dynamic rates, the current value is in control block
469             const audio_format_t mFormat;
470             bool                mStepServerFailed;
471             const int           mSessionId;
472             uint8_t             mChannelCount;
473             audio_channel_mask_t mChannelMask;
474             Vector < sp<SyncEvent> >mSyncEvents;
475         };
476 
477         enum {
478             CFG_EVENT_IO,
479             CFG_EVENT_PRIO
480         };
481 
482         class ConfigEvent {
483         public:
ConfigEvent(int type)484             ConfigEvent(int type) : mType(type) {}
~ConfigEvent()485             virtual ~ConfigEvent() {}
486 
type()487                      int type() const { return mType; }
488 
489             virtual  void dump(char *buffer, size_t size) = 0;
490 
491         private:
492             const int mType;
493         };
494 
495         class IoConfigEvent : public ConfigEvent {
496         public:
IoConfigEvent(int event,int param)497             IoConfigEvent(int event, int param) :
498                 ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
~IoConfigEvent()499             virtual ~IoConfigEvent() {}
500 
event()501                     int event() const { return mEvent; }
param()502                     int param() const { return mParam; }
503 
dump(char * buffer,size_t size)504             virtual  void dump(char *buffer, size_t size) {
505                 snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
506             }
507 
508         private:
509             const int mEvent;
510             const int mParam;
511         };
512 
513         class PrioConfigEvent : public ConfigEvent {
514         public:
PrioConfigEvent(pid_t pid,pid_t tid,int32_t prio)515             PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
516                 ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
~PrioConfigEvent()517             virtual ~PrioConfigEvent() {}
518 
pid()519                     pid_t pid() const { return mPid; }
tid()520                     pid_t tid() const { return mTid; }
prio()521                     int32_t prio() const { return mPrio; }
522 
dump(char * buffer,size_t size)523             virtual  void dump(char *buffer, size_t size) {
524                 snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
525             }
526 
527         private:
528             const pid_t mPid;
529             const pid_t mTid;
530             const int32_t mPrio;
531         };
532 
533 
534         class PMDeathRecipient : public IBinder::DeathRecipient {
535         public:
PMDeathRecipient(const wp<ThreadBase> & thread)536                         PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
~PMDeathRecipient()537             virtual     ~PMDeathRecipient() {}
538 
539             // IBinder::DeathRecipient
540             virtual     void        binderDied(const wp<IBinder>& who);
541 
542         private:
543                         PMDeathRecipient(const PMDeathRecipient&);
544                         PMDeathRecipient& operator = (const PMDeathRecipient&);
545 
546             wp<ThreadBase> mThread;
547         };
548 
549         virtual     status_t    initCheck() const = 0;
550 
551                     // static externally-visible
type()552                     type_t      type() const { return mType; }
id()553                     audio_io_handle_t id() const { return mId;}
554 
555                     // dynamic externally-visible
sampleRate()556                     uint32_t    sampleRate() const { return mSampleRate; }
channelCount()557                     int         channelCount() const { return mChannelCount; }
channelMask()558                     audio_channel_mask_t channelMask() const { return mChannelMask; }
format()559                     audio_format_t format() const { return mFormat; }
560                     // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
561                     // and returns the normal mix buffer's frame count.
frameCount()562                     size_t      frameCount() const { return mNormalFrameCount; }
563                     // Return's the HAL's frame count i.e. fast mixer buffer size.
frameCountHAL()564                     size_t      frameCountHAL() const { return mFrameCount; }
565 
566         // Should be "virtual status_t requestExitAndWait()" and override same
567         // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
568                     void        exit();
569         virtual     bool        checkForNewParameters_l() = 0;
570         virtual     status_t    setParameters(const String8& keyValuePairs);
571         virtual     String8     getParameters(const String8& keys) = 0;
572         virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
573                     void        sendIoConfigEvent(int event, int param = 0);
574                     void        sendIoConfigEvent_l(int event, int param = 0);
575                     void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
576                     void        processConfigEvents();
577 
578                     // see note at declaration of mStandby, mOutDevice and mInDevice
standby()579                     bool        standby() const { return mStandby; }
outDevice()580                     audio_devices_t outDevice() const { return mOutDevice; }
inDevice()581                     audio_devices_t inDevice() const { return mInDevice; }
582 
583         virtual     audio_stream_t* stream() const = 0;
584 
585                     sp<EffectHandle> createEffect_l(
586                                         const sp<AudioFlinger::Client>& client,
587                                         const sp<IEffectClient>& effectClient,
588                                         int32_t priority,
589                                         int sessionId,
590                                         effect_descriptor_t *desc,
591                                         int *enabled,
592                                         status_t *status);
593                     void disconnectEffect(const sp< EffectModule>& effect,
594                                           EffectHandle *handle,
595                                           bool unpinIfLast);
596 
597                     // return values for hasAudioSession (bit field)
598                     enum effect_state {
599                         EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
600                                                 // effect
601                         TRACK_SESSION = 0x2     // the audio session corresponds to at least one
602                                                 // track
603                     };
604 
605                     // get effect chain corresponding to session Id.
606                     sp<EffectChain> getEffectChain(int sessionId);
607                     // same as getEffectChain() but must be called with ThreadBase mutex locked
608                     sp<EffectChain> getEffectChain_l(int sessionId) const;
609                     // add an effect chain to the chain list (mEffectChains)
610         virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
611                     // remove an effect chain from the chain list (mEffectChains)
612         virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
613                     // lock all effect chains Mutexes. Must be called before releasing the
614                     // ThreadBase mutex before processing the mixer and effects. This guarantees the
615                     // integrity of the chains during the process.
616                     // Also sets the parameter 'effectChains' to current value of mEffectChains.
617                     void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
618                     // unlock effect chains after process
619                     void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
620                     // set audio mode to all effect chains
621                     void setMode(audio_mode_t mode);
622                     // get effect module with corresponding ID on specified audio session
623                     sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
624                     sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
625                     // add and effect module. Also creates the effect chain is none exists for
626                     // the effects audio session
627                     status_t addEffect_l(const sp< EffectModule>& effect);
628                     // remove and effect module. Also removes the effect chain is this was the last
629                     // effect
630                     void removeEffect_l(const sp< EffectModule>& effect);
631                     // detach all tracks connected to an auxiliary effect
detachAuxEffect_l(int effectId)632         virtual     void detachAuxEffect_l(int effectId) {}
633                     // returns either EFFECT_SESSION if effects on this audio session exist in one
634                     // chain, or TRACK_SESSION if tracks on this audio session exist, or both
635                     virtual uint32_t hasAudioSession(int sessionId) const = 0;
636                     // the value returned by default implementation is not important as the
637                     // strategy is only meaningful for PlaybackThread which implements this method
getStrategyForSession_l(int sessionId)638                     virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
639 
640                     // suspend or restore effect according to the type of effect passed. a NULL
641                     // type pointer means suspend all effects in the session
642                     void setEffectSuspended(const effect_uuid_t *type,
643                                             bool suspend,
644                                             int sessionId = AUDIO_SESSION_OUTPUT_MIX);
645                     // check if some effects must be suspended/restored when an effect is enabled
646                     // or disabled
647                     void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
648                                                      bool enabled,
649                                                      int sessionId = AUDIO_SESSION_OUTPUT_MIX);
650                     void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
651                                                        bool enabled,
652                                                        int sessionId = AUDIO_SESSION_OUTPUT_MIX);
653 
654                     virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
655                     virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
656 
657 
658         mutable     Mutex                   mLock;
659 
660     protected:
661 
662                     // entry describing an effect being suspended in mSuspendedSessions keyed vector
663                     class SuspendedSessionDesc : public RefBase {
664                     public:
SuspendedSessionDesc()665                         SuspendedSessionDesc() : mRefCount(0) {}
666 
667                         int mRefCount;          // number of active suspend requests
668                         effect_uuid_t mType;    // effect type UUID
669                     };
670 
671                     void        acquireWakeLock();
672                     void        acquireWakeLock_l();
673                     void        releaseWakeLock();
674                     void        releaseWakeLock_l();
675                     void setEffectSuspended_l(const effect_uuid_t *type,
676                                               bool suspend,
677                                               int sessionId);
678                     // updated mSuspendedSessions when an effect suspended or restored
679                     void        updateSuspendedSessions_l(const effect_uuid_t *type,
680                                                           bool suspend,
681                                                           int sessionId);
682                     // check if some effects must be suspended when an effect chain is added
683                     void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
684 
preExit()685         virtual     void        preExit() { }
686 
687         friend class AudioFlinger;      // for mEffectChains
688 
689                     const type_t            mType;
690 
691                     // Used by parameters, config events, addTrack_l, exit
692                     Condition               mWaitWorkCV;
693 
694                     const sp<AudioFlinger>  mAudioFlinger;
695                     uint32_t                mSampleRate;
696                     size_t                  mFrameCount;       // output HAL, direct output, record
697                     size_t                  mNormalFrameCount; // normal mixer and effects
698                     audio_channel_mask_t    mChannelMask;
699                     uint16_t                mChannelCount;
700                     size_t                  mFrameSize;
701                     audio_format_t          mFormat;
702 
703                     // Parameter sequence by client: binder thread calling setParameters():
704                     //  1. Lock mLock
705                     //  2. Append to mNewParameters
706                     //  3. mWaitWorkCV.signal
707                     //  4. mParamCond.waitRelative with timeout
708                     //  5. read mParamStatus
709                     //  6. mWaitWorkCV.signal
710                     //  7. Unlock
711                     //
712                     // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
713                     // 1. Lock mLock
714                     // 2. If there is an entry in mNewParameters proceed ...
715                     // 2. Read first entry in mNewParameters
716                     // 3. Process
717                     // 4. Remove first entry from mNewParameters
718                     // 5. Set mParamStatus
719                     // 6. mParamCond.signal
720                     // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
721                     // 8. Unlock
722                     Condition               mParamCond;
723                     Vector<String8>         mNewParameters;
724                     status_t                mParamStatus;
725 
726                     Vector<ConfigEvent *>     mConfigEvents;
727 
728                     // These fields are written and read by thread itself without lock or barrier,
729                     // and read by other threads without lock or barrier via standby() , outDevice()
730                     // and inDevice().
731                     // Because of the absence of a lock or barrier, any other thread that reads
732                     // these fields must use the information in isolation, or be prepared to deal
733                     // with possibility that it might be inconsistent with other information.
734                     bool                    mStandby;   // Whether thread is currently in standby.
735                     audio_devices_t         mOutDevice;   // output device
736                     audio_devices_t         mInDevice;    // input device
737                     audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
738 
739                     const audio_io_handle_t mId;
740                     Vector< sp<EffectChain> > mEffectChains;
741 
742                     static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
743                     char                    mName[kNameLength];
744                     sp<IPowerManager>       mPowerManager;
745                     sp<IBinder>             mWakeLockToken;
746                     const sp<PMDeathRecipient> mDeathRecipient;
747                     // list of suspended effects per session and per type. The first vector is
748                     // keyed by session ID, the second by type UUID timeLow field
749                     KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
750     };
751 
752     struct  stream_type_t {
stream_type_tstream_type_t753         stream_type_t()
754             :   volume(1.0f),
755                 mute(false)
756         {
757         }
758         float       volume;
759         bool        mute;
760     };
761 
762     // --- PlaybackThread ---
763     class PlaybackThread : public ThreadBase {
764     public:
765 
766         enum mixer_state {
767             MIXER_IDLE,             // no active tracks
768             MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
769             MIXER_TRACKS_READY      // at least one active track, and at least one track has data
770             // standby mode does not have an enum value
771             // suspend by audio policy manager is orthogonal to mixer state
772         };
773 
774         // playback track
775         class Track : public TrackBase, public VolumeProvider {
776         public:
777                                 Track(  PlaybackThread *thread,
778                                         const sp<Client>& client,
779                                         audio_stream_type_t streamType,
780                                         uint32_t sampleRate,
781                                         audio_format_t format,
782                                         audio_channel_mask_t channelMask,
783                                         int frameCount,
784                                         const sp<IMemory>& sharedBuffer,
785                                         int sessionId,
786                                         IAudioFlinger::track_flags_t flags);
787             virtual             ~Track();
788 
789             static  void        appendDumpHeader(String8& result);
790                     void        dump(char* buffer, size_t size);
791             virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
792                                      int triggerSession = 0);
793             virtual void        stop();
794                     void        pause();
795 
796                     void        flush();
797                     void        destroy();
798                     void        mute(bool);
name()799                     int         name() const { return mName; }
800 
streamType()801                     audio_stream_type_t streamType() const {
802                         return mStreamType;
803                     }
804                     status_t    attachAuxEffect(int EffectId);
805                     void        setAuxBuffer(int EffectId, int32_t *buffer);
auxBuffer()806                     int32_t     *auxBuffer() const { return mAuxBuffer; }
setMainBuffer(int16_t * buffer)807                     void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
mainBuffer()808                     int16_t     *mainBuffer() const { return mMainBuffer; }
auxEffectId()809                     int         auxEffectId() const { return mAuxEffectId; }
810 
811         // implement FastMixerState::VolumeProvider interface
812             virtual uint32_t    getVolumeLR();
813             virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
814 
815         protected:
816             // for numerous
817             friend class PlaybackThread;
818             friend class MixerThread;
819             friend class DirectOutputThread;
820 
821                                 Track(const Track&);
822                                 Track& operator = (const Track&);
823 
824             // AudioBufferProvider interface
825             virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
826             // releaseBuffer() not overridden
827 
828             virtual size_t framesReady() const;
829 
isMuted()830             bool isMuted() const { return mMute; }
isPausing()831             bool isPausing() const {
832                 return mState == PAUSING;
833             }
isPaused()834             bool isPaused() const {
835                 return mState == PAUSED;
836             }
isResuming()837             bool isResuming() const {
838                 return mState == RESUMING;
839             }
840             bool isReady() const;
setPaused()841             void setPaused() { mState = PAUSED; }
842             void reset();
843 
isOutputTrack()844             bool isOutputTrack() const {
845                 return (mStreamType == AUDIO_STREAM_CNT);
846             }
847 
sharedBuffer()848             sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
849 
850             bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
851 
852         public:
853             void triggerEvents(AudioSystem::sync_event_t type);
isTimedTrack()854             virtual bool isTimedTrack() const { return false; }
isFastTrack()855             bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
856 
857         protected:
858 
859             // written by Track::mute() called by binder thread(s), without a mutex or barrier.
860             // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
861             // The lack of mutex or barrier is safe because the mute status is only used by itself.
862             bool                mMute;
863 
864             // FILLED state is used for suppressing volume ramp at begin of playing
865             enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
866             mutable uint8_t     mFillingUpStatus;
867             int8_t              mRetryCount;
868             const sp<IMemory>   mSharedBuffer;
869             bool                mResetDone;
870             const audio_stream_type_t mStreamType;
871             int                 mName;      // track name on the normal mixer,
872                                             // allocated statically at track creation time,
873                                             // and is even allocated (though unused) for fast tracks
874                                             // FIXME don't allocate track name for fast tracks
875             int16_t             *mMainBuffer;
876             int32_t             *mAuxBuffer;
877             int                 mAuxEffectId;
878             bool                mHasVolumeController;
879             size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
880                                                        // when this track will be fully rendered
881         private:
882             IAudioFlinger::track_flags_t mFlags;
883 
884             // The following fields are only for fast tracks, and should be in a subclass
885             int                 mFastIndex; // index within FastMixerState::mFastTracks[];
886                                             // either mFastIndex == -1 if not isFastTrack()
887                                             // or 0 < mFastIndex < FastMixerState::kMaxFast because
888                                             // index 0 is reserved for normal mixer's submix;
889                                             // index is allocated statically at track creation time
890                                             // but the slot is only used if track is active
891             FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
892                                             // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
893             uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
894             volatile float      mCachedVolume;  // combined master volume and stream type volume;
895                                                 // 'volatile' means accessed without lock or
896                                                 // barrier, but is read/written atomically
897         };  // end of Track
898 
899         class TimedTrack : public Track {
900           public:
901             static sp<TimedTrack> create(PlaybackThread *thread,
902                                          const sp<Client>& client,
903                                          audio_stream_type_t streamType,
904                                          uint32_t sampleRate,
905                                          audio_format_t format,
906                                          audio_channel_mask_t channelMask,
907                                          int frameCount,
908                                          const sp<IMemory>& sharedBuffer,
909                                          int sessionId);
910             virtual ~TimedTrack();
911 
912             class TimedBuffer {
913               public:
914                 TimedBuffer();
915                 TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
buffer()916                 const sp<IMemory>& buffer() const { return mBuffer; }
pts()917                 int64_t pts() const { return mPTS; }
position()918                 uint32_t position() const { return mPosition; }
setPosition(uint32_t pos)919                 void setPosition(uint32_t pos) { mPosition = pos; }
920               private:
921                 sp<IMemory> mBuffer;
922                 int64_t     mPTS;
923                 uint32_t    mPosition;
924             };
925 
926             // Mixer facing methods.
isTimedTrack()927             virtual bool isTimedTrack() const { return true; }
928             virtual size_t framesReady() const;
929 
930             // AudioBufferProvider interface
931             virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
932                                            int64_t pts);
933             virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
934 
935             // Client/App facing methods.
936             status_t    allocateTimedBuffer(size_t size,
937                                             sp<IMemory>* buffer);
938             status_t    queueTimedBuffer(const sp<IMemory>& buffer,
939                                          int64_t pts);
940             status_t    setMediaTimeTransform(const LinearTransform& xform,
941                                               TimedAudioTrack::TargetTimeline target);
942 
943           private:
944             TimedTrack(PlaybackThread *thread,
945                        const sp<Client>& client,
946                        audio_stream_type_t streamType,
947                        uint32_t sampleRate,
948                        audio_format_t format,
949                        audio_channel_mask_t channelMask,
950                        int frameCount,
951                        const sp<IMemory>& sharedBuffer,
952                        int sessionId);
953 
954             void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
955             void timedYieldSilence_l(uint32_t numFrames,
956                                      AudioBufferProvider::Buffer* buffer);
957             void trimTimedBufferQueue_l();
958             void trimTimedBufferQueueHead_l(const char* logTag);
959             void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
960                                                 const char* logTag);
961 
962             uint64_t            mLocalTimeFreq;
963             LinearTransform     mLocalTimeToSampleTransform;
964             LinearTransform     mMediaTimeToSampleTransform;
965             sp<MemoryDealer>    mTimedMemoryDealer;
966 
967             Vector<TimedBuffer> mTimedBufferQueue;
968             bool                mQueueHeadInFlight;
969             bool                mTrimQueueHeadOnRelease;
970             uint32_t            mFramesPendingInQueue;
971 
972             uint8_t*            mTimedSilenceBuffer;
973             uint32_t            mTimedSilenceBufferSize;
974             mutable Mutex       mTimedBufferQueueLock;
975             bool                mTimedAudioOutputOnTime;
976             CCHelper            mCCHelper;
977 
978             Mutex               mMediaTimeTransformLock;
979             LinearTransform     mMediaTimeTransform;
980             bool                mMediaTimeTransformValid;
981             TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
982         };
983 
984 
985         // playback track
986         class OutputTrack : public Track {
987         public:
988 
989             class Buffer: public AudioBufferProvider::Buffer {
990             public:
991                 int16_t *mBuffer;
992             };
993 
994                                 OutputTrack(PlaybackThread *thread,
995                                         DuplicatingThread *sourceThread,
996                                         uint32_t sampleRate,
997                                         audio_format_t format,
998                                         audio_channel_mask_t channelMask,
999                                         int frameCount);
1000             virtual             ~OutputTrack();
1001 
1002             virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
1003                                      int triggerSession = 0);
1004             virtual void        stop();
1005                     bool        write(int16_t* data, uint32_t frames);
bufferQueueEmpty()1006                     bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
isActive()1007                     bool        isActive() const { return mActive; }
thread()1008             const wp<ThreadBase>& thread() const { return mThread; }
1009 
1010         private:
1011 
1012             enum {
1013                 NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
1014             };
1015 
1016             status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
1017             void                clearBufferQueue();
1018 
1019             // Maximum number of pending buffers allocated by OutputTrack::write()
1020             static const uint8_t kMaxOverFlowBuffers = 10;
1021 
1022             Vector < Buffer* >          mBufferQueue;
1023             AudioBufferProvider::Buffer mOutBuffer;
1024             bool                        mActive;
1025             DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
1026         };  // end of OutputTrack
1027 
1028         PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1029                         audio_io_handle_t id, audio_devices_t device, type_t type);
1030         virtual             ~PlaybackThread();
1031 
1032                     void        dump(int fd, const Vector<String16>& args);
1033 
1034         // Thread virtuals
1035         virtual     status_t    readyToRun();
1036         virtual     bool        threadLoop();
1037 
1038         // RefBase
1039         virtual     void        onFirstRef();
1040 
1041 protected:
1042         // Code snippets that were lifted up out of threadLoop()
1043         virtual     void        threadLoop_mix() = 0;
1044         virtual     void        threadLoop_sleepTime() = 0;
1045         virtual     void        threadLoop_write();
1046         virtual     void        threadLoop_standby();
1047         virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1048 
1049                     // prepareTracks_l reads and writes mActiveTracks, and returns
1050                     // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
1051                     // is responsible for clearing or destroying this Vector later on, when it
1052                     // is safe to do so. That will drop the final ref count and destroy the tracks.
1053         virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
1054 
1055         // ThreadBase virtuals
1056         virtual     void        preExit();
1057 
1058 public:
1059 
initCheck()1060         virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1061 
1062                     // return estimated latency in milliseconds, as reported by HAL
1063                     uint32_t    latency() const;
1064                     // same, but lock must already be held
1065                     uint32_t    latency_l() const;
1066 
1067                     void        setMasterVolume(float value);
1068                     void        setMasterMute(bool muted);
1069 
1070                     void        setStreamVolume(audio_stream_type_t stream, float value);
1071                     void        setStreamMute(audio_stream_type_t stream, bool muted);
1072 
1073                     float       streamVolume(audio_stream_type_t stream) const;
1074 
1075                     sp<Track>   createTrack_l(
1076                                     const sp<AudioFlinger::Client>& client,
1077                                     audio_stream_type_t streamType,
1078                                     uint32_t sampleRate,
1079                                     audio_format_t format,
1080                                     audio_channel_mask_t channelMask,
1081                                     int frameCount,
1082                                     const sp<IMemory>& sharedBuffer,
1083                                     int sessionId,
1084                                     IAudioFlinger::track_flags_t flags,
1085                                     pid_t tid,
1086                                     status_t *status);
1087 
1088                     AudioStreamOut* getOutput() const;
1089                     AudioStreamOut* clearOutput();
1090                     virtual audio_stream_t* stream() const;
1091 
1092                     // a very large number of suspend() will eventually wraparound, but unlikely
suspend()1093                     void        suspend() { (void) android_atomic_inc(&mSuspended); }
restore()1094                     void        restore()
1095                                     {
1096                                         // if restore() is done without suspend(), get back into
1097                                         // range so that the next suspend() will operate correctly
1098                                         if (android_atomic_dec(&mSuspended) <= 0) {
1099                                             android_atomic_release_store(0, &mSuspended);
1100                                         }
1101                                     }
isSuspended()1102                     bool        isSuspended() const
1103                                     { return android_atomic_acquire_load(&mSuspended) > 0; }
1104 
1105         virtual     String8     getParameters(const String8& keys);
1106         virtual     void        audioConfigChanged_l(int event, int param = 0);
1107                     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
mixBuffer()1108                     int16_t     *mixBuffer() const { return mMixBuffer; };
1109 
1110         virtual     void detachAuxEffect_l(int effectId);
1111                     status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1112                             int EffectId);
1113                     status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1114                             int EffectId);
1115 
1116                     virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1117                     virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1118                     virtual uint32_t hasAudioSession(int sessionId) const;
1119                     virtual uint32_t getStrategyForSession_l(int sessionId);
1120 
1121 
1122                     virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1123                     virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1124                             void     invalidateTracks(audio_stream_type_t streamType);
1125 
1126 
1127     protected:
1128         int16_t*                        mMixBuffer;
1129 
1130         // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1131         // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1132         // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1133         // workaround that restriction.
1134         // 'volatile' means accessed via atomic operations and no lock.
1135         volatile int32_t                mSuspended;
1136 
1137         int                             mBytesWritten;
1138     private:
1139         // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1140         // PlaybackThread needs to find out if master-muted, it checks it's local
1141         // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1142         bool                            mMasterMute;
setMasterMute_l(bool muted)1143                     void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1144     protected:
1145         SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1146 
1147         // Allocate a track name for a given channel mask.
1148         //   Returns name >= 0 if successful, -1 on failure.
1149         virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1150         virtual void            deleteTrackName_l(int name) = 0;
1151 
1152         // Time to sleep between cycles when:
1153         virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1154         virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1155         virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1156         // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1157         // No sleep in standby mode; waits on a condition
1158 
1159         // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1160                     void        checkSilentMode_l();
1161 
1162         // Non-trivial for DUPLICATING only
saveOutputTracks()1163         virtual     void        saveOutputTracks() { }
clearOutputTracks()1164         virtual     void        clearOutputTracks() { }
1165 
1166         // Cache various calculated values, at threadLoop() entry and after a parameter change
1167         virtual     void        cacheParameters_l();
1168 
1169         virtual     uint32_t    correctLatency(uint32_t latency) const;
1170 
1171     private:
1172 
1173         friend class AudioFlinger;      // for numerous
1174 
1175         PlaybackThread(const Client&);
1176         PlaybackThread& operator = (const PlaybackThread&);
1177 
1178         status_t    addTrack_l(const sp<Track>& track);
1179         void        destroyTrack_l(const sp<Track>& track);
1180         void        removeTrack_l(const sp<Track>& track);
1181 
1182         void        readOutputParameters();
1183 
1184         virtual void dumpInternals(int fd, const Vector<String16>& args);
1185         void        dumpTracks(int fd, const Vector<String16>& args);
1186 
1187         SortedVector< sp<Track> >       mTracks;
1188         // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1189         stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1190         AudioStreamOut                  *mOutput;
1191 
1192         float                           mMasterVolume;
1193         nsecs_t                         mLastWriteTime;
1194         int                             mNumWrites;
1195         int                             mNumDelayedWrites;
1196         bool                            mInWrite;
1197 
1198         // FIXME rename these former local variables of threadLoop to standard "m" names
1199         nsecs_t                         standbyTime;
1200         size_t                          mixBufferSize;
1201 
1202         // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1203         uint32_t                        activeSleepTime;
1204         uint32_t                        idleSleepTime;
1205 
1206         uint32_t                        sleepTime;
1207 
1208         // mixer status returned by prepareTracks_l()
1209         mixer_state                     mMixerStatus; // current cycle
1210                                                       // previous cycle when in prepareTracks_l()
1211         mixer_state                     mMixerStatusIgnoringFastTracks;
1212                                                       // FIXME or a separate ready state per track
1213 
1214         // FIXME move these declarations into the specific sub-class that needs them
1215         // MIXER only
1216         uint32_t                        sleepTimeShift;
1217 
1218         // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1219         nsecs_t                         standbyDelay;
1220 
1221         // MIXER only
1222         nsecs_t                         maxPeriod;
1223 
1224         // DUPLICATING only
1225         uint32_t                        writeFrames;
1226 
1227     private:
1228         // The HAL output sink is treated as non-blocking, but current implementation is blocking
1229         sp<NBAIO_Sink>          mOutputSink;
1230         // If a fast mixer is present, the blocking pipe sink, otherwise clear
1231         sp<NBAIO_Sink>          mPipeSink;
1232         // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1233         sp<NBAIO_Sink>          mNormalSink;
1234         // For dumpsys
1235         sp<NBAIO_Sink>          mTeeSink;
1236         sp<NBAIO_Source>        mTeeSource;
1237         uint32_t                mScreenState;   // cached copy of gScreenState
1238     public:
1239         virtual     bool        hasFastMixer() const = 0;
getFastTrackUnderruns(size_t fastIndex)1240         virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1241                                     { FastTrackUnderruns dummy; return dummy; }
1242 
1243     protected:
1244                     // accessed by both binder threads and within threadLoop(), lock on mutex needed
1245                     unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1246 
1247     };
1248 
1249     class MixerThread : public PlaybackThread {
1250     public:
1251         MixerThread (const sp<AudioFlinger>& audioFlinger,
1252                      AudioStreamOut* output,
1253                      audio_io_handle_t id,
1254                      audio_devices_t device,
1255                      type_t type = MIXER);
1256         virtual             ~MixerThread();
1257 
1258         // Thread virtuals
1259 
1260         virtual     bool        checkForNewParameters_l();
1261         virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1262 
1263     protected:
1264         virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1265         virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1266         virtual     void        deleteTrackName_l(int name);
1267         virtual     uint32_t    idleSleepTimeUs() const;
1268         virtual     uint32_t    suspendSleepTimeUs() const;
1269         virtual     void        cacheParameters_l();
1270 
1271         // threadLoop snippets
1272         virtual     void        threadLoop_write();
1273         virtual     void        threadLoop_standby();
1274         virtual     void        threadLoop_mix();
1275         virtual     void        threadLoop_sleepTime();
1276         virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1277         virtual     uint32_t    correctLatency(uint32_t latency) const;
1278 
1279                     AudioMixer* mAudioMixer;    // normal mixer
1280     private:
1281                     // one-time initialization, no locks required
1282                     FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1283                     sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1284 
1285                     // contents are not guaranteed to be consistent, no locks required
1286                     FastMixerDumpState mFastMixerDumpState;
1287 #ifdef STATE_QUEUE_DUMP
1288                     StateQueueObserverDump mStateQueueObserverDump;
1289                     StateQueueMutatorDump  mStateQueueMutatorDump;
1290 #endif
1291                     AudioWatchdogDump mAudioWatchdogDump;
1292 
1293                     // accessible only within the threadLoop(), no locks required
1294                     //          mFastMixer->sq()    // for mutating and pushing state
1295                     int32_t     mFastMixerFutex;    // for cold idle
1296 
1297     public:
hasFastMixer()1298         virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
getFastTrackUnderruns(size_t fastIndex)1299         virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1300                                   ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1301                                   return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1302                                 }
1303     };
1304 
1305     class DirectOutputThread : public PlaybackThread {
1306     public:
1307 
1308         DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1309                             audio_io_handle_t id, audio_devices_t device);
1310         virtual                 ~DirectOutputThread();
1311 
1312         // Thread virtuals
1313 
1314         virtual     bool        checkForNewParameters_l();
1315 
1316     protected:
1317         virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1318         virtual     void        deleteTrackName_l(int name);
1319         virtual     uint32_t    activeSleepTimeUs() const;
1320         virtual     uint32_t    idleSleepTimeUs() const;
1321         virtual     uint32_t    suspendSleepTimeUs() const;
1322         virtual     void        cacheParameters_l();
1323 
1324         // threadLoop snippets
1325         virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1326         virtual     void        threadLoop_mix();
1327         virtual     void        threadLoop_sleepTime();
1328 
1329         // volumes last sent to audio HAL with stream->set_volume()
1330         float mLeftVolFloat;
1331         float mRightVolFloat;
1332 
1333 private:
1334         // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1335         sp<Track>               mActiveTrack;
1336     public:
hasFastMixer()1337         virtual     bool        hasFastMixer() const { return false; }
1338     };
1339 
1340     class DuplicatingThread : public MixerThread {
1341     public:
1342         DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1343                            audio_io_handle_t id);
1344         virtual                 ~DuplicatingThread();
1345 
1346         // Thread virtuals
1347                     void        addOutputTrack(MixerThread* thread);
1348                     void        removeOutputTrack(MixerThread* thread);
waitTimeMs()1349                     uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1350     protected:
1351         virtual     uint32_t    activeSleepTimeUs() const;
1352 
1353     private:
1354                     bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1355     protected:
1356         // threadLoop snippets
1357         virtual     void        threadLoop_mix();
1358         virtual     void        threadLoop_sleepTime();
1359         virtual     void        threadLoop_write();
1360         virtual     void        threadLoop_standby();
1361         virtual     void        cacheParameters_l();
1362 
1363     private:
1364         // called from threadLoop, addOutputTrack, removeOutputTrack
1365         virtual     void        updateWaitTime_l();
1366     protected:
1367         virtual     void        saveOutputTracks();
1368         virtual     void        clearOutputTracks();
1369     private:
1370 
1371                     uint32_t    mWaitTimeMs;
1372         SortedVector < sp<OutputTrack> >  outputTracks;
1373         SortedVector < sp<OutputTrack> >  mOutputTracks;
1374     public:
hasFastMixer()1375         virtual     bool        hasFastMixer() const { return false; }
1376     };
1377 
1378               PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1379               MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1380               RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1381               // no range check, AudioFlinger::mLock held
streamMute_l(audio_stream_type_t stream)1382               bool streamMute_l(audio_stream_type_t stream) const
1383                                 { return mStreamTypes[stream].mute; }
1384               // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
streamVolume_l(audio_stream_type_t stream)1385               float streamVolume_l(audio_stream_type_t stream) const
1386                                 { return mStreamTypes[stream].volume; }
1387               void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1388 
1389               // allocate an audio_io_handle_t, session ID, or effect ID
1390               uint32_t nextUniqueId();
1391 
1392               status_t moveEffectChain_l(int sessionId,
1393                                      PlaybackThread *srcThread,
1394                                      PlaybackThread *dstThread,
1395                                      bool reRegister);
1396               // return thread associated with primary hardware device, or NULL
1397               PlaybackThread *primaryPlaybackThread_l() const;
1398               audio_devices_t primaryOutputDevice_l() const;
1399 
1400               sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1401 
1402     // server side of the client's IAudioTrack
1403     class TrackHandle : public android::BnAudioTrack {
1404     public:
1405                             TrackHandle(const sp<PlaybackThread::Track>& track);
1406         virtual             ~TrackHandle();
1407         virtual sp<IMemory> getCblk() const;
1408         virtual status_t    start();
1409         virtual void        stop();
1410         virtual void        flush();
1411         virtual void        mute(bool);
1412         virtual void        pause();
1413         virtual status_t    attachAuxEffect(int effectId);
1414         virtual status_t    allocateTimedBuffer(size_t size,
1415                                                 sp<IMemory>* buffer);
1416         virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1417                                              int64_t pts);
1418         virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1419                                                   int target);
1420         virtual status_t onTransact(
1421             uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1422     private:
1423         const sp<PlaybackThread::Track> mTrack;
1424     };
1425 
1426                 void        removeClient_l(pid_t pid);
1427                 void        removeNotificationClient(pid_t pid);
1428 
1429 
1430     // record thread
1431     class RecordThread : public ThreadBase, public AudioBufferProvider
1432                             // derives from AudioBufferProvider interface for use by resampler
1433     {
1434     public:
1435 
1436         // record track
1437         class RecordTrack : public TrackBase {
1438         public:
1439                                 RecordTrack(RecordThread *thread,
1440                                         const sp<Client>& client,
1441                                         uint32_t sampleRate,
1442                                         audio_format_t format,
1443                                         audio_channel_mask_t channelMask,
1444                                         int frameCount,
1445                                         int sessionId);
1446             virtual             ~RecordTrack();
1447 
1448             virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1449             virtual void        stop();
1450 
1451                     void        destroy();
1452 
1453                     // clear the buffer overflow flag
clearOverflow()1454                     void        clearOverflow() { mOverflow = false; }
1455                     // set the buffer overflow flag and return previous value
setOverflow()1456                     bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1457 
1458             static  void        appendDumpHeader(String8& result);
1459                     void        dump(char* buffer, size_t size);
1460 
1461         private:
1462             friend class AudioFlinger;  // for mState
1463 
1464                                 RecordTrack(const RecordTrack&);
1465                                 RecordTrack& operator = (const RecordTrack&);
1466 
1467             // AudioBufferProvider interface
1468             virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1469             // releaseBuffer() not overridden
1470 
1471             bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1472         };
1473 
1474                 RecordThread(const sp<AudioFlinger>& audioFlinger,
1475                         AudioStreamIn *input,
1476                         uint32_t sampleRate,
1477                         audio_channel_mask_t channelMask,
1478                         audio_io_handle_t id,
1479                         audio_devices_t device);
1480                 virtual     ~RecordThread();
1481 
1482         // no addTrack_l ?
1483         void        destroyTrack_l(const sp<RecordTrack>& track);
1484         void        removeTrack_l(const sp<RecordTrack>& track);
1485 
1486         void        dumpInternals(int fd, const Vector<String16>& args);
1487         void        dumpTracks(int fd, const Vector<String16>& args);
1488 
1489         // Thread virtuals
1490         virtual bool        threadLoop();
1491         virtual status_t    readyToRun();
1492 
1493         // RefBase
1494         virtual void        onFirstRef();
1495 
initCheck()1496         virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1497                 sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1498                         const sp<AudioFlinger::Client>& client,
1499                         uint32_t sampleRate,
1500                         audio_format_t format,
1501                         audio_channel_mask_t channelMask,
1502                         int frameCount,
1503                         int sessionId,
1504                         IAudioFlinger::track_flags_t flags,
1505                         pid_t tid,
1506                         status_t *status);
1507 
1508                 status_t    start(RecordTrack* recordTrack,
1509                                   AudioSystem::sync_event_t event,
1510                                   int triggerSession);
1511 
1512                 // ask the thread to stop the specified track, and
1513                 // return true if the caller should then do it's part of the stopping process
1514                 bool        stop_l(RecordTrack* recordTrack);
1515 
1516                 void        dump(int fd, const Vector<String16>& args);
1517                 AudioStreamIn* clearInput();
1518                 virtual audio_stream_t* stream() const;
1519 
1520         // AudioBufferProvider interface
1521         virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1522         virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1523 
1524         virtual bool        checkForNewParameters_l();
1525         virtual String8     getParameters(const String8& keys);
1526         virtual void        audioConfigChanged_l(int event, int param = 0);
1527                 void        readInputParameters();
1528         virtual unsigned int  getInputFramesLost();
1529 
1530         virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1531         virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1532         virtual uint32_t hasAudioSession(int sessionId) const;
1533 
1534                 // Return the set of unique session IDs across all tracks.
1535                 // The keys are the session IDs, and the associated values are meaningless.
1536                 // FIXME replace by Set [and implement Bag/Multiset for other uses].
1537                 KeyedVector<int, bool> sessionIds() const;
1538 
1539         virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1540         virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1541 
1542         static void syncStartEventCallback(const wp<SyncEvent>& event);
1543                void handleSyncStartEvent(const sp<SyncEvent>& event);
1544 
1545     private:
1546                 void clearSyncStartEvent();
1547 
1548                 // Enter standby if not already in standby, and set mStandby flag
1549                 void standby();
1550 
1551                 // Call the HAL standby method unconditionally, and don't change mStandby flag
1552                 void inputStandBy();
1553 
1554                 AudioStreamIn                       *mInput;
1555                 SortedVector < sp<RecordTrack> >    mTracks;
1556                 // mActiveTrack has dual roles:  it indicates the current active track, and
1557                 // is used together with mStartStopCond to indicate start()/stop() progress
1558                 sp<RecordTrack>                     mActiveTrack;
1559                 Condition                           mStartStopCond;
1560                 AudioResampler                      *mResampler;
1561                 int32_t                             *mRsmpOutBuffer;
1562                 int16_t                             *mRsmpInBuffer;
1563                 size_t                              mRsmpInIndex;
1564                 size_t                              mInputBytes;
1565                 const int                           mReqChannelCount;
1566                 const uint32_t                      mReqSampleRate;
1567                 ssize_t                             mBytesRead;
1568                 // sync event triggering actual audio capture. Frames read before this event will
1569                 // be dropped and therefore not read by the application.
1570                 sp<SyncEvent>                       mSyncStartEvent;
1571                 // number of captured frames to drop after the start sync event has been received.
1572                 // when < 0, maximum frames to drop before starting capture even if sync event is
1573                 // not received
1574                 ssize_t                             mFramestoDrop;
1575     };
1576 
1577     // server side of the client's IAudioRecord
1578     class RecordHandle : public android::BnAudioRecord {
1579     public:
1580         RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1581         virtual             ~RecordHandle();
1582         virtual sp<IMemory> getCblk() const;
1583         virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1584         virtual void        stop();
1585         virtual status_t onTransact(
1586             uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1587     private:
1588         const sp<RecordThread::RecordTrack> mRecordTrack;
1589 
1590         // for use from destructor
1591         void                stop_nonvirtual();
1592     };
1593 
1594     //--- Audio Effect Management
1595 
1596     // EffectModule and EffectChain classes both have their own mutex to protect
1597     // state changes or resource modifications. Always respect the following order
1598     // if multiple mutexes must be acquired to avoid cross deadlock:
1599     // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1600 
1601     // The EffectModule class is a wrapper object controlling the effect engine implementation
1602     // in the effect library. It prevents concurrent calls to process() and command() functions
1603     // from different client threads. It keeps a list of EffectHandle objects corresponding
1604     // to all client applications using this effect and notifies applications of effect state,
1605     // control or parameter changes. It manages the activation state machine to send appropriate
1606     // reset, enable, disable commands to effect engine and provide volume
1607     // ramping when effects are activated/deactivated.
1608     // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1609     // the attached track(s) to accumulate their auxiliary channel.
1610     class EffectModule: public RefBase {
1611     public:
1612         EffectModule(ThreadBase *thread,
1613                         const wp<AudioFlinger::EffectChain>& chain,
1614                         effect_descriptor_t *desc,
1615                         int id,
1616                         int sessionId);
1617         virtual ~EffectModule();
1618 
1619         enum effect_state {
1620             IDLE,
1621             RESTART,
1622             STARTING,
1623             ACTIVE,
1624             STOPPING,
1625             STOPPED,
1626             DESTROYED
1627         };
1628 
id()1629         int         id() const { return mId; }
1630         void process();
1631         void updateState();
1632         status_t command(uint32_t cmdCode,
1633                          uint32_t cmdSize,
1634                          void *pCmdData,
1635                          uint32_t *replySize,
1636                          void *pReplyData);
1637 
1638         void reset_l();
1639         status_t configure();
1640         status_t init();
state()1641         effect_state state() const {
1642             return mState;
1643         }
status()1644         uint32_t status() {
1645             return mStatus;
1646         }
sessionId()1647         int sessionId() const {
1648             return mSessionId;
1649         }
1650         status_t    setEnabled(bool enabled);
1651         status_t    setEnabled_l(bool enabled);
1652         bool isEnabled() const;
1653         bool isProcessEnabled() const;
1654 
setInBuffer(int16_t * buffer)1655         void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
inBuffer()1656         int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
setOutBuffer(int16_t * buffer)1657         void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
outBuffer()1658         int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
setChain(const wp<EffectChain> & chain)1659         void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
setThread(const wp<ThreadBase> & thread)1660         void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
thread()1661         const wp<ThreadBase>& thread() { return mThread; }
1662 
1663         status_t addHandle(EffectHandle *handle);
1664         size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1665         size_t removeHandle(EffectHandle *handle);
1666 
desc()1667         const effect_descriptor_t& desc() const { return mDescriptor; }
chain()1668         wp<EffectChain>&     chain() { return mChain; }
1669 
1670         status_t         setDevice(audio_devices_t device);
1671         status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1672         status_t         setMode(audio_mode_t mode);
1673         status_t         setAudioSource(audio_source_t source);
1674         status_t         start();
1675         status_t         stop();
1676         void             setSuspended(bool suspended);
1677         bool             suspended() const;
1678 
1679         EffectHandle*    controlHandle_l();
1680 
isPinned()1681         bool             isPinned() const { return mPinned; }
unPin()1682         void             unPin() { mPinned = false; }
1683         bool             purgeHandles();
lock()1684         void             lock() { mLock.lock(); }
unlock()1685         void             unlock() { mLock.unlock(); }
1686 
1687         void             dump(int fd, const Vector<String16>& args);
1688 
1689     protected:
1690         friend class AudioFlinger;      // for mHandles
1691         bool                mPinned;
1692 
1693         // Maximum time allocated to effect engines to complete the turn off sequence
1694         static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1695 
1696         EffectModule(const EffectModule&);
1697         EffectModule& operator = (const EffectModule&);
1698 
1699         status_t start_l();
1700         status_t stop_l();
1701 
1702 mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1703         wp<ThreadBase>      mThread;    // parent thread
1704         wp<EffectChain>     mChain;     // parent effect chain
1705         const int           mId;        // this instance unique ID
1706         const int           mSessionId; // audio session ID
1707         const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1708         effect_config_t     mConfig;    // input and output audio configuration
1709         effect_handle_t  mEffectInterface; // Effect module C API
1710         status_t            mStatus;    // initialization status
1711         effect_state        mState;     // current activation state
1712         Vector<EffectHandle *> mHandles;    // list of client handles
1713                     // First handle in mHandles has highest priority and controls the effect module
1714         uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1715                                         // sending disable command.
1716         uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1717         bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1718     };
1719 
1720     // The EffectHandle class implements the IEffect interface. It provides resources
1721     // to receive parameter updates, keeps track of effect control
1722     // ownership and state and has a pointer to the EffectModule object it is controlling.
1723     // There is one EffectHandle object for each application controlling (or using)
1724     // an effect module.
1725     // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1726     class EffectHandle: public android::BnEffect {
1727     public:
1728 
1729         EffectHandle(const sp<EffectModule>& effect,
1730                 const sp<AudioFlinger::Client>& client,
1731                 const sp<IEffectClient>& effectClient,
1732                 int32_t priority);
1733         virtual ~EffectHandle();
1734 
1735         // IEffect
1736         virtual status_t enable();
1737         virtual status_t disable();
1738         virtual status_t command(uint32_t cmdCode,
1739                                  uint32_t cmdSize,
1740                                  void *pCmdData,
1741                                  uint32_t *replySize,
1742                                  void *pReplyData);
1743         virtual void disconnect();
1744     private:
1745                 void disconnect(bool unpinIfLast);
1746     public:
getCblk()1747         virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1748         virtual status_t onTransact(uint32_t code, const Parcel& data,
1749                 Parcel* reply, uint32_t flags);
1750 
1751 
1752         // Give or take control of effect module
1753         // - hasControl: true if control is given, false if removed
1754         // - signal: true client app should be signaled of change, false otherwise
1755         // - enabled: state of the effect when control is passed
1756         void setControl(bool hasControl, bool signal, bool enabled);
1757         void commandExecuted(uint32_t cmdCode,
1758                              uint32_t cmdSize,
1759                              void *pCmdData,
1760                              uint32_t replySize,
1761                              void *pReplyData);
1762         void setEnabled(bool enabled);
enabled()1763         bool enabled() const { return mEnabled; }
1764 
1765         // Getters
id()1766         int id() const { return mEffect->id(); }
priority()1767         int priority() const { return mPriority; }
hasControl()1768         bool hasControl() const { return mHasControl; }
effect()1769         sp<EffectModule> effect() const { return mEffect; }
1770         // destroyed_l() must be called with the associated EffectModule mLock held
destroyed_l()1771         bool destroyed_l() const { return mDestroyed; }
1772 
1773         void dump(char* buffer, size_t size);
1774 
1775     protected:
1776         friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1777         EffectHandle(const EffectHandle&);
1778         EffectHandle& operator =(const EffectHandle&);
1779 
1780         sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1781         sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1782         /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1783         sp<IMemory>         mCblkMemory;    // shared memory for control block
1784         effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1785         uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1786         int mPriority;                      // client application priority to control the effect
1787         bool mHasControl;                   // true if this handle is controlling the effect
1788         bool mEnabled;                      // cached enable state: needed when the effect is
1789                                             // restored after being suspended
1790         bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1791                                             // mLock held
1792     };
1793 
1794     // the EffectChain class represents a group of effects associated to one audio session.
1795     // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1796     // The EffecChain with session ID 0 contains global effects applied to the output mix.
1797     // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1798     // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1799     // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1800     // input buffer used by the track as accumulation buffer.
1801     class EffectChain: public RefBase {
1802     public:
1803         EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1804         EffectChain(ThreadBase *thread, int sessionId);
1805         virtual ~EffectChain();
1806 
1807         // special key used for an entry in mSuspendedEffects keyed vector
1808         // corresponding to a suspend all request.
1809         static const int        kKeyForSuspendAll = 0;
1810 
1811         // minimum duration during which we force calling effect process when last track on
1812         // a session is stopped or removed to allow effect tail to be rendered
1813         static const int        kProcessTailDurationMs = 1000;
1814 
1815         void process_l();
1816 
lock()1817         void lock() {
1818             mLock.lock();
1819         }
unlock()1820         void unlock() {
1821             mLock.unlock();
1822         }
1823 
1824         status_t addEffect_l(const sp<EffectModule>& handle);
1825         size_t removeEffect_l(const sp<EffectModule>& handle);
1826 
sessionId()1827         int sessionId() const { return mSessionId; }
setSessionId(int sessionId)1828         void setSessionId(int sessionId) { mSessionId = sessionId; }
1829 
1830         sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1831         sp<EffectModule> getEffectFromId_l(int id);
1832         sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1833         bool setVolume_l(uint32_t *left, uint32_t *right);
1834         void setDevice_l(audio_devices_t device);
1835         void setMode_l(audio_mode_t mode);
1836         void setAudioSource_l(audio_source_t source);
1837 
1838         void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1839             mInBuffer = buffer;
1840             mOwnInBuffer = ownsBuffer;
1841         }
inBuffer()1842         int16_t *inBuffer() const {
1843             return mInBuffer;
1844         }
setOutBuffer(int16_t * buffer)1845         void setOutBuffer(int16_t *buffer) {
1846             mOutBuffer = buffer;
1847         }
outBuffer()1848         int16_t *outBuffer() const {
1849             return mOutBuffer;
1850         }
1851 
incTrackCnt()1852         void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
decTrackCnt()1853         void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
trackCnt()1854         int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1855 
incActiveTrackCnt()1856         void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1857                                    mTailBufferCount = mMaxTailBuffers; }
decActiveTrackCnt()1858         void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
activeTrackCnt()1859         int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1860 
strategy()1861         uint32_t strategy() const { return mStrategy; }
setStrategy(uint32_t strategy)1862         void setStrategy(uint32_t strategy)
1863                 { mStrategy = strategy; }
1864 
1865         // suspend effect of the given type
1866         void setEffectSuspended_l(const effect_uuid_t *type,
1867                                   bool suspend);
1868         // suspend all eligible effects
1869         void setEffectSuspendedAll_l(bool suspend);
1870         // check if effects should be suspend or restored when a given effect is enable or disabled
1871         void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1872                                               bool enabled);
1873 
1874         void clearInputBuffer();
1875 
1876         void dump(int fd, const Vector<String16>& args);
1877 
1878     protected:
1879         friend class AudioFlinger;  // for mThread, mEffects
1880         EffectChain(const EffectChain&);
1881         EffectChain& operator =(const EffectChain&);
1882 
1883         class SuspendedEffectDesc : public RefBase {
1884         public:
SuspendedEffectDesc()1885             SuspendedEffectDesc() : mRefCount(0) {}
1886 
1887             int mRefCount;
1888             effect_uuid_t mType;
1889             wp<EffectModule> mEffect;
1890         };
1891 
1892         // get a list of effect modules to suspend when an effect of the type
1893         // passed is enabled.
1894         void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1895 
1896         // get an effect module if it is currently enable
1897         sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1898         // true if the effect whose descriptor is passed can be suspended
1899         // OEMs can modify the rules implemented in this method to exclude specific effect
1900         // types or implementations from the suspend/restore mechanism.
1901         bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1902 
1903         void clearInputBuffer_l(sp<ThreadBase> thread);
1904 
1905         wp<ThreadBase> mThread;     // parent mixer thread
1906         Mutex mLock;                // mutex protecting effect list
1907         Vector< sp<EffectModule> > mEffects; // list of effect modules
1908         int mSessionId;             // audio session ID
1909         int16_t *mInBuffer;         // chain input buffer
1910         int16_t *mOutBuffer;        // chain output buffer
1911 
1912         // 'volatile' here means these are accessed with atomic operations instead of mutex
1913         volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1914         volatile int32_t mTrackCnt;          // number of tracks connected
1915 
1916         int32_t mTailBufferCount;   // current effect tail buffer count
1917         int32_t mMaxTailBuffers;    // maximum effect tail buffers
1918         bool mOwnInBuffer;          // true if the chain owns its input buffer
1919         int mVolumeCtrlIdx;         // index of insert effect having control over volume
1920         uint32_t mLeftVolume;       // previous volume on left channel
1921         uint32_t mRightVolume;      // previous volume on right channel
1922         uint32_t mNewLeftVolume;       // new volume on left channel
1923         uint32_t mNewRightVolume;      // new volume on right channel
1924         uint32_t mStrategy; // strategy for this effect chain
1925         // mSuspendedEffects lists all effects currently suspended in the chain.
1926         // Use effect type UUID timelow field as key. There is no real risk of identical
1927         // timeLow fields among effect type UUIDs.
1928         // Updated by updateSuspendedSessions_l() only.
1929         KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1930     };
1931 
1932     class AudioHwDevice {
1933     public:
1934         enum Flags {
1935             AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1936             AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1937         };
1938 
AudioHwDevice(const char * moduleName,audio_hw_device_t * hwDevice,Flags flags)1939         AudioHwDevice(const char *moduleName,
1940                       audio_hw_device_t *hwDevice,
1941                       Flags flags)
1942             : mModuleName(strdup(moduleName))
1943             , mHwDevice(hwDevice)
1944             , mFlags(flags) { }
~AudioHwDevice()1945         /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1946 
canSetMasterVolume()1947         bool canSetMasterVolume() const {
1948             return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1949         }
1950 
canSetMasterMute()1951         bool canSetMasterMute() const {
1952             return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1953         }
1954 
moduleName()1955         const char *moduleName() const { return mModuleName; }
hwDevice()1956         audio_hw_device_t *hwDevice() const { return mHwDevice; }
1957     private:
1958         const char * const mModuleName;
1959         audio_hw_device_t * const mHwDevice;
1960         Flags mFlags;
1961     };
1962 
1963     // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1964     // For emphasis, we could also make all pointers to them be "const *",
1965     // but that would clutter the code unnecessarily.
1966 
1967     struct AudioStreamOut {
1968         AudioHwDevice* const audioHwDev;
1969         audio_stream_out_t* const stream;
1970 
hwDevAudioStreamOut1971         audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1972 
AudioStreamOutAudioStreamOut1973         AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
1974             audioHwDev(dev), stream(out) {}
1975     };
1976 
1977     struct AudioStreamIn {
1978         AudioHwDevice* const audioHwDev;
1979         audio_stream_in_t* const stream;
1980 
hwDevAudioStreamIn1981         audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1982 
AudioStreamInAudioStreamIn1983         AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
1984             audioHwDev(dev), stream(in) {}
1985     };
1986 
1987     // for mAudioSessionRefs only
1988     struct AudioSessionRef {
AudioSessionRefAudioSessionRef1989         AudioSessionRef(int sessionid, pid_t pid) :
1990             mSessionid(sessionid), mPid(pid), mCnt(1) {}
1991         const int   mSessionid;
1992         const pid_t mPid;
1993         int         mCnt;
1994     };
1995 
1996     mutable     Mutex                               mLock;
1997 
1998                 DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1999 
2000                 mutable     Mutex                   mHardwareLock;
2001                 // NOTE: If both mLock and mHardwareLock mutexes must be held,
2002                 // always take mLock before mHardwareLock
2003 
2004                 // These two fields are immutable after onFirstRef(), so no lock needed to access
2005                 AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
2006                 DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
2007 
2008     // for dump, indicates which hardware operation is currently in progress (but not stream ops)
2009     enum hardware_call_state {
2010         AUDIO_HW_IDLE = 0,              // no operation in progress
2011         AUDIO_HW_INIT,                  // init_check
2012         AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
2013         AUDIO_HW_OUTPUT_CLOSE,          // unused
2014         AUDIO_HW_INPUT_OPEN,            // unused
2015         AUDIO_HW_INPUT_CLOSE,           // unused
2016         AUDIO_HW_STANDBY,               // unused
2017         AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
2018         AUDIO_HW_GET_ROUTING,           // unused
2019         AUDIO_HW_SET_ROUTING,           // unused
2020         AUDIO_HW_GET_MODE,              // unused
2021         AUDIO_HW_SET_MODE,              // set_mode
2022         AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
2023         AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
2024         AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
2025         AUDIO_HW_SET_PARAMETER,         // set_parameters
2026         AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
2027         AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
2028         AUDIO_HW_GET_PARAMETER,         // get_parameters
2029         AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
2030         AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
2031     };
2032 
2033     mutable     hardware_call_state                 mHardwareStatus;    // for dump only
2034 
2035 
2036                 DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
2037                 stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
2038 
2039                 // member variables below are protected by mLock
2040                 float                               mMasterVolume;
2041                 bool                                mMasterMute;
2042                 // end of variables protected by mLock
2043 
2044                 DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
2045 
2046                 DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
2047                 volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
2048                 audio_mode_t                        mMode;
2049                 bool                                mBtNrecIsOff;
2050 
2051                 // protected by mLock
2052                 Vector<AudioSessionRef*> mAudioSessionRefs;
2053 
2054                 float       masterVolume_l() const;
2055                 bool        masterMute_l() const;
2056                 audio_module_handle_t loadHwModule_l(const char *name);
2057 
2058                 Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
2059                                                              // to be created
2060 
2061 private:
2062     sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2063 
2064     // for use from destructor
2065     status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2066     status_t    closeInput_nonvirtual(audio_io_handle_t input);
2067 };
2068 
2069 
2070 // ----------------------------------------------------------------------------
2071 
2072 }; // namespace android
2073 
2074 #endif // ANDROID_AUDIO_FLINGER_H
2075