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1page.title=Optimizing Your UI
2parent.title=Debugging
3parent.link=index.html
4@jd:body
5
6 <div id="qv-wrapper">
7    <div id="qv">
8      <h2>In this document</h2>
9
10      <ol>
11        <li>
12            <a href="#HierarchyViewer">
13                Using Hierarchy Viewer
14            </a>
15            <ol>
16                <li><a href="#runhv">Running Hierarchy Viewer and choosing a window</a></li>
17                <li><a href="#viewhierarchy">About the View Hierarchy window</a></li>
18                <li><a href="#indiView">Working with an individual View in Tree View</a></li>
19                <li><a href="#hvdebugging">Debugging with View Hierarchy</a></li>
20                <li><a href="#hvoptimize">Optimizing with View Hierarchy</a></li>
21            </ol>
22        </li>
23        <li>
24            <a href="#pixelperfect">
25                Using Pixel Perfect
26            </a>
27            <ol>
28                <li><a href="#aboutpixelperfect">About the Pixel Perfect window</a></li>
29                <li><a href="#overlays">Working with Pixel Perfect overlays</a></li>
30            </ol>
31        </li>
32        <li><a href="#lint">Using lint to optimize your UI</a></li>
33      </ol>
34      <h2>Related videos</h2>
35          <ol>
36              <li>
37<iframe title="Hierarchyviewer"
38    width="210" height="160"
39    src="//www.youtube.com/embed/PAgE7saQUUY?rel=0&amp;hd=1"
40    frameborder="0" allowfullscreen>
41</iframe>
42              </li>
43              <li>
44<iframe title="Pixel Perfect"
45    width="210" height="160"
46    src="//www.youtube.com/embed/C45bMZGdN7Y?rel=0&amp;hd=1"
47    frameborder="0"
48    allowfullscreen>
49</iframe>
50              </li>
51          </ol>
52    </div>
53  </div>
54
55  <p>
56Sometimes your application's layout can slow down your application.
57  To help debug issues in your layout, the Android SDK provides the Hierarchy Viewer and
58  <code>lint</code> tools.
59  </p>
60
61  <p>The Hierarchy Viewer application allows you to debug and optimize your user interface. It
62  provides a visual representation of the layout's View hierarchy (the View Hierarchy window)
63  and a magnified view of the display (the Pixel Perfect window).</p>
64
65  <p>Android <code>lint</code> is a static code scanning tool that helps you optimize the layouts and layout
66  hierarchies of your applications, as well as detect other common coding problems. You can run it against your layout files or resource
67  directories to quickly check for inefficiencies or other types of problems that could be
68  affecting the performance of your application.</p>
69
70<h2 id="HierarchyViewer">Using Hierarchy Viewer</h2>
71
72<h3 id="runhv">Running Hierarchy Viewer and choosing a window</h3>
73<p>
74    To run Hierarchy Viewer, follow these steps:</p>
75<ol>
76    <li>
77        Connect your device or launch an emulator.
78        <p>
79            To preserve security, Hierarchy Viewer can only connect to devices running a
80            developer version of the Android system.
81        </p>
82    </li>
83    <li>
84        If you have not done so already, install the application you want to work with.
85    </li>
86    <li>
87        Run the application, and ensure that its UI is visible.
88    </li>
89    <li>
90        From a terminal, launch <code>hierarchyviewer</code> from the
91        <code>&lt;sdk&gt;/tools/</code>
92        directory.
93    </li>
94    <li>
95        The first window you see displays a list of devices and emulators. To expand the list
96        of Activity objects for a device or emulator, click the arrow on the left. This displays a
97        list of the Activity objects whose UI is currently visible on the device or emulator. The
98        objects are listed by their Android component name. The list includes both your application
99        Activity and system Activity objects. A screenshot of this window appears in
100        figure 1.
101    </li>
102    <li>
103        Select the name of your Activity from the list. You can now look at its view
104        hierarchy using the View Hierarchy window, or look at a magnified image of the UI using
105        the Pixel Perfect window.
106    </li>
107</ol>
108<p>
109    To learn how to use the View Hierarchy window, go to
110    <a href="#viewhierarchy">About the View Hierarchy window</a>. To learn how to use the
111    Pixel Perfect window, go to <a href="#pixelperfect">About the Pixel Perfect window</a>.
112</p>
113<img id="Fig1" src="{@docRoot}images/developing/hv_device_window.png" alt="" height="600"/>
114<p class="img-caption"><strong>Figure 1.</strong> Hierarchy Viewer device window</p>
115<h3 id="viewhierarchy">About the View Hierarchy window</h3>
116<p>
117    The View Hierarchy window displays the View objects that form the UI of the
118    Activity that is running on your device or emulator. You use it to look at individual
119    View objects within the context of the entire View tree. For each View object, the View
120    Hierarchy window also displays rendering performance data.
121</p>
122<p>
123    To see the View Hierarchy window, run Hierarchy Viewer as described in
124    the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
125    <strong>View Hierarchy</strong> at the top of the device window.
126</p>
127<p>
128    You should see four panes:
129</p>
130<ul>
131    <li>
132        <strong>Tree View</strong>: The left-hand pane displays the Tree View,
133        a diagram of the Activity object's hierarchy of views. Use Tree View to examine individual
134        View objects and see the relationships between View objects in your UI.
135        <p>
136            To zoom in on the pane, use the slider at the bottom of the pane, or use your mouse
137            scroll wheel. To move around in the pane or reveal View objects that are not currently
138            visible, click and drag the pane.
139        </p>
140        <p>
141            To highlight the nodes in the tree whose class or ID match a search string, enter the
142            string in the <strong>Filter by class or id:</strong> edit box at the bottom of the
143            window. The background of nodes that match the search string will change from gray to
144            bright blue.
145        </p>
146        <p>
147            To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at
148            the top of the View Hierarchy window. This displays a dialog in which you can choose
149            a directory and file name.
150        </p>
151        <p>
152            To save a layered screenshot of your device or emulator to an Adobe Photoshop (PSD)
153            file, click <strong>Capture Layers</strong> at the top of the View Hierarchy window.
154            This displays a dialog in which you can choose a directory or file name.
155            Each View in the UI is saved as a separate Photoshop layer.
156        </p>
157        <p>
158            In Photoshop (or similar program that accepts .psd files), you can hide, show or edit a
159            layer independently of others. When you save a layered screenshot, you can examine and
160            modify the image of an individual View object. This helps you experiment with design
161            changes.
162        </p>
163    </li>
164    <li>
165        The upper right-hand pane displays the <strong>Tree Overview</strong>, a smaller map
166        representation of the entire Tree View window. Use Tree Overview to identify the part of the
167        view tree that is being displayed in Tree View.
168        <p>
169            You can also use Tree Overview to move around in the Tree View pane. Click and drag
170            the shaded rectangle over an area to reveal it in Tree View.
171        </p>
172    </li>
173    <li>
174        The middle right-hand pane displays the <strong>Properties View</strong>,
175        a list of the properties for a selected View object. With Properties View, you can
176        examine all the properties without having to look at your application source.
177        <p>
178            The properties are organized by category. To find an individual property, expand
179            a category name by clicking the arrow on its left. This reveals all the properties
180            in that category.
181        </p>
182    </li>
183    <li>
184        The lower right-hand pane displays the <strong>Layout View</strong>,
185        a block representation of the UI. Layout View is another way to navigate through your UI.
186        When you click on a View object in Tree View, its position in the UI is highlighted.
187        Conversely, when you click in an area of Layout View, the View object for that area is
188        highlighted in Tree View.
189        <p>
190            The outline colors of blocks in Layout View provide additional information:
191        </p>
192            <ul>
193                <li>
194                    Bold red: The block represents the the View that is currently selected in
195                    Tree View.
196                </li>
197                <li>
198                    Light red: The block represents the parent of the block outlined in bold red.
199                </li>
200                <li>
201                    White: The block represents a visible View that is not a parent or child of the
202                    View that is currently selected in Tree View.
203                </li>
204            </ul>
205    </li>
206</ul>
207<p>
208    When the UI of the current Activity changes, the View Hierarchy window is not automatically
209    updated. To update it, click <strong>Load View Hierarchy</strong> at the top of the window.
210</p>
211<p>
212    Also, the window is not updated if you switch to a new Activity. To update it, start by
213    clicking the window selection icon in the bottom left-hand corner of the window. This
214    navigates back to the Window Selection window. From this window, click the Android
215    component name of the new Activity and then click <strong>Load View Hierarchy</strong>
216    at the top of the window.
217</p>
218<p>
219    A screenshot of the View Hierarchy window appears in figure 2.
220</p>
221<img id="Fig2" src="{@docRoot}images/developing/hv_view_hierarchy_window.png" alt="" height="600"/>
222<p class="img-caption"><strong>Figure 2.</strong> The View Hierarchy window</p>
223<h3 id="indiView">Working with an individual View in Tree View</h3>
224<p>
225    Each node in Tree View represents a single View. Some information is always visible. Starting
226    at the top of the node, you see the following:
227</p>
228<ol>
229    <li>
230        View class: The View object's class.
231    </li>
232    <li>
233        View object address: A pointer to View object.
234    </li>
235    <li>
236        View object ID: The value of the
237        <code><a href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">android:id</a>
238        </code> attribute.
239    </li>
240    <li>
241        Performance indicators: A set of three colored dots that indicate the rendering
242        speed of this View relative to other View objects in the tree. The three dots
243        represent (from left to right) the measure, layout, and draw times of the rendering.
244        <p>
245            The colors indicate the following relative performance:
246        </p>
247        <ul>
248            <li>
249                Green: For this part of the render time, this View is in the faster 50% of all
250                the View objects in the tree. For example, a green dot for the measure time means
251                that this View has a faster measure time than 50% of the View objects in the tree.
252            </li>
253            <li>
254                Yellow: For this part of the render time, this View is in the slower 50% of all
255                the View objects in the tree. For example, a yellow dot for the layout time means
256                that this View has a slower layout time than 50% of the View objects in the tree.
257            </li>
258            <li>
259                Red: For this part of the render time, this View is the slowest one in the tree.
260                For example, a red dot for the draw time means that this View takes the most
261                time to draw of all the View objects in the tree.
262            </li>
263        </ul>
264    </li>
265    <li>
266        View index: The zero-based index of the View in its parent View. If it is the only child,
267        this is 0.
268    </li>
269</ol>
270<p>
271    When you select a node, additional information for the View appears in a small window above
272    the node. When you click one of the nodes, you see the following:
273</p>
274<ul>
275    <li>
276        Image: The actual image of the View, as it would appear in the emulator. If the View has
277        children, these are also displayed.
278    </li>
279    <li>
280        View count: The number of View objects represented by this node. This includes the View
281        itself and a count of its children. For example, this value is 4 for a View that has 3
282        children.
283    </li>
284    <li>
285        Render times: The actual measure, layout, and draw times for the View rendering, in
286        milliseconds. These represent the same values as the performance indicators mentioned in
287        the preceding section.
288    </li>
289</ul>
290<p>
291    An annotated screenshot of an individual node in the Tree View window appears in figure 3.
292</p>
293<img id="Fig3" src="{@docRoot}images/developing/hv_treeview_screenshot.png" alt="" height="600"/>
294<p class="img-caption"><strong>Figure 3.</strong> An annotated node in Tree View</p>
295<h3 id="hvdebugging">Debugging with View Hierarchy</h3>
296<p>
297    The View Hierarchy window helps you debug an application by providing a static display
298    of the UI. The display starts with your application's opening screen. As you step through
299    your application, the display remains unchanged until you redraw it by invalidating and
300    then requesting layout for a View.
301</p>
302<p>
303    To redraw a View in the display:
304</p>
305    <ul>
306        <li>
307            Select a View in Tree View. As you move up towards the root of the tree (to the
308            left in the Tree View), you see the highest-level View objects. Redrawing a high-level
309            object usually forces the lower-level objects to redraw as well.
310        </li>
311        <li>
312            Click <strong>Invalidate</strong> at the top of the window. This marks the View as
313            invalid, and schedules it for a redraw at the next point that a layout is requested.
314        </li>
315        <li>
316            Click <strong>Request Layout</strong> to request a layout. The View and its children
317            are redrawn, as well as any other View objects that need to be redrawn.
318        </li>
319    </ul>
320<p>
321    Manually redrawing a View allows you to watch the View object tree and examine the properties of
322    individual View objects one step at a time as you go through breakpoints in your code.
323</p>
324<h3 id="hvoptimize">Optimizing with View Hierarchy</h3>
325<p>
326    View Hierarchy also helps you identify slow render performance. You start by looking at the
327    View nodes with red or yellow performance indicators to identify the slower View objects. As you
328    step through your application, you can judge if a View is consistently slow or slow only in
329    certain circumstances.
330</p>
331<p>
332    Remember that slow performance is not necessarily evidence of a problem, especially for
333    ViewGroup objects. View objects that have more children and more complex View objects render
334    more slowly.
335</p>
336<p>
337    The View Hierarchy window also helps you find performance issues. Just by looking at the
338    performance indicators (the dots) for each View node, you can see which View objects are the
339    slowest to measure, layout, and draw. From that, you can quickly identify the problems you
340    should look at first.
341</p>
342<h2 id="pixelperfect">Using Pixel Perfect</h2>
343<p>
344    Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
345</p>
346<h3 id="aboutpixelperfect">About the Pixel Perfect window</h3>
347<p>
348    The Pixel Perfect window displays a magnified image of the screen that is currently
349    visible on the emulator or device. In it, you can examine the properties
350    of individual pixels in the screen image. You can also use the Pixel Perfect window
351    to help you lay out your application UI based on a bitmap design.
352</p>
353<p>
354    To see the Pixel Perfect window, run Hierarchy Viewer, as described in
355    the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
356    <strong>Inspect Screenshot</strong> at the top of the device window. The Pixel Perfect window
357    appears.
358</p>
359<p>
360    In it, you see three panes:
361</p>
362<ul>
363    <li>
364        View Object pane: This is a hierarchical list of the View objects that are currently
365        visible on the device or emulator screen, including both the ones in your application and
366        the ones generated by the system. The objects are listed by their View class.
367        To see the class names of a View object's children, expand the View by clicking the
368        arrow to its left. When you click a View, its position is highlighted in the Pixel Perfect
369        pane on the right.
370    </li>
371    <li>
372        Pixel Perfect Loupe pane: This is the magnified screen image. It is overlaid by a grid in
373        which each square represents one pixel. To look at the information for a pixel, click in its
374        square. Its color and X,Y coordinates appear at the bottom of the pane.
375        <p>
376            The magenta crosshair in the pane corresponds to the positioning
377            crosshair in the next pane. It only moves when you move the crosshair in the next pane.
378        </p>
379        <p>
380            To zoom in or out on the image, use the <strong>Zoom</strong> slider at the bottom of
381            the pane, or use your mouse's scroll wheel.
382        </p>
383        <p>
384            When you select a pixel in the Loupe pane, you see the following information at the
385            bottom of the pane:
386        </p>
387        <ul>
388            <li>
389                Pixel swatch: A rectangle filled with the same color as the pixel.
390            </li>
391            <li>
392                HTML color code: The hexadecimal RGB code corresponding to the pixel color
393            </li>
394            <li>
395                RGB color values: A list of the (R), green (G), and blue (B) color values of the
396                pixel color. Each value is in the range 0-255.
397            </li>
398            <li>
399                X and Y coordinates: The pixel's coordinates, in device-specific pixel units.
400                The values are 0-based, with X=0 at the left of the screen and Y=0 at the top.
401            </li>
402        </ul>
403    </li>
404    <li>
405        Pixel Perfect pane: This displays the currently visible screen as it would appear in the
406        emulator.
407        <p>
408            You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image,
409            and the Loupe crosshair will move accordingly. You can also click on a point in the
410            Pixel Perfect pane, and the crosshair will move to that point.
411        </p>
412        <p>
413            The image corresponding to the View object selected in the View Object pane is
414            outlined in a box that indicates the View object's position on the screen. For the
415            selected object, the box is bold red. Sibling and parent View objects have a light
416            red box. View objects that are neither parents nor siblings are in white.
417        </p>
418        <p>
419            The layout box may have other rectangles either inside or outside it, each of which
420            indicates part of the View. A purple or green rectangle indicates the View bounding box.
421            A white or black box inside the layout box represents the <strong>padding</strong>, the
422            defined distance between the View object's content and its bounding box. An outer white
423            or black rectangle represents the <strong>margins</strong>, the distance between the
424            View bounding box and adjacent View objects. The padding and margin boxes are white if
425            the layout background is black, and vice versa.
426        </p>
427        <p>
428            You can save the screen image being displayed in the Pixel Perfect pane as a PNG file.
429            This produces a screenshot of the current screen. To do this, click
430            <strong>Save as PNG</strong> at the top of the window. This displays a dialog,
431            in which you can choose a directory and filename for the file.
432        </p>
433    </li>
434</ul>
435<p>
436    The panes are not automatically refreshed when you change one of the View objects or go to
437    another Activity. To refresh the Pixel Perfect pane and the Loupe pane, click
438    <strong>Refresh Screenshot</strong> at the top of the window. This will change the panes
439    to reflect the current screen image. You still may need to refresh the View Object pane;
440    to do this, click <strong>Refresh Tree</strong> at the top of the window.
441</p>
442<p>
443    To automatically refresh the panes while you are debugging, set
444    <strong>Auto Refresh</strong> at the top of the window, and then set a refresh rate
445    with the <strong>Refresh Rate</strong> slider at the bottom of the Loupe pane.
446</p>
447<h3 id="overlays">Working with Pixel Perfect overlays</h3>
448<p>
449    You often construct a UI based on a design done as a bitmap image. The Pixel Perfect window
450    helps you match up your View layout to a bitmap image by allowing you to load the bitmap as an
451    <strong>overlay</strong> on the screen image.
452</p>
453<p>
454    To use a bitmap image as an overlay:
455</p>
456<ul>
457    <li>
458        Start your application in a device or emulator and navigate to the Activity whose UI you
459        want to work with.
460    </li>
461    <li>
462        Start Hierarchy Viewer and navigate to the Pixel Perfect window.
463    </li>
464    <li>
465        At the top of the window, click <strong>Load Overlay</strong>. A dialog opens, prompting
466        for the image file to load. Load the image file.
467    </li>
468    <li>
469        Pixel Perfect displays the overlay over the screen image in the Pixel Perfect pane. The
470        lower left corner of the bitmap image (X=0, Y=<em>max value</em>) is anchored on the lower
471        leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
472        <p>
473            By default, the overlay has a 50% transparency, which allows you to see the screen
474            image underneath. You can adjust this with the <strong>Overlay:</strong> slider at the
475            bottom of the Loupe pane.
476        </p>
477        <p>
478            Also by default, the overlay is not displayed in the Loupe pane. To display it,
479            set <strong>Show in Loupe</strong> at the top of the window.
480        </p>
481    </li>
482</ul>
483<p>
484    The overlay is not saved as part of the screenshot when you save the screen image as a PNG
485    file.
486</p>
487<p>
488    A screenshot of the Pixel Perfect window appears in figure 4.
489</p>
490<img id="Fig4" src="{@docRoot}images/developing/hv_pixelperfect.png"
491        alt=""
492        height="600"/>
493<p class="img-caption"><strong>Figure 4.</strong> The Pixel Perfect window</p>
494<h2 id="lint">Using lint to Optimize Your UI</h2>
495<p>The Android {@code lint} tool lets you analyze the XML files that define your application's UI to find inefficiencies in the view hierarchy.</p>
496<p class="note"><strong>Note: </strong>The Android <code>layoutopt</code> tool has been replaced by the {@code lint} tool beginning in ADT and SDK Tools revision 16. The {@code lint} tool reports UI layout performance issues in a similar way as <code>layoutopt</code>, and detects additional problems.</p>
497<p>For more information about using {@code lint}, see <a href="{@docRoot}tools/debugging/improving-w-lint.html">Improving Your Code with lint</a> and the <a  href="{@docRoot}tools/help/lint.html">lint reference documentation</a>.</p>
498