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1page.title=Accessory Development Kit 2012 Guide
2@jd:body
3
4<div id="qv-wrapper">
5  <div id="qv">
6    <h2>In this document</h2>
7    <ol>
8      <li><a href="#components">Components</a></li>
9      <li><a href="#clock">Using the Alarm Clock</a></li>
10      <li><a href="#play-audio">Playing Audio</a></li>
11      <li><a href="#dev">Developing Accessories with ADK 2012</a>
12        <ol>
13          <li><a href="#src-download">Downloading the ADK Source</a></li>
14          <li><a href="#dev-setup">Setting Up the Development Environment</a></li>
15          <li><a href="#alt-build">Using the ADK Alternative Build System</a></li>
16        </ol>
17      </li>
18      <li><a href="#adk-conn">How the ADK Connects with Android Devices</a>
19        <ol>
20          <li><a href="#adk-conn-bt">ADK Connection over Bluetooth</a></li>
21          <li><a href="#adk-conn-usb">ADK Connection over USB</a></li>
22        </ol>
23      </li>
24      <li><a href="#audio-dock">USB Audio Dock Implementation</a></li>
25    </ol>
26
27    <h2>See also</h2>
28    <ol>
29      <li><a href="https://developers.google.com/events/io/sessions/gooio2012/128/">
30        Google I/O Session Video</a></li>
31      <li><a href="http://source.android.com/tech/accessories/aoap/aoa.html">
32        Android Open Accessory Protocol</a></li>
33      <li><a href="http://source.android.com/tech/accessories/aoap/aoa2.html">
34        Android Open Accessory Protocol 2.0</a></li>
35      <li><a href="{@docRoot}guide/topics/connectivity/usb/accessory.html">
36        USB Accessory Dev Guide</a></li>
37    </ol>
38  </div>
39</div>
40
41<p>The Android Accessory Development Kit (ADK) for 2012 is the latest reference implementation of an
42<a href="http://source.android.com/tech/accessories/index.html">Android Open Accessory</a> device,
43designed to help Android hardware accessory builders and software developers create accessories
44for Android. The ADK 2012 is based on the <a href="http://arduino.cc">Arduino</a> open source
45electronics prototyping platform, with some hardware and software extensions that allow it to
46communicate with Android devices.</p>
47
48<p>A limited number of these kits were produced and distributed at the Google I/O 2012 developer
49conference. If you did not receive one of these kits, fear not! The specifications and design files
50for the hardware were also released for use by manufacturers and hobbyists. You should expect to see
51kits with similar features available for purchase, or you can build one yourself!</p>
52
53<p>One of the important new features demonstrated by this ADK is the ability to play audio over a
54USB connection. Be sure to check out the <a href="#audio-dock">reference implementation</a> of a USB
55audio dock in this ADK if you are interested in making audio-related USB accessories for
56Android.</p>
57
58<h2 id="components">Components</h2>
59
60<p>The ADK 2012 is based on the Arduino open source electronics prototyping platform and is an open
61hardware design. The hardware design files and firmware source code are included with the ADK
62software download. The ADK contains two main physical hardware components:</p>
63
64<ol>
65  <li>Main processing board containing the microprocessor, USB connections, power connector and
66input/output pins. This board can be removed and used separately from the rest of the hardware.</li>
67  <li>Shield containing sensors, LEDs, input controls, audio amplifier and speaker output, contained
68in a custom, polygon box enclosure.</li>
69</ol>
70
71<p>The main hardware features of the ADK are as follows:</p>
72
73<ul>
74  <li>An ARM 32-bit Cortex M3 micro-processor</li>
75  <li>Separate USB connections for an Android device and computer connection for programming and
76debugging</li>
77  <li>Sensors for light, color, proximity, temperature, humidity, barometric pressure, and
78acceleration</li>
79  <li>Micro SD Card slot</li>
80  <li>Bluetooth support</li>
81</ul>
82
83<p>The ADK comes preloaded with an alarm clock firmware program that you can use immediately. A
84companion Android application, <a
85href="https://play.google.com/store/apps/details?id=com.google.android.apps.adk2">ADK 2012</a>, is
86available on Google Play. The source code for both the Android application and the ADK firmware (an
87Arduino sketch) can be downloaded from this page.</p>
88
89<p>The ADK 2012 also comes with additional parts to help you develop accessories with it,
90including:</p>
91
92<ul>
93  <li>AC power adapter</li>
94  <li>USB A to Micro USB B connector cable</li>
95  <li>Micro USB B to Micro USB AB connector (small, rectangular plug)</li>
96  <li>Micro SD Card, preinstalled in the ADK SD Card socket</li>
97</ul>
98
99<h2 id="clock">Using the Alarm Clock</h2>
100
101<p>An alarm clock program comes preloaded on the ADK. This firmware program allows you to use the
102ADK as an alarm clock.</p>
103
104<p>To use the ADK as an alarm clock:</p>
105
106<ol>
107  <li>Open up the ADK by gently squeezing the two widest faces of the enclosure.</li>
108  <li>Attach the provided AC power adapter (round connector) to the main ADK board, or attach a USB
109cable to the port marked <strong>Computer</strong> and a USB port on your computer.</li>
110  <li>Place and hold your fingertip over the clock symbol on the control face.
111    <p class="note"><strong>Note:</strong> You may need to hold your finger in place for 1-2
112seconds.</p>
113  </li>
114  <li>Use the plus (+) and minus (-) symbols inside the clock digits to set the correct time.</li>
115  <li>Place your fingertip over the alarm clock symbol to activate alarm setting.</li>
116  <li>Use the plus (+) and minus (-) symbols inside the clock digits to set the alarm time.</li>
117  <li>Use the plus (+) and minus (-) symbols inside the last two clock digits to turn the alarm on
118({@code on}) or off ({@code oF}).</li>
119  <li>To set the alarm tone, place and hold your fingertip over the alarm clock symbol, then tap the
120slider control on top of the enclosure.</li>
121</ol>
122
123<p>To use the <strong>ADK 2012</strong> companion application for the alarm clock:</p>
124
125<ol>
126  <li>Load the companion application on your Android device running Android 3.1 (API Level 12) or
127higher:
128    <ul>
129      <li>Using an NFC-enabled Android device, unlock and hold the device against the left side of
130the ADK enclosure. Follow the prompts to install the app.
131      <br>- or -</li>
132      <li>Start Google Play on your device, search for the <strong>ADK 2012</strong> application and
133install it. If you cannot find the app, your device is not compatible. Try installing on another
134device.</li>
135    </ul>
136  </li>
137  <li>Connect your Android device to the ADK using one of the following methods:
138    <ul>
139      <li id="conn-bt">To connect using Bluetooth:
140        <ol>
141          <li>Plug the AC power adapter into the ADK.</li>
142          <li>On your Android device, turn Bluetooth On (<strong>Settings >
143Bluetooth</strong>).</li>
144          <li>In the <strong>Settings</strong> page, press the <strong>Bluetooth</strong> option to
145view paired devices.</li>
146          <li>Select <strong>Search for Devices</strong> to locate the ADK 2012 accessory and follow
147the on screen instructions to connect.</li>
148          <li>After pairing is complete, start the <strong>ADK 2012</strong> app on your Android
149device.</li>
150          <li>On the start screen, select the <strong>Use Bluetooth</strong> button.</li>
151          <li>In the list of paired devices, select the <strong>ADK 2012</strong> device.</li>
152          <li>The <strong>ADK 2012</strong> app should switch to the menu screen and you can start
153interacting with the ADK accessory.</li>
154        </ol>
155      </li>
156
157      <li id="conn-usb">To connect using USB:
158        <ol>
159          <li>Plug the AC power adapter into the ADK.</li>
160          <li>Connect the Micro USB AB connector (small, rectangular plug) to the port labeled
161<strong>Phone</strong> on the ADK board.</li>
162          <li>Unlock your Android device and connect the Micro USB B connector to your device.
163            <p class="note"><strong>Note:</strong> Your device must support Android USB accessory
164mode. Devices that support this mode include Google Nexus devices.</p>
165          </li>
166          <li>On the Android device, you should see a prompt to connect to the <strong>ADK DemoKit
1672012</strong>, select <strong>OK</strong>.</li>
168          <li>The <strong>ADK 2012</strong> app should start automatically and you can start
169interacting with the ADK.</li>
170        </ol>
171      </li>
172    </ul>
173  </li>
174</ol>
175
176<p class="note"><strong>Note:</strong> When using the ADK with a USB connection to an Android
177device, make sure the AC power adapter is plugged in. A USB connection to a computer does not
178provide sufficient voltage to power both the ADK and a USB connection to a device.</p>
179
180
181<h2 id="play-audio">Playing Audio</h2>
182
183<p>The ADK 2012 comes with audio output capabilities, including an amplifier and speaker. You can
184use it to play audio from your Android device using either a Bluetooth or USB connection.</p>
185
186<p>To play audio over Bluetooth:</p>
187
188<ol>
189  <li>Follow the instructions in the <a href="#conn-bt">previous section</a> to connect your Android
190device to the ADK over Bluetooth.</li>
191  <li>On your Android device, navigate to the <strong>Settings > Bluetooth</strong> page to view the
192list of paired devices, and make sure the ADK is connected.</li>
193  <li>Select the settings icon next to the <strong>ADK 2012</strong> item.</li>
194  <li>Make sure the <strong>Media Audio</strong> option is enabled.</li>
195  <li>Navigate to an application that plays music or other audio.</li>
196  <li>Play a song or sound and listen to it on the ADK speaker!</li>
197</ol>
198
199<p>To play audio over USB, you must use a device running Android 4.1 (API Level 16) or higher:</p>
200
201<ol>
202  <li>Plug the AC power adapter into the ADK.</li>
203  <li>Connect the Micro USB AB connector (small, rectangular plug) to the Phone port on the ADK
204board.</li>
205  <li>Unlock your Android device and connect the Micro USB B connector to your device.
206    <p class="note"><strong>Note:</strong> Your device must support Android USB accessory
207mode. Devices that support this mode include Google Nexus devices.</p>
208  </li>
209  <li>On the Android device, you should see a prompt to connect to the <strong>ADK DemoKit
2102012</strong>, select <strong>Cancel</strong> and allow the ADK to connect as a media device
211only.</li>
212  <li>Navigate to an application that plays music or other audio.</li>
213  <li>Play a song or sound and listen to it on the ADK speaker!</li>
214</ol>
215
216<p class="note"><strong>Note:</strong> When using the ADK with a USB connection to an Android
217device, make sure the AC power adapter is plugged in. A USB connection to a computer does not
218provide sufficient voltage to power both the ADK and a USB connection to a device.</p>
219
220
221<h2 id="dev">Developing Accessories with ADK 2012</h2>
222
223<p>The ADK 2012 is a hardware platform and a set of software libraries for prototyping Android
224accessories. This section discusses how to set up a development environment for programming the ADK
225to make it do what you want and to test software for building your own Android accessories.</p>
226
227<h3 id="src-download">Downloading the ADK Source</h3>
228
229<p>The support software and hardware specifications for the ADK 2012 are available from the Android
230source repository. Follow the instructions below to obtain the source material for the ADK.</p>
231
232<p>To download the ADK 2012 software, source code and hardware design specifications.</p>
233
234<ol>
235  <li>Download and install <a href="http://git-scm.com/download">Git</a> for your development
236system.</li>
237  <li>Download and setup the {@code repo} tool, as described on the <a
238href="http://source.android.com/source/downloading.html#installing-repo">Android open source
239project</a> site.
240    <p class="note"><strong>Note:</strong> Developers using Windows must use a Linux compatibility
241package, such as <a href="http://www.cygwin.com/">cygwin</a>, to install and run {@code repo}.
242Within your compatibility environment, you must install {@code curl}, {@code git} and {@code
243python} to be able to download and use the {@code repo} tool.</p>
244  </li>
245  <li>In a terminal window, create a new directory for the downloaded source files, initialize and
246synchronize a local repository:
247<pre>
248$> mkdir android-accessories
249$> cd android-accessories
250$> repo init -u https://android.googlesource.com/accessories/manifest
251$> repo sync
252</pre>
253  </li>
254</ol>
255
256<p>After successfully completing this process, you should have the source code and tools for
257working with the ADK 2012:</p>
258
259<ul>
260  <li>{@code adk2012/board} - Source code and hardware design files for the ADK 2012</li>
261  <li>{@code adk2012/app} - Source code for the ADK 2012 Android companion application</li>
262  <li>{@code external/ide} - Source code for the ADK 2012 Integrated Development Environment
263(IDE)</li>
264  <li>{@code external/toolchain} - The toolchain used by the ADK 2012 IDE</li>
265</ul>
266
267
268<h3 id="dev-setup">Setting Up the Development Environment</h3>
269
270<p>The ADK 2012 comes with an integrated development environment (IDE) that you use to develop
271software and program the ADK 2012 accessory. The following instructions explain how to setup and run
272the ADK 2012 IDE.</p>
273
274<p>To set up and run the ADK 2012 IDE:</p>
275
276<ol>
277  <li>Download and install the Java Development Kit 6 or higher from <a
278    href="http://java.oracle.com">java.oracle.com</a>.</li>
279  <li>Download the ADK 2012 IDE for your development platform:
280    <ul>
281      <li><a href="https://dl-ssl.google.com/android/adk/adk2012_ide-win32-20120629.zip">
282          Windows</a></li>
283      <li><a href="https://dl-ssl.google.com/android/adk/adk2012_ide-macosx-20120626.zip">
284          Mac</a></li>
285      <li>Linux
286        <a href="https://dl-ssl.google.com/android/adk/adk2012_ide-linux32-20120626.tgz">32bit</a>,
287        <a href="https://dl-ssl.google.com/android/adk/adk2012_ide-linux64-20120626.tgz">64bit</a>
288      </li>
289    </ul>
290  </li>
291  <li>Unpack the downloaded archive.</li>
292  <li>Run the application by navigating to the unpacked {@code ADK2012_IDE/} folder and execute
293    the {@code arduino} file.</li>
294</ol>
295
296<p>After you have successfully installed and run the ADK 2012 IDE, you must configure it to use
297the ADK 2012 library.</p>
298
299<p>To configure the ADK 2012 IDE for use with the ADK libraries:</p>
300
301<ol>
302  <li>Start the ADK 2012 IDE and choose <strong>File > Preferences</strong>.</li>
303  <li>In the <strong>Preferences</strong> dialog, make a note of the <strong>Sketchbook
304location</strong> directory.</li>
305  <li>Copy the {@code &lt;adk-source-download&gt;/adk2012/board/library/ADK2} directory and its
306contents into your {@code sketchbook/libraries/} directory, so that you create a {@code
307sketchbook/libraries/ADK2} directory.</li>
308  <li>Stop and restart the <strong>ADK 2012 IDE</strong>.</li>
309  <li>In the IDE, choose <strong>File > Examples > ADK2</strong> and then choose one of the example
310sketches:
311    <ul>
312      <li><strong>clock</strong> - The sketch that is preloaded onto the ADK 2012.</li>
313      <li><strong>BluetoothScan</strong> - An example sketch demonstrating code that connects an
314accessory to an Android device over Bluetooth.</li>
315      <li><strong>usbaccessory</strong> - An example sketch demonstrating code that connects an
316accessory to an Android device through a USB cable.</li>
317    </ul>
318  </li>
319  <li>Connect a Micro USB cable from the <strong>Computer</strong> port on the ADK board to your
320development computer.</li>
321  <li>In the <strong>ADK 2012 IDE</strong>, establish a serial port connection with the ADK by
322selecting <strong>Tools > Serial Port</strong> and selecting the serial port for the ADK.</li>
323  <li>In the <strong>ADK 2012 IDE</strong>, choose the ADK by selecting<strong>Tools > Board >
324Google ADK2</strong>.</li>
325  <li>Modify an example sketch or create your own.</li>
326  <li>Upload the sketch to the ADK by choosing <strong>File > Upload</strong>. When the <strong>ADK
3272012 IDE</strong> reports <strong>Done uploading</strong>, the sketch is uploaded and the ADK is
328ready to communicate with your Android device.</li>
329</ol>
330
331<h3 id="alt-build">Using the ADK Alternative Build System</h3>
332
333<p>An alternative, make file-based build and upload system is also available for the ADK 2012. This
334system is command line based and intended for production environments where using an IDE environment
335to load software onto accessory hardware may be inconvenient or undesirable.</p>
336
337<p>To setup the environment:</p>
338<ol>
339  <li><a href="#src-download">Download</a> the ADK 2012 source code files.</li>
340  <li>In a terminal window, navigate to {@code
341&lt;adk-source-download&gt;/adk2012/board/MakefileBasedBuild}.</li>
342  <li>Execute the following command and follow the instructions:
343    <pre>$> ./setup</pre>
344  </li>
345</ol>
346
347<p>To build a program for your accessory:</p>
348<ol>
349  <li>Place your accessory code in the {@code MakefileBasedBuild/app} directory, including all
350required library files. See the {@code app/main.c} file for an example of the program format.</li>
351  <li>Execute the following command and follow the instructions:
352    <pre>$> ./build</pre>
353  </li>
354</ol>
355
356<p>To load the program on your accessory hardware:</p>
357<ol>
358  <li>Run the build process above and make sure your program compiled successfully.</li>
359  <li>Attach the accessory via USB cable to your development computer.</li>
360  <li>Check which port the accessory is attached to and modify the {@code UART} variable in the
361{@code flash} script to the correct port address. On linux machines, the port address is typically
362{@code /dev/ttyUSB0}.</li>
363  <li>Execute the following command to load the program on the accessory:
364  <pre>$> ./flash</pre></li>
365</ol>
366
367<h2 id="adk-conn">How the ADK Connects with Android Devices</h2>
368
369<p>The essential feature of any Android accessory is its ability to connect and communicate with an
370Android device. Creating a fast and reliable connection between your accessory and Android devices
371is the first order of business when building software for an accessory. This section describes the
372connection and communication essentials used in the ADK 2012 so that you can apply them to
373developing your own Android accessories.</p>
374
375<h3 id="adk-conn-bt">ADK Connection over Bluetooth</h3>
376
377<p>The ADK 2012 app and hardware accessory use a Bluetooth Serial Port Profile (SPP) connection to
378communicate. This connection allows two way communication between the ADK accessory and Android
379devices.</p>
380
381<p class="note"><strong>Note:</strong> The implementation of the ADK hardware allows the use of
382other profiles and multiple connections. However, the basic communication between the ADK 2012
383accessory and the Android application uses SPP.</p>
384
385<h4 id="acc-bt-code">Accessory Bluetooth Code</h4>
386
387<p>In order to enable Bluetooth communications, the {@code clock.ino} sketch for the ADK 2012
388accessory calls a {@code btStart()} method during the {@code setup()} method to enable radio
389frequency communications and start listening for Bluetooth connections:</p>
390
391<pre>
392ADK L;
393void setup() {
394 L.adkInit();
395 L.btStart();
396}
397...
398void btStart(){
399    uint8_t i, dlci;
400    int f;
401
402    L.btEnable(adkBtConnectionRequest, adkBtLinkKeyRequest, adkBtLinkKeyCreated,
403               adkBtPinRequest, NULL);
404
405    dlci = L.btRfcommReserveDlci(RFCOMM_DLCI_NEED_EVEN);
406
407    if(!dlci) dbgPrintf("BTADK: failed to allocate DLCI\n");
408    else{
409
410        //change descriptor to be valid...
411        for(i = 0, f = -1; i &lt; sizeof(sdpDescrADK); i++){
412
413            if(sdpDescrADK[i] == MAGIX){
414                if(f == -1) f = i;
415                else break;
416            }
417        }
418
419        if(i != sizeof(sdpDescrADK) || f == -1){
420
421            dbgPrintf("BTADK: failed to find a single marker in descriptor\n");
422            L.btRfcommReleaseDlci(dlci);
423            return;
424        }
425
426        sdpDescrADK[f] = dlci >> 1;
427
428        dbgPrintf("BTADK has DLCI %u\n", dlci);
429
430        L.btRfcommRegisterPort(dlci, btAdkPortOpen, btAdkPortClose, btAdkPortRx);
431        L.btSdpServiceDescriptorAdd(sdpDescrADK, sizeof(sdpDescrADK));
432    }
433}
434</pre>
435
436<p>Notice that the {@code sdpDescrADK} object contains a Universally Unique Identifier (UUID) in the
437variable {@code BT_ADK_UUID}. This identifier <em>must match</em> the device UUID provided in the
438{@link android.bluetooth.BluetoothSocket} connection request in the Android application code.</p>
439
440<p>Once Bluetooth is enabled with the code shown above, the accessory listens for connection
441requests. The ADK library handles listening and connection details, so the accessory calls
442{@code ADK::adkEventProcess()} once during each loop execution:</p>
443
444<pre>
445void loop(void)
446{
447  ...
448  L.adkEventProcess(); //let the adk framework do its thing
449  ...
450}
451</pre>
452
453<p>If a Bluetooth connection has been established, any commands are routed to the
454{@code btAdkPortRx()} callback method (which was registered with the ADK library as part of the
455{@code btStart()} method) and processed accordingly. The ADK accessory sends messages back through
456the Bluetooth connection using the {@code ADK::btRfcommPortTx()} method.
457For more details, review the implementations of these methods in the {@code clock.ino} sketch.</p>
458
459<h4 id="app-bt-code">Android App Bluetooth Code</h4>
460
461<p>In the ADK 2012 Android app, the code for handling Bluetooth connections is encapsulated in in a
462{@code BTConnection} class. In this class, the application requests access to the Bluetooth adapter
463and negotiates a connection with the ADK 2012 accessory. Here is a summary of the relevant code:</p>
464
465<pre>
466mAdapter = BluetoothAdapter.getDefaultAdapter();
467BluetoothDevice device = mAdapter.getRemoteDevice(address);
468mSocket = device.createInsecureRfcommSocketToServiceRecord(ADK_UUID);
469mSocket.connect();
470</pre>
471
472<p>Note the {@code ADK_UUID} parameter in the second line. This identifier must match the identifier
473output by the accessory (the {@code BT_ADK_UUID} variable mentioned earlier), otherwise the protocol
474negotiation fails and the {@link android.bluetooth.BluetoothSocket} is not created. Once a
475connection is established, you obtain {@link java.io.InputStream} and {@link java.io.OutputStream}
476objects from the socket to communicate with the accessory:</p>
477
478<pre>
479mInStream = mSocket.getInputStream();
480mOutStream = mSocket.getOutputStream();
481</pre>
482
483<p>Review the {@code BTConnection.java} file provided in the ADK 2012 software download for more
484implementation details.</p>
485
486<h3 id="adk-conn-usb">ADK Connection over USB</h3>
487
488<p>The ADK 2012 app and hardware accessory can also use a USB connection to communicate, similar to
489the original ADK.</p>
490
491<h4 id="acc-usb-code">Accessory USB Code</h4>
492
493<p>The ADK library takes care of most of the implementation details for a USB connection, the
494accessory code must make a few calls to initialize USB connectivity, including setting the accessory
495identification strings:</p>
496
497<pre>
498ADK L;
499void setup() {
500  L.adkInit();
501  L.usbSetAccessoryStringVendor(...);
502  L.usbSetAccessoryStringName(...);
503  L.usbSetAccessoryStringLongname(...);
504  L.usbSetAccessoryStringVersion(...);
505  L.usbSetAccessoryStringUrl(...);
506  L.usbSetAccessoryStringSerial(...);
507
508  L.usbStart();
509}
510</pre>
511
512<p class="note"><strong>Note:</strong> The identification strings must match the USB accessory
513filter settings specified in the connecting Android application,otherwise the application cannot
514connect with the accessory.</p>
515
516<p>Once USB is enabled with code shown above, the accessory listens for connection requests. The ADK
517library handles listening and connection details, so the accessory calls {@code
518ADK::adkEventProcess()} once during each loop execution:</p>
519
520<pre>
521void loop(void)
522{
523  ...
524  L.adkEventProcess(); //let the adk framework do its thing
525  ...
526}
527</pre>
528
529<p>The accessory must then check for a live USB connection to process commands and send
530messages. Here is a summary of the relevant code:</p>
531
532<pre>
533void loop() {
534  if (L.accessoryConnected()) {
535    int recvLen = L.accessoryReceive(msg, sizeof(msg));
536    if (recvLen > 0) {
537      ... // process message
538    }
539
540    L.accessorySend(outmsg, outmsgLen);
541  }
542  L.adkEventProcess();
543}
544</pre>
545
546<p>For more details, review the implementations of these methods in the {@code clock.ino}
547sketch.</p>
548
549<h4 id="app-usb-code">Android App USB Code</h4>
550
551<p>In the ADK 2012 Android app, the code for handling USB connections is encapsulated in a
552{@code UsbConnection} class. This class sets up a {@link android.content.BroadcastReceiver} to
553listen for USB events and then attempts to connect when a matching connection event is received.
554Here is a summary of the relevant code:</p>
555
556<pre>
557import com.android.future.usb.UsbAccessory;
558import com.android.future.usb.UsbManager;
559
560mUSBManager = UsbManager.getInstance(this);
561UsbAccessory acc = mUSBManager.getAccessoryList()[0];
562
563if (!mUSBManager.hasPermission(acc)) return;
564</pre>
565
566<p>The ADK 2012 app uses the support library to implement the USB accessory connections, in order to
567support devices running Android 2.3.4 (API Level 10). If you only need to support Android
5683.1 (API Level 12) and higher devices, you can replace the first 4 lines the following code:</p>
569
570<pre>
571import android.hardware.usb.UsbAccessory
572import android.hardware.usb.UsbManager
573
574mUSBManager = (UsbManager) getSystemService(Context.USB_SERVICE);
575UsbAccessory acc = (UsbAccessory)
576                   intent.getParcelableExtra(UsbManager.EXTRA_ACCESSORY);
577</pre>
578
579<p>Note that the app only receives events when the USB accessory identification information matches
580the information in the {@code res/xml/usb_accessory_filter.xml} file, referenced by the
581application’s manifest statement:</p>
582
583<pre>
584&lt;meta-data
585    android:name="android.hardware.usb.action.USB_ACCESSORY_ATTACHED"
586    android:resource="@xml/usb_accessory_filter" /&gt;
587</pre>
588
589<p>Connections from other USB devices are not received by the ADK 2012 accessory.</p>
590
591<p>Once the connection is established, the app can communicate with the accessory through file input
592and output streams, as shown in the following example code:</p>
593
594<pre>
595ParcelFileDescriptor mFD = mUSBManager.openAccessory(acc);
596if (mFD != null) {
597  FileDescripter fd = mFD.getFileDescriptor();
598  mIS = new FileInputStream(fd);  // use this to receive messages
599  mOS = new FileOutputStream(fd); // use this to send commands
600}
601</pre>
602
603<p>Review the {@code UsbConnection.java} file provided in the ADK 2012 source code for more
604implementation details.</p>
605
606<h2 id="audio-dock">USB Audio Dock Implementation</h2>
607
608<p>One of the important new features introduced with the ADK 2012 is the ability to play audio over
609a USB connection. This innovation was introduced as an update to Android Open Accessory (AOA)
610<a href="http://source.android.com/tech/accessories/aoap/aoa2.html">protocol 2.0</a> and is
611available on devices running Android 4.1 (API Level 16) and higher.</p>
612
613<p>The ADK 2012 provides a reference implementation of this functionality for accessory developers.
614No software application is required to be installed on the connected Android device, accessory
615developers only need to support AOA v2. This implementation demonstrates audio output of 16bit,
61644.1kHz stereo PCM source data compressed into a single channel due to the audio hardware available
617on the accessory.</p>
618
619<p>Using the audio output features provided by the ADK library requires only a few function calls.
620The first few calls are in the accessory {@code setup()} routine, which prepare the accessory for
621USB connections and audio output, as summarized in the code example below:</p>
622
623<pre>
624ADK L;
625void setup() {
626  L.audioInit();
627  L.usbh_init()
628  L.usbStart();
629}
630</pre>
631
632<p>For more information about the {@code ADK::audioInit()} function, see the {@code
633libraries/ADK/Audio.c} library file. For more information about the {@code ADK::usbh_init()}
634function, see the {@code libraries/ADK/Usbh.c} library file.</p>
635
636<p>After completing this setup, the {@code loop()} function calls {@code ADK::adkEventProcess()} to
637handle audio output and other ADK functions:</p>
638
639<pre>
640void loop(void)
641{
642  ...
643  L.adkEventProcess(); //let the adk framework do its thing
644  ...
645}
646</pre>
647
648<p>This call executes task queuing for the ADK and as part of the execution process, the task queue
649executes {@code usbh_work()} in {@code libraries/ADK/Usbh.c}, which handles audio output requests.
650Review the implementation of this function for details. For additional implementation details on
651audio output, see the {@code libraries/ADK/accessory.c} library file.</p>
652