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1page.title=App Install Location
2@jd:body
3
4
5<div id="qv-wrapper">
6<div id="qv">
7
8  <h2>Quickview</h2>
9  <ul>
10    <li>You can allow your application to install on the device's external storage.</li>
11    <li>Some types of applications should <strong>not</strong> allow installation on the external
12storage.</li>
13    <li>Installing on the external storage is ideal for large applications that are not tightly
14integrated with the system (most commonly, games).</li>
15  </ul>
16
17  <h2>In this document</h2>
18  <ol>
19    <li><a href="#Compatiblity">Backward Compatibility</a></li>
20    <li><a href="#ShouldNot">Applications That Should NOT Install on External Storage</a></li>
21    <li><a href="#Should">Applications That Should Install on External Storage</a></li>
22  </ol>
23
24  <h2>See also</h2>
25  <ol>
26    <li><code><a href="{@docRoot}guide/topics/manifest/manifest-element.html">
27&lt;manifest&gt;</a></code></li>
28  </ol>
29
30</div>
31</div>
32
33<p>Beginning with API Level 8, you can allow your application to be installed on the
34external storage (for example, the device's SD card). This is an optional feature you can declare
35for your application with the <a
36href="{@docRoot}guide/topics/manifest/manifest-element.html#install">{@code
37android:installLocation}</a> manifest attribute. If you do
38<em>not</em> declare this attribute, your application will be installed on the internal storage
39only and it cannot be moved to the external storage.</p>
40
41<p>To allow the system to install your application on the external storage, modify your
42manifest file to include the <a
43href="{@docRoot}guide/topics/manifest/manifest-element.html#install">{@code
44android:installLocation}</a> attribute in the <code><a
45href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a></code> element,
46with a value of either "{@code preferExternal}" or "{@code auto}". For example:</p>
47
48<pre>
49&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android"
50    android:installLocation="preferExternal"
51    ... &gt;
52</pre>
53
54<p>If you declare "{@code preferExternal}", you request that your application be installed on the
55external storage, but the system does not guarantee that your application will be installed on
56the external storage. If the external storage is full, the system will install it on the internal
57storage. The user can also move your application between the two locations.</p>
58
59<p>If you declare "{@code auto}", you indicate that your application may be installed on the
60external storage, but you don't have a preference of install location. The system will
61decide where to install your application based on several factors. The user can also move your
62application between the two locations.</p>
63
64<p>When your application is installed on the external storage:</p>
65<ul>
66  <li>There is no effect on the application performance so long
67as the external storage is mounted on the device.</li>
68  <li>The {@code .apk} file is saved on the external storage, but all private user data,
69databases, optimized {@code .dex} files, and extracted native code are saved on the
70internal device memory.</li>
71  <li>The unique container in which your application is stored is encrypted with a randomly
72generated key that can be decrypted only by the device that originally installed it. Thus, an
73application installed on an SD card works for only one device.</li>
74  <li>The user can move your application to the internal storage through the system settings.</li>
75</ul>
76
77<p class="warning"><strong>Warning:</strong> When the user enables USB mass storage to share files
78with a computer or unmounts the SD card via the system settings, the external storage is unmounted
79from the device and all applications running on the external storage are immediately killed.</p>
80
81
82
83<h2 id="Compatiblity">Backward Compatibility</h2>
84
85<p>The ability for your application to install on the external storage is a feature available only
86on devices running API Level 8 (Android 2.2) or greater. Existing applications that were built prior
87to API Level 8 will always install on the internal storage and cannot be moved to the external
88storage (even on devices with API Level 8). However, if your application is designed to support an
89API Level <em>lower than</em> 8, you can choose to support this feature for devices with API Level 8
90or greater and still be compatible with devices using an API Level lower than 8.</p>
91
92<p>To allow installation on external storage and remain compatible with versions lower than API
93Level 8:</p>
94<ol>
95  <li>Include the {@code android:installLocation} attribute with a value of "{@code auto}" or
96"{@code preferExternal}" in the <code><a
97href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;manifest&gt;</a></code>
98element.</li>
99  <li>Leave your {@code android:minSdkVersion} attribute as is (something <em>less
100than</em> "8") and be certain that your application code uses only APIs compatible with that
101level.</li>
102  <li>In order to compile your application, change your build target to API Level 8. This is
103necessary because older Android libraries don't understand the {@code android:installLocation}
104attribute and will not compile your application when it's present.</li>
105</ol>
106
107<p>When your application is installed on a device with an API Level lower than 8, the {@code
108android:installLocation} attribute is ignored and the application is installed on the internal
109storage.</p>
110
111<p class="caution"><strong>Caution:</strong> Although XML markup such as this will be ignored by
112older platforms, you must be careful not to use programming APIs introduced in API Level 8
113while your {@code minSdkVersion} is less than "8", unless you perform the work necessary to
114provide backward compatibility in your code.</p>
115
116
117
118<h2 id="ShouldNot">Applications That Should NOT Install on External Storage</h2>
119
120<p>When the user enables USB mass storage to share files with their computer (or otherwise
121unmounts or removes the external storage), any application
122installed on the external storage and currently running is killed. The system effectively becomes
123unaware of the application until mass storage is disabled and the external storage is
124remounted on the device. Besides killing the application and making it unavailable to the user,
125this can break some types of applications in a more serious way. In order for your application to
126consistently behave as expected, you <strong>should not</strong> allow your application to be
127installed on the external storage if it uses any of the following features, due to the cited
128consequences when the external storage is unmounted:</p>
129
130<dl>
131  <dt>Services</dt>
132    <dd>Your running {@link android.app.Service} will be killed and will not be restarted when
133external storage is remounted. You can, however, register for the {@link
134android.content.Intent#ACTION_EXTERNAL_APPLICATIONS_AVAILABLE} broadcast Intent, which will notify
135your application when applications installed on external storage have become available to the
136system again. At which time, you can restart your Service.</dd>
137  <dt>Alarm Services</dt>
138    <dd>Your alarms registered with {@link android.app.AlarmManager} will be cancelled. You must
139manually re-register any alarms when external storage is remounted.</dd>
140  <dt>Input Method Engines</dt>
141    <dd>Your <a href="{@docRoot}guide/topics/text/creating-input-method.html">IME</a> will be
142replaced by the default IME. When external storage is remounted, the user can open system settings
143to enable your IME again.</dd>
144  <dt>Live Wallpapers</dt>
145    <dd>Your running <a href="http://android-developers.blogspot.com/2010/02/live-wallpapers.html">Live Wallpaper</a>
146will be replaced by the default Live Wallpaper. When external storage is remounted, the user can
147select your Live Wallpaper again.</dd>
148  <dt>App Widgets</dt>
149    <dd>Your <a href="{@docRoot}guide/topics/appwidgets/index.html">App Widget</a> will be removed
150from the home screen. When external storage is remounted, your App Widget will <em>not</em> be
151available for the user to select until the system resets the home application (usually not until a
152system reboot).</dd>
153  <dt>Account Managers</dt>
154    <dd>Your accounts created with {@link android.accounts.AccountManager} will disappear until
155external storage is remounted.</dd>
156  <dt>Sync Adapters</dt>
157    <dd>Your {@link android.content.AbstractThreadedSyncAdapter} and all its sync functionality will
158not work until external storage is remounted.</dd>
159  <dt>Device Administrators</dt>
160    <dd>Your {@link android.app.admin.DeviceAdminReceiver} and all its admin capabilities will
161be disabled, which can have unforeseeable consequences for the device functionality, which may
162persist after external storage is remounted.</dd>
163  <dt>Broadcast Receivers listening for "boot completed"</dt>
164    <dd>The system delivers the {@link android.content.Intent#ACTION_BOOT_COMPLETED} broadcast
165before the external storage is mounted to the device. If your application is installed on the
166external storage, it can never receive this broadcast.</dd>
167  <dt>Copy Protection</dt>
168    <dd>Your application cannot be installed to a device's SD card if it uses Google Play's
169      Copy Protection feature. However, if you use Google Play's
170      <a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> instead, your
171      application <em>can</em> be installed to internal or external storage, including SD cards.</dd>
172</dl>
173
174<p>If your application uses any of the features listed above, you <strong>should not</strong> allow
175your application to install on external storage. By default, the system <em>will not</em> allow your
176application to install on the external storage, so you don't need to worry about your existing
177applications. However, if you're certain that your application should never be installed on the
178external storage, then you should make this clear by declaring <a
179href="{@docRoot}guide/topics/manifest/manifest-element.html#install">{@code
180android:installLocation}</a> with a value of "{@code internalOnly}". Though this does not
181change the default behavior, it explicitly states that your application should only be installed
182on the internal storage and serves as a reminder to you and other developers that this decision has
183been made.</p>
184
185
186<h2 id="Should">Applications That Should Install on External Storage</h2>
187
188<p>In simple terms, anything that does not use the features listed in the previous section
189are safe when installed on external storage. Large games are more commonly the types of
190applications that should allow installation on external storage, because games don't typically
191provide additional services when inactive. When external storage becomes unavailable and a game
192process is killed, there should be no visible effect when the storage becomes available again and
193the user restarts the game (assuming that the game properly saved its state during the normal
194<a href="{@docRoot}guide/components/activities.html#Lifecycle">Activity lifecycle</a>).</p>
195
196<p>If your application requires several megabytes for the APK file, you should
197carefully consider whether to enable the application to install on the external storage so that
198users can preserve space on their internal storage.</p>
199
200