1page.title=In-app Billing Version 2 2@jd:body 3 4<div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">In-app Billing Version 2 is superseded. Please <a href="{@docRoot}google/play/billing/billing_overview.html#migration">migrate to Version 3</a> at your earliest convenience.</div> 5 <div id="qv-wrapper" style="margin-top:0;"> 6<div id="qv"> 7 8 <h2>In this document</h2> 9 <ol> 10 <li><a href="#billing-types">Product and Purchase Types</a></li> 11 <li><a href="#billing-arch">Service Architecture</a></li> 12 <li><a href="#billing-msgs">Service Messages</a></li> 13 <ol> 14 <li><a href="#billing-request">Request messages</a></li> 15 <li><a href="#billing-response">Broadcast intents</a></li> 16 <li><a href="#billing-message-sequence">Messaging sequence</a></li> 17 <li><a href="#billing-action-notify">Handling IN_APP_NOTIFY messages</a></li> 18 </ol> 19 <li><a href="#billing-security">Security Controls</a></li> 20 <li><a href="#billing-limitations">Requirements and Limitations</a></li> 21 </ol> 22</div> 23</div> 24 25<p>In-app Billing version 2 is the legacy version of the Google Play In-app 26Billing. Like Version 3, it lets you interact with the Google Play purchase flow 27and payments system indirectly, by means of IPC communication with the Play 28Store app installed on the device. </p> 29 30<p>Unlike Version 3, the Version 2 API is 31asynchronous and uses service messages sent as broadcast intents, so 32it is more complicated than Version 3. </p> 33 34<p>Version 2 supports both unmanaged and managed products, as well as supports 35subscriptions, where Version 3 does not yet offer support for subscriptions. If 36you want to sell subscriptions in your app, you should implement In-app Billing 37Version 2, rather than Version 3. </p> 38 39<p>If you do not need to sell subscriptions, you 40should implement In-app Billing Version 3 instead.</p> 41 42<div class="sidebox-wrapper"> 43<div class="sidebox"> 44 <h2>New in In-app Billing V2</h2> 45 <p><strong>Free trials</strong>—You can now offer users a configurable free trial period for 46 your in-app subscriptions. You can set up trials with a simple change in the Developer 47 Console—no change to your app code is needed.</p> 48</div> 49</div> 50 51<h2 id="billing-types">Product Types</h2> 52 53<p>In-app Billing Version supports three different product types 54to give you flexibility in how you monetize your app. In all cases, you define 55your products using the Google Play Developer Console, including product type, 56SKU, price, description, and so on. For more information, see <a 57href="{@docRoot}google/play/billing/billing_admin.html">Administering In-app Billing</a>.</p> 58 59<ul> 60<li><em>Managed per user account</em> — Items that can be purchased only 61once per user account on Google Play. When a user purchases an item that uses 62the "managed per user account" product type, Google Play permanently stores the 63transaction information for each item on a per-user basis. This enables you to 64later query Google Play to restore the state of the items a specific user has 65purchased. If a user attempts to purchase a managed item that has already been 66purchased, Google Play prevents the user from purchasing the item again and 67displays an "Item already purchased" error. 68 69<p>The "managed" product type is useful if you are selling 70items such as game levels or application features. These items are not transient 71and usually need to be restored whenever a user reinstalls your application, 72wipes the data on their device, or installs your application on a new 73device.</p> 74 75<li><em>Unmanaged</em> — Items that do not have their transaction 76information stored on Google Play. This means that you cannot later query Google 77Play to retrieve transaction information for those items. For "unmanaged" 78purchases, you are responsible for managing the transaction information. Also, 79Google Play does not attempt to prevent the user from purchasing an item 80multiple times if it uses the "unmanaged" product type. It's up to you to 81control how many times an unmanaged item can be purchased.</p> 82 83<p>The "unmanaged" product type is useful if you are selling consumable items, 84such as fuel or magic spells. These items are consumed within your application 85and are usually purchased multiple times.</p></li> 86 87<li><em>Subscriptions</em> — Items that are sold with a 88developer-specified, recurring billing interval. When a user purchases a 89subscription, Google Play and its payment processor automatically bill the 90user's account at the specified interval and price, charging the amount to the 91original payment method. Once the user purchases a subscription, Google Play 92continues billing the account indefinitely, without requiring approval or action 93from the user. The user can cancel the subscription at any time. 94 95<p>Subscriptions can only be sold using the "managed per user account" purchase 96type. As with in-app products, once the user has purchased an in-app product 97there is no refund window. Users desiring refunds must contact the developer 98directly. For more information about subscriptions and how to sell them in your 99apps, see the <a href="{@docRoot}google/play/billing/v2/billing_subscriptions.html">Subscriptions</a> 100document.</p></li> 101</ul> 102 103<h2 id="billing-arch">Service Architecture</h2> 104 105<p>Your app accesses the In-app Billing service using an API that is exposed by 106the Google Play app installed on the device. The Google Play app then uses an 107asynchronous message loop to convey billing requests and responses between your 108application and the Google Play server. In practice, your application never 109directly communicates with the Google Play server (see figure 1). Instead, your 110application sends billing requests to the Google Play application over 111interprocess communication (IPC) and receives purchase responses from the Google 112Play application in the form of asynchronous broadcast intents. Your application 113does not manage any network connections between itself and the Google Play 114server or use any special APIs from the Android platform.</p> 115 116<div class="figure" style="width:440px"> 117<img src="/images/billing_arch.png" alt="" height="582" /> 118<p class="img-caption"> 119 <strong>Figure 1.</strong> Your application sends and receives billing messages through the 120 Google Play application, which handles all communication with the Google Play server.</p> 121</div> 122 123<p>Some in-app billing implementations may also use a private remote server to deliver content or 124validate transactions, but a remote server is not required to implement in-app billing. A remote 125server can be useful if you are selling digital content that needs to be delivered to a user's 126device, such as media files or photos. You might also use a remote server to store users' 127transaction history or perform various in-app billing security tasks, such as signature 128verification. Although you can handle all security-related tasks in your application, performing 129those tasks on a remote server is recommended because it helps make your application less vulnerable 130to security attacks.</p> 131 132<p>A typical in-app billing implementation relies on three components:</p> 133<ul> 134 <li>A {@link android.app.Service Service} (named <code>BillingService</code> in the sample application), 135 which processes purchase messages from the application and sends billing requests to the Google 136 Play in-app billing service.</li> 137 <li>A {@link android.content.BroadcastReceiver BroadcastReceiver} (named <code>BillingReceiver</code> in the sample 138 application), which receives all asynchronous billing responses from the Google Play 139 application.</li> 140 <li>A security component (named <code>Security</code> in the sample application), which performs 141 security-related tasks, such as signature verification and nonce generation. For more information 142 about in-app billing security, see <a href="#billing-security">Security controls</a> later in this 143 document.</li> 144</ul> 145 146<p>You may also want to incorporate two other components to support in-app billing:</p> 147<ul> 148 <li>A response {@link android.os.Handler Handler} (named <code>ResponseHandler</code> in the sample 149 application), which provides application-specific processing of purchase notifications, errors, 150 and other status messages.</li> 151 <li>An observer (named <code>PurchaseObserver</code> in the sample application), which is 152 responsible for sending callbacks to your application so you can update your user interface with 153 purchase information and status.</li> 154</ul> 155 156<p>In addition to these components, your application must provide a way to store information about 157users' purchases and some sort of user interface that lets users select items to purchase. You do 158not need to provide a checkout user interface. When a user initiates an in-app purchase, the Google 159Play application presents the checkout user interface to your user. When the user completes the 160checkout process, your application resumes.</p> 161 162<h2 id="billing-msgs">In-app Billing Messages</h2> 163 164<p>When the user initiates a purchase, your application sends billing messages to Google Play's 165in-app billing service (named <code>MarketBillingService</code>) using simple IPC method calls. The 166Google Play application responds to all billing requests synchronously, providing your 167application with status notifications and other information. The Google Play application also 168responds to some billing requests asynchronously, providing your application with error messages and 169detailed transaction information. The following section describes the basic request-response 170messaging that takes place between your application and the Google Play application.</p> 171 172<h3 id="billing-request">In-app billing requests</h3> 173 174<p>Your application sends in-app billing requests by invoking a single IPC method 175(<code>sendBillingRequest()</code>), which is exposed by the <code>MarketBillingService</code> 176interface. This interface is defined in an <a 177href="{@docRoot}guide/components/aidl.html">Android Interface Definition Language</a> file 178(<code>IMarketBillingService.aidl</code>). You can <a 179href="{@docRoot}google/play/billing/v2/billing_integrate.html#billing-download">download</a> this AIDL 180file with the in-app billing sample application.</p> 181 182<p>The <code>sendBillingRequest()</code> method has a single {@link android.os.Bundle Bundle} parameter. 183The Bundle that you deliver must include several key-value pairs that specify various parameters for 184the request, such as the type of billing request you are making, the item that is being purchased and 185its type, and the application that is making the request. For more information about the Bundle keys 186that are sent with a request, see <a 187href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-interface">In-app Billing 188Service Interface</a>. 189 190<p>One of the most important keys that every request Bundle must have is the 191<code>BILLING_REQUEST</code> key. This key lets you specify the type of billing request you are 192making. Google Play's in-app billing service supports the following five types of billing 193requests:</p> 194 195<ul> 196 <li><code>CHECK_BILLING_SUPPORTED</code> 197 <p>This request verifies that the Google Play application supports in-app billing. You 198 usually send this request when your application first starts up. This request is useful if you 199 want to enable or disable certain UI features that are relevant only to in-app billing.</p> 200 </li> 201 <li><code>REQUEST_PURCHASE</code> 202 <p>This request sends a purchase message to the Google Play application and is the foundation 203 of in-app billing. You send this request when a user indicates that he or she wants to purchase 204 an item in your application. Google Play then handles the financial transaction by displaying 205 the checkout user interface.</p> 206 </li> 207 <li><code>GET_PURCHASE_INFORMATION</code> 208 <p>This request retrieves the details of a purchase state change. A purchase changes state when 209 a requested purchase is billed successfully or when a user cancels a transaction during 210 checkout. It can also occur when a previous purchase is refunded. Google Play notifies your 211 application when a purchase changes state, so you only need to send this request when there is 212 transaction information to retrieve.</p> 213 </li> 214 <li><code>CONFIRM_NOTIFICATIONS</code> 215 <p>This request acknowledges that your application received the details of a purchase state 216 change. Google Play sends purchase state change notifications to your application until you 217 confirm that you received them.</p> 218 </li> 219 <li><code>RESTORE_TRANSACTIONS</code> 220 <p>This request retrieves a user's transaction status for <a 221 href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">managed 222 purchases</a> and <a 223 href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">subscriptions</a>. 224 You should send this request only when you need to retrieve a user's transaction 225 status, which is usually only when your application is reinstalled or installed for the first 226 time on a device.</p> 227 </li> 228</ul> 229 230<h3 id="billing-response">In-app Billing Responses</h3> 231 232<p>The Google Play application responds to in-app billing requests with both synchronous and 233asynchronous responses. The synchronous response is a {@link android.os.Bundle Bundle} with the following 234three keys:</p> 235 236<ul> 237 <li><code>RESPONSE_CODE</code> 238 <p>This key provides status information and error information about a request.</p> 239 </li> 240 <li><code>PURCHASE_INTENT</code> 241 <p>This key provides a {@link android.app.PendingIntent PendingIntent}, which you use to launch the checkout 242 activity.</p> 243 </li> 244 <li><code>REQUEST_ID</code> 245 <p>This key provides you with a request identifier, which you can use to match asynchronous 246 responses with requests.</p> 247 </li> 248</ul> 249<p>Some of these keys are not relevant to every request. For more information, see <a 250href="#billing-message-sequence">Messaging sequence</a> later in this document.</p> 251 252<p>The asynchronous response messages are sent in the form of individual broadcast intents and 253include the following:</p> 254 255<ul> 256 <li><code>com.android.vending.billing.RESPONSE_CODE</code> 257 <p>This response contains a Google Play server response code, and is sent after you make an 258 in-app billing request. A server response code can indicate that a billing request was 259 successfully sent to Google Play or it can indicate that some error occurred during a billing 260 request. This response is <em>not</em> used to report any purchase state changes (such as refund 261 or purchase information). For more information about the response codes that are sent with this 262 response, see <a 263 href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-codes">Server Response Codes 264 for In-app Billing</a>.</p> 265 </li> 266 <li><code>com.android.vending.billing.IN_APP_NOTIFY</code> 267 <p>This response indicates that a purchase has changed state, which means a purchase succeeded, 268 was canceled, or was refunded. This response contains one or more notification IDs. Each 269 notification ID corresponds to a specific server-side message, and each messages contains 270 information about one or more transactions. After your application receives an 271 <code>IN_APP_NOTIFY</code> broadcast intent, you send a <code>GET_PURCHASE_INFORMATION</code> 272 request with the notification IDs to retrieve message details.</p> 273 </li> 274 <li><code>com.android.vending.billing.PURCHASE_STATE_CHANGED</code> 275 <p>This response contains detailed information about one or more transactions. The transaction 276 information is contained in a JSON string. The JSON string is signed and the signature is sent 277 to your application along with the JSON string (unencrypted). To help ensure the security of 278 your in-app billing messages, your application can verify the signature of this JSON string.</p> 279 </li> 280</ul> 281 282<p>The JSON string that is returned with the <code>PURCHASE_STATE_CHANGED</code> intent provides 283your application with the details of one or more billing transactions. An example of this JSON 284string for a subscription item is shown below:</p> 285<pre class="no-pretty-print" style="color:black">{ "nonce" : 1836535032137741465, 286 "orders" : 287 [{ "notificationId" : "android.test.purchased", 288 "orderId" : "transactionId.android.test.purchased", 289 "packageName" : "com.example.dungeons", 290 "productId" : "android.test.purchased", 291 "developerPayload" : "bGoa+V7g/yqDXvKRqq+JTFn4uQZbPiQJo4pf9RzJ", 292 "purchaseTime" : 1290114783411, 293 "purchaseState" : 0, 294 "purchaseToken" : "rojeslcdyyiapnqcynkjyyjh" }] 295} 296</pre> 297 298<p>For more information about the fields in this JSON string, see <a 299href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-intents">In-app Billing 300Broadcast Intents</a>.</p> 301 302<h3 id="billing-message-sequence">Messaging sequence</h3> 303 304<p>The messaging sequence for a typical purchase request is shown in figure 2. Request types for 305each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents 306are shown in <em>italic</em>. For clarity, figure 2 does not show the <code>RESPONSE_CODE</code> 307broadcast intents that are sent for every request.</p> 308 309<p>The basic message sequence for an in-app purchase request is as follows:</p> 310 311<ol> 312 <li>Your application sends a purchase request (<code>REQUEST_PURCHASE</code> type), specifying a 313 product ID and other parameters.</li> 314 <li>The Google Play application sends your application a Bundle with the following keys: 315 <code>RESPONSE_CODE</code>, <code>PURCHASE_INTENT</code>, and <code>REQUEST_ID</code>. The 316 <code>PURCHASE_INTENT</code> key provides a {@link android.app.PendingIntent PendingIntent}, which your 317 application uses to start the checkout UI for the given product ID.</li> 318 <li>Your application launches the pending intent, which launches the checkout UI. 319 <p class="note"><strong>Note:</strong> You must launch the pending intent from an activity 320 context and not an application context.</p> 321 </li> 322 <li>When the checkout flow finishes (that is, the user successfully purchases the item or cancels 323 the purchase), Google Play sends your application a notification message (an 324 <code>IN_APP_NOTIFY</code> broadcast intent). The notification message includes a notification ID, 325 which references the transaction.</li> 326 <li>Your application requests the transaction information by sending a 327 <code>GET_PURCHASE_STATE_CHANGED</code> request, specifying the notification ID for the 328 transaction.</li> 329 <li>The Google Play application sends a Bundle with a <code>RESPONSE_CODE</code> key and a 330 <code>REQUEST_ID</code> key. 331 <li>Google Play sends the transaction information to your application in a 332 <code>PURCHASE_STATE_CHANGED</code> broadcast intent.</li> 333 <li>Your application confirms that you received the transaction information for the given 334 notification ID by sending a confirmation message (<code>CONFIRM_NOTIFICATIONS</code> type), 335 specifying the notification ID for which you received transaction information.</li> 336 <li>The Google Play application sends your application a Bundle with a 337 <code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key.</li> 338</ol> 339 340<img src="/images/billing_request_purchase.png" height="231" id="figure2" /> 341<p class="img-caption"> 342 <strong>Figure 2.</strong> Message sequence for a purchase request. 343</p> 344 345<p>Keep in mind, you must send a confirmation when you receive transaction information from Google 346Play (step 8 in figure 2). If you don't send a confirmation message, Google Play will 347continue sending <code>IN_APP_NOTIFY</code> messages for the transactions you have not 348confirmed. As a best practice, you should not send a <code>CONFIRM_NOTIFICATIONS</code> request for 349a purchased item until you have delivered the item to the user. This way, if your application 350crashes or something else prevents your application from delivering the product, your application 351will still receive an <code>IN_APP_NOTIFY</code> broadcast intent from Google Play indicating 352that you need to deliver the product. Also, as a best practice, your application must be able to 353handle <code>IN_APP_NOTIFY</code> messages that contain multiple orders.</p> 354 355<p>The messaging sequence for a restore transaction request is shown in figure 3. Request types for 356each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents 357are shown in <em>italic</em>. For clarity, figure 3 does not show the <code>RESPONSE_CODE</code> 358broadcast intents that are sent for every request.</p> 359 360<div class="figure" style="width:490px"> 361<img src="/images/billing_restore_transactions.png" alt="" height="168" /> 362<p class="img-caption"> 363 <strong>Figure 3.</strong> Message sequence for a restore transactions request. 364</p> 365</div> 366 367<p>The request triggers three responses. The first is a {@link android.os.Bundle Bundle} with a 368<code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key. Next, the Google Play 369application sends a <code>RESPONSE_CODE</code> broadcast intent, which provides status information 370or error information about the request. As always, the <code>RESPONSE_CODE</code> message references 371a specific request ID, so you can determine which request a <code>RESPONSE_CODE</code> message 372pertains to.</p> 373 374<p>The <code>RESTORE_TRANSACTIONS</code> request type also triggers a 375<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the same type of transaction 376information that is sent during a purchase request. Unlike with a purchase request, however, the transactions 377are given without any associated notification IDs, so you do not need to respond to this 378intent with a <code>CONFIRM_NOTIFICATIONS</code> message. </p> 379 380<p class="note"><strong>Note:</strong> You should use the <code>RESTORE_TRANSACTIONS</code> request 381type only when your application is installed for the first time on a device or when your 382application has been removed from a device and reinstalled.</p> 383 384<p>The messaging sequence for checking whether in-app billing is supported is shown in figure 4. The 385request type for the <code>sendBillingRequest()</code> method is shown in <strong>bold</strong>.</p> 386 387<div class="figure" style="width:454px"> 388<img src="/images/billing_check_supported.png" alt="" height="168" /> 389<p class="img-caption"> 390 <strong>Figure 4.</strong> Message sequence for checking whether in-app billing is supported. 391</p> 392</div> 393 394<p>The synchronous response for a <code>CHECK_BILLING_SUPPORTED</code> request provides a Bundle 395with a server response code. A <code>RESULT_OK</code> response code indicates that in-app billing 396is supported; a <code>RESULT_BILLING_UNAVAILABLE</code> response code indicates that in-app billing 397is unavailable because the API version you specified is unrecognized or the user is not eligible to 398make in-app purchases (for example, the user resides in a country that does not allow in-app 399billing). A <code>SERVER_ERROR</code> can also be returned, indicating that there was a problem with 400the Google Play server.</p> 401 402<h3 id="billing-action-notify">Handling IN_APP_NOTIFY messages</h3> 403 404<p>Usually, your application receives an <code>IN_APP_NOTIFY</code> broadcast intent from Google 405Play in response to a <code>REQUEST_PURCHASE</code> message (see figure 2). The 406<code>IN_APP_NOTIFY</code> broadcast intent informs your application that the state of a requested 407purchase has changed. To retrieve the details of that purchase, your application sends a 408<code>GET_PURCHASE_INFORMATION</code> request. Google Play responds with a 409<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the details of the purchase 410state change. Your application then sends a <code>CONFIRM_NOTIFICATIONS</code> message, informing 411Google Play that you have received the purchase state change information.</p> 412 413<p>In some special cases, you may receive multiple <code>IN_APP_NOTIFY</code> messages even though 414you have confirmed receipt of the purchase information, or you may receive 415<code>IN_APP_NOTIFY</code> messages for a purchase change even though you never initiated the 416purchase. Your application must handle both of these special cases.</p> 417 418<h4>Handling multiple IN_APP_NOTIFY messages</h4> 419 420<p>When Google Play receives a <code>CONFIRM_NOTIFICATIONS</code> message for a given 421<code>PURCHASE_STATE_CHANGED</code> message, it usually stops sending <code>IN_APP_NOTIFY</code> 422intents for that <code>PURCHASE_STATE_CHANGED</code> message. Sometimes, however, Google 423Play may send repeated <code>IN_APP_NOTIFY</code> intents for a 424<code>PURCHASE_STATE_CHANGED</code> message even though your application has sent a 425<code>CONFIRM_NOTIFICATIONS</code> message. This can occur if a device loses network connectivity 426while you are sending the <code>CONFIRM_NOTIFICATIONS</code> message. In this case, Google Play 427might not receive your <code>CONFIRM_NOTIFICATIONS</code> message and it could send multiple 428<code>IN_APP_NOTIFY</code> messages until it receives acknowledgement that you received the 429transaction message. Therefore, your application must be able to recognize that the subsequent 430<code>IN_APP_NOTIFY</code> messages are for a previously processed transaction. You can do this by 431checking the <code>orderID</code> that's contained in the JSON string because every transaction has 432a unique <code>orderId</code>.</p> 433 434<h4>Handling refunds and other unsolicited IN_APP_NOTIFY messages</h4> 435 436<p>There are two cases where your application may receive <code>IN_APP_NOTIFY</code> broadcast 437intents even though your application has not sent a <code>REQUEST_PURCHASE</code> message. Figure 5 438shows the messaging sequence for both of these cases. Request types for each 439<code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents are 440shown in <em>italic</em>. For clarity, figure 5 does not show the <code>RESPONSE_CODE</code> 441broadcast intents that are sent for every request.</p> 442 443<div class="figure" style="width:481px"> 444<img src="/images/billing_refund.png" alt="" height="189" /> 445<p class="img-caption"> 446 <strong>Figure 5.</strong> Message sequence for refunds and other unsolicited 447IN_APP_NOTIFY messages.</p> 448</div> 449 450<p>In the first case, your application may receive an <code>IN_APP_NOTIFY</code> broadcast intent 451when a user has your application installed on two (or more) devices and the user makes an in-app 452purchase from one of the devices. In this case, Google Play sends an <code>IN_APP_NOTIFY</code> 453message to the second device, informing the application that there is a purchase state change. Your 454application can handle this message the same way it handles the response from an 455application-initiated <code>REQUEST_PURCHASE</code> message, so that ultimately your application 456receives a <code>PURCHASE_STATE_CHANGED</code> broadcast intent message that includes information 457about the item that has been purchased. This applies only to items that have their product type 458set to "managed per user account."</p> 459 460<p>In the second case, your application can receive an <code>IN_APP_NOTIFY</code> broadcast intent 461when Google Play receives a refund notification from Google Wallet. In this case, Google 462Play sends an <code>IN_APP_NOTIFY</code> message to your application. Your application can handle 463this message the same way it handles responses from an application-initiated 464<code>REQUEST_PURCHASE</code> message so that ultimately your application receives a 465<code>PURCHASE_STATE_CHANGED</code> message that includes information about the item that has been 466refunded. The refund information is included in the JSON string that accompanies the 467<code>PURCHASE_STATE_CHANGED</code> broadcast intent. Also, the <code>purchaseState</code> field in 468the JSON string is set to 2.</p> 469 470<p class="caution"><strong>Important:</strong> You cannot use the Google Wallet API to 471issue refunds or cancel in-app billing transactions. You must do this manually through your 472Google Wallet merchant account. However, you can use the Google Wallet API to retrieve order 473information.</p> 474 475<h2 id="billing-security">Security Controls</h2> 476 477<p>To help ensure the integrity of the transaction information that is sent to your application, 478Google Play signs the JSON string that is contained in the <code>PURCHASE_STATE_CHANGED</code> 479broadcast intent. Google Play uses the private key that is associated with the app to create 480this signature. The Developer Console generates an RSA key pair for each app. 481You can find the public key portion of this key pair in the app's publishing details 482in the Developer Console, under <strong>Settings</strong>, in the License Key field.</p> 483 484<p>When Google Play signs a billing response, it includes the signed JSON string (unencrypted) 485and the signature. When your application receives this signed response you can use the public key 486portion of your RSA key pair to verify the signature. By performing signature verification you can 487help detect responses that have been tampered with or that have been spoofed. You can perform this 488signature verification step in your application; however, if your application connects to a secure 489remote server then we recommend that you perform the signature verification on that server.</p> 490 491<p>In-app billing also uses nonces (a random number used once) to help verify the integrity of the 492purchase information that's returned from Google Play. Your application must generate a nonce and 493send it with a <code>GET_PURCHASE_INFORMATION</code> request and a <code>RESTORE_TRANSACTIONS</code> 494request. When Google Play receives the request, it adds the nonce to the JSON string that 495contains the transaction information. The JSON string is then signed and returned to your 496application. When your application receives the JSON string, you need to verify the nonce as well as 497the signature of the JSON string.</p> 498 499<p>For more information about best practices for security and design, see <a 500href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a>.</p> 501 502<h2 id="billing-limitations">In-app Billing Requirements and Limitations</h2> 503 504<p>Before you get started with in-app billing, be sure to review the following requirements and 505limitations.</p> 506 507<ul> 508 <li>In-app billing can be implemented only in applications that you publish through Google 509 Play.</li> 510 <li>You must have a Google Wallet Merchant account to use Google Play In-app Billing.</li> 511 <li>In-app billing requires version 2.3.4 (or higher) of the Android Market application. 512 To support subscriptions, version 3.5 or higher of the Google Play app is required. On devices 513 running Android 3.0, version 5.0.12 (or higher) of the MyApps application is required.</li> 514 <li>An application can use in-app billing only if the device is running Android 1.6 (API level 4) 515 or higher.</li> 516 <li>You can use in-app billing to sell only digital content. You cannot use in-app billing to sell 517 physical goods, personal services, or anything that requires physical delivery.</li> 518 <li>Google Play does not provide any form of content delivery. You are responsible for 519 delivering the digital content that you sell in your applications.</li> 520 <li>You cannot implement in-app billing on a device that never connects to the network. To 521 complete in-app purchase requests, a device must be able to access the Google Play server over 522 the network. </li> 523</ul> 524